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Board Game Studies Journal
The study reads the building as multifunctional, combining domestic, commensal, and ritual activity. A trapezoidal stone table once read as an offering table is reinterpreted as a gaming surface.
At Kition-Kathari on Cyprus, the so-called Temple 4 is re-examined in this study as a multifunctional building rather than a purely cultic space. Its central hearth and a trapezoidal stone table bearing small cup-holes, once read as an offering table, are reinterpreted as a gaming surface. The author argues that the reused stone elements and the mix of domestic, commensal, and ritual activity complicate the conventional "temple" label, while leaving the chronology of Floor I unresolved between the traditional 1050–1000 BC and revised 1000–850 BC dates. Fire-blackened clay shovels, a terracotta palm, and other finds in the hall are connected to gaming and divinatory practice.
The analysis draws on a comparative survey of gaming stones and hearths across the Eastern Mediterranean. Depression-marked slabs in Mycenaean Greece and Minoan Crete, at sites such as Ayios Konstantinos, Dimini, and Kavousi, consistently sit near entrances or courtyards of monumental or commensal buildings, suggesting possible Aegean influence on Kition-Kathari, though the dual gaming and votive function of these stones remains uncertain.
Material evidence from the building supports this reading of its activities. Over a hundred pierced anchor stones, seven of them from Temple 4 alone, are interpreted as ex-votos offered by mariners, alongside ship graffiti that likely invoked safe passage. Eleven incised bovine scapulae spanning roughly 750 years may have served divinatory or sound-producing purposes, with parallels at the Tel Miqne-Ekron hearth building suggesting shared ritual and maritime traditions across the region.
The study situates the Kition table within the wider Cypriot corpus of more than 400 known gaming stones, arguing that its 3x10 hole configuration matches the Egyptian game of Senet. The author concludes that the building functioned as a crossroads of secular and sacred life, where games served both as social lubricants among seafaring merchants and as a means of consulting the gods about fortune at sea.
European Conference on Games Based Learning (ECGBL) · 2026