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Game World Observer
The city-building simulator, developed by Playkot, reached this significant financial milestone.
The city-building simulation game SuperCity has achieved a significant financial milestone, surpassing $100 million in total global revenue. Developed by Playkot, the title reached this threshold while celebrating its 15th anniversary, having originally launched on June 1, 2011. Alongside its revenue performance, the game has accumulated 40 million total downloads throughout its lifecycle.
The game functions as a city-management simulator where players oversee infrastructure development and urban growth. While Playkot has not provided a granular breakdown of these figures by platform, the title has maintained a presence on web and Facebook platforms, with a historical footprint in the mobile market.
As one of the earliest projects in Playkot’s portfolio, SuperCity served as the studio’s primary flagship title for many years. The company continues to operate the game while managing other titles, including Age of Magic and Spring Valley. These performance metrics highlight the long-term viability and sustained player engagement of the city-building genre within the social and web-based gaming segments.
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