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Board Game Studies Journal
The game is attributed to Bishop Wibold of Cambrai and dates to the 10th century.
Ludus Regularis, a 10th-century dice game attributed to Bishop Wibold of Cambrai, is presented as a clergy game designed to offer members of the Church a form of dice play free from the vulgar associations that made such games objectionable for the clergy. Its structure, consisting of three cubic dice and a tetrahedron with a board of 56 virtues, is interpreted as an expression of Catholic doctrine rather than a purely recreational or mathematical invention. The work's central argument is that the game's design reflects religious meaning, and that its apparent difficulty and supposed incomprehensibility reflect scholarly neglect rather than any genuine obscurity.
The analysis examines the game from several angles. A probabilistic review finds no relationship between a virtue's point value and its likelihood of occurrence, while Charity requires a special two-roll rule and only Faith and Hope can be obtained from every cubic triplet. Symbolic study shows that Wibold's numbers correspond to explicit theological references, such as three for Charity, four for Faith and the evangelists, and seven for septiform grace, though point values follow no consistent theological ranking. Sources identified include Gregory the Great's Moralia in Job, Augustine, and quadrivium arithmetic. Comparison with Pythagorean and Boethian number mysticism finds those connections weak, with Scriptural and patristic sources dominating, and the game is contrasted with the more complex board game Rithmomachia.
The work's conclusions extend into combinatorial mathematics. Its 56 possible three-dice outcomes correspond to a general counting formula, linking the game to the history of probability theory through a later mathematical analysis. Notes attributed to Boethius Epo suggest the game was actually played, undermining claims of impracticality. Open questions remain regarding the identity of the players and the game's precise timeframe, with further research on Boethius Epo proposed as the most promising route to resolving them.
European Conference on Games Based Learning (ECGBL) · 2025