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Create free accountWhitepaperCanadian Game Studies Association
This gap ultimately undermines the perceived authenticity of the gameworld.
Key finding. Over-promising on interactive AI systems creates dissonance between player expectations and technical execution, undermining gameworld authenticity.
The Elder Scrolls: Oblivion serves as a primary case study for examining the tension between intelligent personalization and the psychological phenomenon of character believability in open-world role-playing games. By employing a close reading methodology, the analysis evaluates how the game utilizes adaptive systems to categorize player behavior and tailor narrative experiences. The core thesis posits that while the game attempts to foster immersion through responsive, human-like systems, it ultimately creates a dissonance between player expectations and technical execution, leading to a breakdown in the perceived authenticity of the gameworld.
The research highlights that the game’s reliance on stereotyping and adaptive class-recommendation systems often fails to account for the nuance of individual player choices. Instead of creating a seamless, personalized dialogue between the user and the environment, these systems frequently exhibit inherent biases and inconsistent non-player character behaviors. This failure triggers an uncanny valley effect, where the ambition of the design promises a level of narrative depth and interactive intelligence that the underlying technology cannot sustain. Consequently, the game’s attempts at sophisticated modeling inadvertently expose the limitations of its own artificial intelligence.
Ultimately, the study concludes that designers must prioritize the alignment of narrative conventions with actual technical capabilities to maintain player immersion. Over-promising on the depth of interactive systems creates a gap that undermines the believability of the experience. To avoid this, future development should focus on managing player expectations through more transparent design frameworks, ensuring that the responsiveness of the game world remains grounded in its functional reality rather than overreaching into unachievable levels of autonomous characterization.
Game Developers Conference · 2017