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Japanese Association for Role-Playing Game Studies (JARPS)
The Golden Cobra Challenge serves as a prominent international competition for freeform live-action role-play (larp) design. Established in 2014, the contest was created to address specific gaps in the gaming community, such as the need for short, flexible, and low-preparation games suitable for convention environments like Gen Con. The primary thesis posits that the contest’s early, proactive pivot toward live-action online games (LAOGs) prior to 2020 allowed it to successfully adapt to the restrictive conditions of the COVID-19 pandemic, fostering innovation in remote play when in-person gatherings became impossible.
The scope of this evolution spans from 2014 to 2022, focusing on the indie tabletop and larp design communities. Key findings indicate that the contest’s framework—which emphasizes fluid rules, intellectual property rights for creators, and evolving award categories—enabled it to respond effectively to emerging trends. By 2019, the committee recognized the rising potential of LAOGs, formally incorporating them into prize categories. This foresight proved critical in 2020, when the contest received over 50 entries that utilized digital platforms like Discord and video-conferencing software to facilitate play. These games often integrated the inherent limitations of remote communication, such as "Zoom fatigue" and digital disembodiment, into their core mechanics.
Methodologically, the contest relies on a committee-led approach that identifies community needs and translates them into specific design constraints. By prioritizing inclusivity and distance-friendly formats, the Golden Cobra Challenge has successfully maintained its relevance. The transition from quirky, in-person convention games to sophisticated, remote-first experiences demonstrates how design constraints can act as catalysts for creativity rather than barriers to engagement, ensuring the continued vitality of the freeform larp format in a post-pandemic landscape.
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DiGRA · 2025