Market (PC & Console)·Updated Mar 2, 2026 by Nintendo
Financial · January 1, 2024
Published by Nintendo
Thunderful Group’s interim report for the first quarter of 2024 details a period of significant financial decline and aggressive corporate restructuring. Net revenue fell 27.7 percent to 391.7 MSEK, while the group recorded an operating loss (EBIT) of 184.4 MSEK, a sharp reversal from the 19.2 MSEK profit reported in the same period the previous year. This downturn was driven by a 35.5 percent revenue drop in the Games segment and a 25.7 percent decrease in Distribution, largely due to weaker market demand for Nintendo Switch products and the underperformance of the internal title SteamWorld Build. To address these challenges, the group initiated a restructuring program aimed at annual cost savings of 90–110 MSEK. This process involved a 72.4 MSEK write-down of capitalized development costs following the cancellation or divestment of twelve game projects. Strategic shifts include the divestment of the German publishing subsidiary Headup GmbH and the sale of Nordic Game Supply’s assets to reduce net debt. Despite these pressures, the group successfully extended its Nintendo distribution agreement for the Nordics and Baltics through March 2026 and reported 13.9 percent growth in its Amo Toys division. The report covers the group’s global operations with a focus on European and Nordic markets for the period of January to March 2024. Financial data indicates a strained liquidity position, with cash and credit facilities dropping to 130.9 MSEK from 329.3 MSEK year-over-year. Management secured a bank waiver conditional on asset divestments and maintains that current funds are sufficient for continued operations. The overarching strategy moving forward emphasizes a simplified games portfolio, more rigorous project validation, and a balanced risk profile across internal and external development.
# A quarter marked by restructuring and strategic overview First quarter January–March 2024 - Net revenue decreased 149.9 MSEK to 391.7 MSEK (541.61)). - Operating profit (EBIT) decreased 203.6 MSEK to –184.4 MSEK (19.2), corresponding to an operating margin of –47.1 percent (3.5). Write-down of capitalised development cost amounted to 72.4 MSEK. - Adjusted EBITDA decreased 101.5 MSEK to –28.9 MSEK (72.6), corresponding to an adjusted EBITDA margin of –7.4 percent (13.4). - Adjusted EBITA decreased 193.6 MSEK to –141.1 MSEK (52.5), corresponding to an adjusted EBITA margin of –36.0 percent (9.7). - Profit & loss for the quarter amounted to –236.2 MSEK (13.5). - Earnings per share after dilution amounted to $^ { - 3 . 3 6 }$ SEK (0.19). - Cash flow from operating activities amounted to –155.6 MSEK (64.4). - Consolidated cash and cash equivalents together with unutilised credit facilities amounted to 130.9 MSEK (329.3) as of 31 March 2024. - Thunderful Group announced that the company will be implementing a restructuring programme to boost its longterm competitiveness. The programme aims to reduce costs and increase the focus on areas with the best potential for future growth and profitability, and is expected to save SEK 90–110 million per year. - Thunderful Group entered into an agreement regarding the transfer of all shares in its German publishing subsidiary, Headup GmbH. - The distribution agreement regarding Nintendo products in the Nordics and The Baltics were extended by another two years, until March 2026.
