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Designing Games for Game Designers
- Game design can be effectively taught through simple, low-tech, analog exercises using dice, cards, and paper that focus on specific mechanics rather than complex software.
- Effective game design exercises should be constrained to prevent overwhelming students with too much creative freedom, allowing them to focus on mastering individual components like goals, obstacles, and rules.
- Game mechanics should be viewed as a series of adjustable slider bars rather than binary states, where the designer's goal is to tune start conditions, goals, and opposition to create a compelling experience.
- Distinguishing between 'hard' obstacles (impassable walls) and 'soft' obstacles (slog-like challenges) is essential for managing player pacing and ensuring the player always maintains an edge to achieve a sense of triumph.
- Designers must move beyond anecdotal evidence and small sample sizes by utilizing tools like Excel simulations to mathematically verify game balance and combat outcomes.
Game Developers ConferenceNov 2018