Total downloads declined 11.9% during the same period. The industry experienced contraction and strategic realignment.
PC and console sectors faced stagnation. Competition across all platforms intensified pressure on developers to secure player attention.
Steam decline. Steam revenue declined 5% in H1 2026.
The Match Merge 2 puzzle sub-genre nearly doubled its revenue to $1.91 billion.
Kingshot grew 461% to $700 million and Last Z: Survival Shooter grew 328% to $359 million. Established titles saw a combined $370 million revenue decline.
Strategy earned $9.27 billion despite having 1 billion installs.
The ecosystem is defined by aggressive ad monetization and high-volume creative strategies. In-game advertising accounts for 70.3% of revenue in India.
This shift complicates traditional performance tracking and obscures standard store-based metrics. The market is moving away from reliance on legacy storefronts.
D2C shift. The industry is undergoing a fundamental structural transition toward direct-to-consumer channels.
Notable growth occurred in Asia, with high average revenue per user in Gulf countries. Browser games remained largely flat during the period.
Market leadership. Tencent retains its top position among mobile publishers.
Action games accounted for 107 million copies sold and $2.005 billion in revenue. This represented approximately 40% of the total market.
The global gaming industry experienced a period of contraction and strategic realignment during the first half of 2026. Mobile gaming revenue from in-app purchases fell by 2% to $40 billion, accompanied by an 11.9% decline in total downloads. While the puzzle genre emerged as a primary growth driver, traditional mid-core and RPG segments struggled to maintain historical performance levels. Simultaneously, the PC and console sectors faced stagnation, evidenced by a 5% revenue decline on Steam, as record-high competition across all platforms intensified the pressure on developers to secure player attention.
Market leadership remains concentrated, with Tencent retaining its top position among mobile publishers, though Century Games has significantly narrowed the revenue gap. The broader ecosystem is increasingly defined by aggressive ad monetization and high-volume creative strategies, with AppLovin and AdMob consolidating control over nearly 65% of mobile game ad revenue. This shift toward ad-supported models is particularly evident in the rise of hypercasual titles like Block Blast!, which outperformed traditional casual games during this period.
The industry is also undergoing a fundamental structural transition toward direct-to-consumer channels, a shift that complicates traditional performance tracking and obscures standard store-based metrics. While browser games remained largely flat, regional disparities persist, with notable growth in Asia and high average revenue per user observed in Gulf countries. Ultimately, the market is moving away from reliance on legacy storefronts, favoring platforms that prioritize organic traffic and diversified monetization strategies to navigate a landscape characterized by declining engagement and heightened competition.