–110 million per year. - Thunderful Group entered into an agreement regarding the transfer of all shares in its German publishing subsidiary, Headup GmbH. - The distribution agreement regarding Nintendo products in the Nordics and The Baltics were extended by another two years, until March 2026. # Events after the end of the quarter - Per Alnefelt assumed his role as interim CFO for Thunderful Group effective 8 April 2024, succeeded Henrik Lundkvist. - Thunderful Group entered into an agreement to divest the operations and assets of Nordic Game Supply for a puchase price corresponding to the book value of the inventory with an agreed discount. The buyer is a company owned by Henrik Mathiasen, CEO of Bergsala AB and acting CEO of Nordic Game Supply. Table: Key performance indicators | GROUP | 2024 Q1 | 2023 Q1 | Δ% | | --- | --- | --- | --- | | Net revenue, MSEK | 391.7 | 541.6 | -27.7% | | Gross profit, MSEK | 146.8 | 206.0 | -28.7% | | Gross margin, % | 37.5% | 38.0% | | | EBITDA, MSEK | -46.7 | 67.1 | -169.6% | | Adjusted EBITDA, MSEK | -28.9 | 72.6 | -139.8% | | Adjusted EBITDA margin, % | -7.4% | 13.4% | | | EBITA, MSEK | -158.9 | 47.0 | -438.4% | | Adjusted EBITA, MSEK | -141.1 | 52.5 | -368.9% | | Adjusted EBITA margin, % | -36.0% | 9.7% | | | Operating result (EBIT), MSEK | -184.4 | 19.2 | -1061.4% | | Operating margin (EBIT margin), % | -47.1% | 3.5% | | | Profit & loss for the period, MSEK | -236.2 | 13.5 | -1854.2% | | Net core working capital, MSEK | 655.7 | 643.5 | 1.9% | | Cash flow from operating activities, MSEK | -155.6 | 64.4 | -341.6% | | Interest-bearing net debt, MSEK | 647.1 | 430.8 | 50.2% | | Interest-bearing net debt/adjusted EBITDA, R12M | 4.6 | 1.1 | 318.2% | | Earnings per share before dilution, SEK | -3.36 | 0.19 | -1868.4% | | Earnings per share after dilution, SEK | -3.36 | 0.19 | -1868.4% |
# CEO Comments Net revenue for the Group decreased by 28 percent to 392 MSEK (542) in the first quarter of 2024. In the Distribution segment we noted a decline in sales, with Nordic Game Supply continuing to struggle, while Bergsala’s sales fell by 33 percent. Amo Toys, with a stable sales increase of 14 percent, partly offset the overall decrease. In the Games segment, we noted a decrease in net revenue due to lower revenue in Partners and Co-Development, although transactional sales of games directly to end consumers have increased. Implementation of our restructuring program is progressing according to plan which, combined with a clearer strategy within the Games segment, will strengthen our position to reach growth and profitability going forward. # DISTRIBUTION: Weak sales development, but Amo Toys continues to grow In the first quarter of 2024, net revenue in the Distribution segment decreased by 26 percent to 323 MSEK (435). Adjusted EBITDA for the Distribution segment amounted to –2 MSEK (19). Bergsala’s net revenue decreased by 33 percent to 129 MSEK (191). This was mainly due to weaker console market demand (where Nintendo’s Switch still retains its market share) and fewer major game releases during the quarter. It is, however, impressive how well the Switch keeps selling despite being in its eighth year on the market, and we look forward to the successor to the Switch which Nintendo will announce in their current fiscal year. Amo Toys net revenue increased by 14 percent to 129 MSEK (114), attributed to continued strong demand in the soft toys category, although growth in other categories has also contributed to increase Amo Toys’ market share. Nordic Game Supply’s net revenue decreased 50 percent to 64 MSEK (130). This decline was mainly due to continued discounting to reduce inventory levels and generate cash flow. After the end of the first quarter, Thunderful signed an agreement to divest the business and assets of Nordic Game Supply for a purchase price equating to the book value of its inventory, less an agreed discount. The transaction proceeds will reduce the Group’s net debt and have a positive impact on the company’s operating cash flows immediately after the transaction has concluded. The transaction is subject to shareholders’ approval at the extraordinary general meeting on May 22.
less an agreed discount. The transaction proceeds will reduce the Group’s net debt and have a positive impact on the company’s operating cash flows immediately after the transaction has concluded. The transaction is subject to shareholders’ approval at the extraordinary general meeting on May 22. # GAMES: Transaction sales increase, and restructuring program proceeding to plan In the Games segment, net revenue decreased by 36 percent to 69 MSEK (107) during the period. This was mainly due to a decline attributable to Co-development where one-off revenues from several projects in Coatsink combined to deliver an unusually strong Q1 2023, and a larger one-off income in the comparison quarter attributable to a project in Partners (Robot Teddy). Our transactional sales, where we sell our games directly to consumers via online stores, continue to show promising growth year on year. Adjusted EBITDA amounted to –20 MSEK (58) for the first quarter. With the ongoing restructuring program, our capitalised development expenditure decreased in Q1, while the reduction in staff costs has not yet taken effect. The quarter has been charged with one-off costs linked to the restructuring program of 15 MSEK for the segment. In connection with the restructure, we have also decided to discontinue certain game projects, which has led to write-downs of capitalized development costs of 72 MSEK. The majority of the previously communicated restructuring costs have been incurred during the quarter, but minor additional costs may also affect next quarter. An important event during the quarter was the decision to divest indie publisher Headup. Thunderful does not need two dedicated publishing businesses, so we can now focus on publishing fewer and more impactful games within Thunderful Publishing. The transaction is subject to shareholders’ approval at the extraordinary general meeting on May 22.
