Take‑Two Interactive Software reported fiscal 2026 fourth‑quarter results that exceeded guidance, driven by strong performance from its flagship franchises. Net bookings reached $1.58 billion, surpassing the high end of the $1.51–$1.56 billion range, while recurrent consumer spending (RCS) grew 7% year‑over‑year. The growth was led by a 10% increase in NBA 2K, a 7% rise in mobile titles, and a 5% lift in Grand Theft Auto Online. Net revenue for the quarter was $1.68 billion versus an expected $1.57 billion, and operating expenses rose to $928 million against a guidance of $973 million. The company posted a GAAP net loss of $60 million, improving from the $129 million loss forecasted for the quarter.
For fiscal 2026 overall, net bookings climbed to $6.72 billion—above the high end of guidance—and RCS grew 17%, far exceeding the initial May 2025 outlook. Net revenue for the year was $6.66 billion, with operating expenses of $3.96 billion and a GAAP net loss of $298 million. Take‑Two highlighted that the 30% growth in NBA 2K, a 13% jump in mobile, and a 6% increase in Grand Theft Auto Online were key contributors.
Looking ahead, the company projects fiscal 2027 net revenue of $7.90–$8.10 billion, driven by the launch of Grand Theft Auto VI and continued portfolio execution. Operating expenses are expected to rise modestly to $4.18–$4.20 billion, with a projected net income of $105–$141 million and EPS of $0.55–$0.75. Cash flow guidance for 2027 anticipates operating cash generation exceeding $1 billion, supporting ongoing investment in its development pipeline. The outlook assumes RCS will remain flat year‑over‑year, with high single‑digit growth in NBA 2K, modest gains in the Grand Theft Auto series, and a slight decline in mobile due to market maturation.