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Bryter
Women now represent 46% of the global gaming audience.
The Women Gamers Study 2024 examines the evolving behaviors, preferences, and challenges faced by women within the gaming industry. With women now comprising 46% of the global gaming population, the research highlights a significant disconnect between the high engagement of this demographic and the industry’s failure to adequately represent or protect them. The study, which surveyed 1,965 PC and console gamers aged 16–65 across the United States and the United Kingdom, utilizes a comparative approach across genders to provide a comprehensive view of the current gaming landscape.
Data indicates that women are highly active participants, averaging 20 hours of gaming per week and favoring genres such as action-adventure (56%), shooters (49%), and battle royales (47%) over casual titles. Despite this, they remain underserved by narrative design, as male characters continue to dominate dialogue in 94% of games. Furthermore, while women contribute significant financial value—averaging $304 in the U.S. and £277 in the U.K. annually—they frequently encounter toxic environments that discourage participation. Although reports of toxicity from male gamers have declined from 72% in 2022 to 59% in 2024, harassment remains a pervasive issue, particularly for LGBTQ+ women and women of color.
The findings conclude that the gaming industry faces a clear commercial imperative to improve inclusivity. Many women currently limit their engagement, avoid voice chat, or refrain from multiplayer modes to mitigate the risk of abuse. By prioritizing safer community moderation, more equitable character representation, and marketing strategies that reflect actual play habits, developers and publishers can better capture the loyalty and spending power of this critical, yet often marginalized, audience.
Entertainment Software Association · 2025