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Sensor Tower
Clash Royale joins Clash of Clans in achieving this financial success. Clash of Clans has grossed over $6 billion.
Clash Royale has achieved a significant financial milestone by surpassing $2 billion in global player spending within two years of its March 2016 launch. This performance solidifies Supercell’s position as the first mobile publisher to maintain two distinct multi-billion-dollar titles, with the game joining the ranks of the company’s earlier success, Clash of Clans. The analysis, based on Store Intelligence estimates, highlights the enduring commercial viability of the title within the competitive mobile gaming landscape.
Revenue distribution for the game is remarkably balanced across platforms, with Google Play accounting for 51 percent and the App Store contributing 49 percent of total earnings. Geographically, the United States serves as the primary market, representing 30 percent of total revenue, followed by Germany at 10 percent, France at 7 percent, China at 6.5 percent, and South Korea at 5 percent. These figures reflect a broad international appeal that has sustained the game’s momentum.
As of mid-2018, the game continues to demonstrate strong performance, generating an average of $1.2 million in daily worldwide revenue. During June 2018, it secured the 11th position globally for mobile game spending and ranked 9th in total revenue for the second quarter of the year. Despite the emergence of newer titles, the game remains a cornerstone of Supercell’s portfolio, consistently ranking among the top-grossing applications on both major mobile platforms and maintaining its status as a high-performing asset in the mobile gaming sector.
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