Agony achieved over 34,000 units sold on Steam and via retail PC key activations within the first 72 hours of its May 29, 2018, global release.
The title reached the number one position on the Steam Global Bestsellers list during its initial three-day launch window.
Total production and marketing costs for the project were approximately 3 million PLN, a figure calculated after accounting for prior Kickstarter funding.
Reported sales figures are limited to the PC segment and do not include data from the Xbox One or PlayStation 4 ecosystems, nor do they account for pending retail activations.
Madmind Studio and PlayWay are currently prioritizing post-launch technical support, including patches for performance and gameplay issues across all platforms.
The companies are managing a long-term development roadmap for the title and future projects, with broader distribution through channels like the Humble Store beginning in June 2018.
The initial commercial performance of the horror title Agony indicates a strong market entry following its global release on May 29, 2018. Within the first 72 hours of availability, the title reached the top position on the Steam Global Bestsellers list. Sales figures for this period exceeded 34,000 units, a metric specifically accounting for digital sales on the Steam platform and the activation of retail PC keys. This figure represents only a partial view of the total commercial reach, as it excludes pending retail PC activations and all sales data from the Xbox One and PlayStation 4 ecosystems, both in digital and physical formats.
The financial framework for the project reveals a total production and marketing budget of approximately 3 million PLN. This net cost reflects the investment required after accounting for funds previously raised through Kickstarter, which were utilized by the developer, Madmind Studio, during the production phase. While the game has achieved significant visibility, the focus has shifted toward post-launch support, with ongoing technical updates and patches being deployed across PC and console platforms to address performance and gameplay issues.
Strategic coordination between PlayWay and Madmind Studio remains a priority as they navigate the post-release phase. Beyond immediate technical maintenance, the companies are executing a long-term roadmap for the title and the development team’s future projects. The scope of this initial assessment is limited to the immediate three-day post-launch window and focuses primarily on the PC segment, with broader distribution through outlets like the Humble Store only commencing at the start of June 2018.