# 66 # A clearer strategy within Games will strengthen our position to achieve increased growth and profitability going forward. SteamWorld Build, released in December, did not meet our sales expectations at launch and has unfortunately not recovered in the first quarter. It was a venture into a new genre in the franchise, and while we are not seeing the results we had hoped for, it’s important in the games industry to, within a balanced scope, dare to invest in innovative ideas. On that note, I would like to mention some exciting game releases in 2024. We are thrilled about the launch of SteamWorld Heist II on PC and console on August 8. It is the long-awaited sequel to the proven and very popular SteamWorld Heist from 2015. And on June 20, a new Viking-themed survival game, Aska, will be launched as Early Access on the Steam gaming platform. # Comments on our future Games strategy As previously announced, we are working on developing a welldefined strategy for the Games segment. Historically, Thunderful has had a very diverse product portfolio with a variety of games on all platforms with many different business models. We’re working to simplify the strategy and set a clearer direction. We are also underway to create a more efficient organisation through improved processes and management structures. This will be achieved, among other things, by more clearly establishing and supporting core teams of experienced game developers through publishing and studio frameworks that provide clarity and team ownership within a commercially accountable structure. Continuous player testing methods will also be established to obtain early and ongoing validation from our target audiences. We aim to establish an organisation with the right mix of creative and commercial mindset. This means that we need to have a balanced risk profile between internal, external and co-development projects, and ensure that all investment decisions are in line with our strategy. We are also introducing clearer processes for decisions on new project investments as well as continuously evaluating ongoing projects and ensure that they are developing in the right direction. The Group’s cash and cash equivalents totalled SEK 71 million at the end of the quarter. Measures to limit cash outflows have been implemented, including the deferral of some additional earnout considerations due in Q1 to later in 2024. Our restructuring program aims to strengthen our long-term competitive position, but also to improve our cash flow going forward. The divestments of Headup and Nordic Game Supply will improve cash flow for the group, and we evaluate our capital requirements on an ongoing basis. In conjunction with the quarterly report, the company has received a waiver from the bank, which is conditional upon divestment of certain assets and providing required collaterals. Considering this, we deem that current and available funds will be sufficient for our continued operations. To conclude, in 2024, we’re setting a stable foundation for Thunderful to be able to return to growth and profitability for the benefit of our shareholders, employees and other stakeholders.
onsidering this, we deem that current and available funds will be sufficient for our continued operations. To conclude, in 2024, we’re setting a stable foundation for Thunderful to be able to return to growth and profitability for the benefit of our shareholders, employees and other stakeholders. Gothenburg, May 2024 Martin Walfisz, CEO of Thunderful Group
Thunderful Group underwent a profound structural transformation throughout 2024, shifting its strategic focus toward external publishing and core internal development while divesting its distribution segment and several subsidiaries, including Headup and Jumpship. This transition resulted in a significant decline in financial performance, with annual net revenue falling 23.8% to 292.8 MSEK and Q4 revenue dropping 27.6% to 77.4 MSEK. The fiscal year was defined by a substantial operating loss of 917.3 MSEK, primarily driven by 848 MSEK in depreciation and asset write-downs. These impairments reflect the aggressive cleanup of the balance sheet as the organization streamlined its workforce to 297 employees and moved away from non-core business units. Despite the heavy accounting losses and a deterioration of the adjusted EBITDA margin to -14.1%, the group successfully stabilized its financial position by reducing interest-bearing net debt from 402.1 MSEK to -7.7 MSEK. This improvement in liquidity was largely achieved through a drastic reduction in core working capital and the settlement of liabilities. Furthermore, a comprehensive cost-savings program is expected to generate between 80 and 90 MSEK in annual savings, positioning the company for a return to positive cash flow in the coming year. The outlook for 2025 remains optimistic, supported by a robust release pipeline consisting of twelve ongoing development projects. This portfolio includes eight internally developed titles, such as Reignbreaker and Lost in Random: The Eternal Die. By concentrating resources on a leaner operational model and a high-potential publishing slate, the group aims to recover from the volatility of its restructuring phase and establish a more sustainable, profitable trajectory within the global gaming market.
