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Physiological signals offer a means of personalising games beyond performance-based adaptation, yet they are rarely used to drive non-player character (NPC) companion behaviour in commercial-like environments. We present the results of a preliminary Wizard-of-Oz study in which an NPC companion in Minecraft adapts its behaviour in real time based on three physiological proxies of cognitive load. Sixteen participants completed two matched sets of redstone construction tasks with either an adaptive
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Otto-Friedrich University Bamberg · 2026
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