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Board Game Studies Journal
Room Θ3 of House Θ at Mycenae yielded 545 Conus mediterraneus ventricosus shells. Twelve small lead objects were found alongside them.
Pliatsika's article examines a remarkable deposit from Room Θ3 of House Θ at Mycenae, excavated in 1974, which contained 545 Conus mediterraneus ventricosus shells, 353 of them intentionally ground, pierced, and hollowed, nine filled with lead, alongside twelve small lead objects. Dated to the mid-to-late 13th century BC before a destruction event, the find lay within the residential Southwest Quarter and showed no obvious specific function. The author's central thesis is that these modified shells, along with associated stone and lead objects, may be Mycenaean gaming implements rather than the balance weights or ritual objects to which scholars have habitually assigned such material.
The argument is supported by comparative data across the Bronze Age Aegean and Eastern Mediterranean. Modified shells make up roughly 60 to 70 percent of the Argolid assemblages, including Mycenae's Asprochoma cemetery and Prosymna, but only 3 to 28 percent at Perati, where association with child burials has been read as supporting a children's game. Lead-filled examples are exceptionally rare, with only about sixteen known from the Mycenaean world. Parallels are drawn with cone-shell groups at Naxos and Lefkandi, Late Minoan gaming pieces at Knossos, and a lead-filled bovine astragalus at Ugarit, alongside Egyptian and Mesopotamian games such as senet, mehen, and the Royal Game of Ur.
The author is careful to present gaming use as a plausible working hypothesis rather than a established conclusion. The lead may instead have served to fill shells for other purposes, and several objects, including a whetstone that may have ground the shells, lack clear parallels or function. The large astragalus once read as a stone balance weight is identified in an appendix as a fossil rhinoceros astragalus, likely collected from a distant source. The paper's broader claim is that Mycenaean board gaming has never been systematically studied, partly because perishable materials have disintegrated and partly because scholars have favored functional or ritual readings of ambiguous finds, a tendency the author attributes to a solemn picture of Mycenaean society that is itself unconvincing.
European Conference on Games Based Learning (ECGBL) · 2026