Thunderful Group’s interim report for the first quarter of 2025, covering January through March, details a period of significant structural transformation following extensive restructuring in 2024. The primary thesis centers on the company’s transition into a leaner, more focused entity specialized in game publishing and co-development after divesting its distribution businesses. Financial performance shows a 7.0% increase in net revenue to SEK 62.0 million, compared to SEK 58.0 million in the same period the previous year. While the company reported an operating loss (EBIT) of SEK 65.7 million, this represents a substantial improvement from the SEK 153.9 million loss in Q1 2024. The result was impacted by SEK 29.4 million in write-downs of intangible assets. Adjusted EBITDA improved to SEK –9.2 million from SEK –29.4 million, reflecting reduced personnel expenses, which fell 36.5% following a headcount reduction from 355 to 249 employees. The Publishing segment generated SEK 32.5 million in revenue, driven by back-catalog sales, while the Co-development & Services segment contributed SEK 29.6 million, primarily through work-for-hire projects at Coatsink. Strategic developments during the quarter included the transfer of all shares in Jumpship Ltd to its former owner and a directed share issue to Microcuts Holding GmbH to settle earnout obligations. Geographically centered in Gothenburg, Sweden, with operations across Europe, the group’s outlook relies on a heavy 2025 release schedule, including titles such as Lost in Random: The Eternal Die and Replaced. Management notes that while the restructuring has stabilized the cost base, future financial stability is highly dependent on the commercial success of these upcoming launches. Cash and unutilised credit facilities stood at SEK 83.1 million at the end of the period.
Starbreeze Entertainment’s fourth‑quarter 2024 briefing outlines a strategy centered on expanding the PAYDAY® franchise, launching new multiplayer experiences, and tightening operational efficiency to sustain growth. The company highlights the ongoing production of “Project Baxter,” partnership talks slated for spring, and the integration of high‑visibility platforms such as PUBG: Battlegrounds and Roblox to broaden the PAYDAY IP reach. Continuous release of multiple titles is presented as a risk‑mitigation measure that diversifies revenue streams while the firm emphasizes a strong cash position and limited debt to support its strategic agenda. Financial results for Q4 2024 show net sales of SEK 46.4 million, a modest EBITDA of SEK 19.7 million, and a near‑break‑even operating cash flow of SEK ‑0.3 million, contrasting with a full‑year 2024 net sales total of SEK 185.9 million and an EBITDA of SEK 97.6 million. Cash and cash equivalents rose to SEK 191.9 million, reflecting disciplined cash‑flow management despite a SEK ‑245.5 million net outflow from investing activities, primarily game development. Operating expenses fell across direct development, selling and marketing, and administrative categories, with total direct costs decreasing to SEK 80.4 million from SEK 111.3 million a year earlier, driven by lower server and marketing spend and higher capitalization of development work. The balance sheet indicates intangible assets of SEK 3 million, property, plant and equipment valued at SEK 69 million, and trade receivables linked to PAYDAY 3 of roughly SEK 20 million. Non‑current liabilities stand at SEK 226 million, while current liabilities are SEK 122 million, underscoring a solid liquidity profile. Organizational changes include targeted hiring for project‑specific skills, modest net employee adjustments, and the evaluation of redundancies in marketing and the potential termination of foreign entities to streamline costs. Overall, the report conveys a focused effort to leverage established IPs, introduce new multiplayer titles, and reinforce financial stability, positioning Starbreeze for sustained growth in the global video‑game market throughout 2025 and beyond.
Thunderful Group’s 2023 fiscal year was defined by a significant strategic pivot and financial restructuring aimed at addressing historical over-investment and stabilizing a volatile balance sheet. The Group reported net sales of SEK 2.8 billion, a 4.6% year-over-year decline, and swung to a substantial operating loss of SEK 609.3 million. This downturn was primarily driven by SEK 838.9 million in depreciation, amortization, and impairments—most notably a SEK 500.4 million goodwill impairment within the Games segment. In response, leadership initiated a major restructuring program to divest its legacy distribution businesses, including Bergsala and Amo Toys, for SEK 630 million to amortize debt and focus exclusively on high-potential "AA" game development. The geographic and operational scope of the Group remains centered in the Nordics, with a consolidated structure of 30 companies. While the Distribution segment, anchored by a long-standing partnership with Nintendo, contributed SEK 2.4 billion in net sales, the Group’s future thesis rests on the Games segment. This division released 15 titles in 2023, including SteamWorld Build, and maintains a pipeline of 29 projects. To ensure long-term viability, the Group implemented a rigorous "Go-ahead" approval process and a restructuring plan targeting annual cost savings of SEK 90–110 million. Sustainability and governance remained core priorities during this transition. The Group expanded its workforce to 519 employees, maintained a 26.5% female workforce, and integrated ESG metrics across its logistics and development cycles. Despite a 64.5% decline in share price and the expiration of unexercised incentive programs, the Group secured necessary bank waivers and maintained a positive cash flow from operating activities of SEK 315.4 million. Moving forward, the Group aims for 25% annual organic growth in its Games segment, supported by a centralized leadership team under CEO Martin Walfisz.