I I'm so happy. I don't even remember this one.
Uh I play this game still. Uh
yes,
this is the one of the best games ever.
I'm pretty sure. I'm wondering. Look, look, look. I'm thinking about how to kill myself. [music]
Felix with the two and a half game. The midnight crew talking [music] UA adverts and game design too. Mate feeling shak bringing the insight. We're rocking [music] those vibes till the early daylight a master eyes on the prize. Tracking data through the cyerspace skies. Feeling stacks colors like a wizard in disguise. Japanese [music] craft realms lift us to the highest. Two and a half gamers talking smack. Slow hockey sick got your back. Ads are beautiful. They [music] light the way. Click it fast. Don't delay. Uh-huh. Uh-huh. Uh-huh.
[music]
Why has this legend of mobile forsaken me? You used to be one of the best ad monetization like publishers ever and now it's just
and you know what we are doing [clears throat] review radar first so forsaken you too. [laughter]
So hello.
Yes.
All right. Well for those listening to this episode don't worry about it. It's not the important one. We'll do Daiser at another time.
Yes, exactly. Or maybe you have you have heard about Daer already. Most probably you did. So anyway, this review radar number 11 11.
Okay, great. Uh, [ __ ] This is a lot of games review.
Yeah.
Yeah. No [ __ ] I was counting it's like 800 something videos. But before we start, my name is Matt Varic and I'm seeing myself twice. It's Felix Brober.
Go.
Here we go. But this is super old. Look
at my hair.
Yeah. Yeah. Yeah. I literally when when I'm doing this review right like going through the videos, you literally see flashbacks of your life.
Yeah. Yeah. Exactly.
But look at M. Is it a little bit like 80s porn? Mate, like I just came back from Berlin. I just came back from Berlin. Anyway, let's start with the first game where we caught up last time. Last time was Epic Plane Evolution. That was the last right there that we added.
This must be crushing it.
This will be like a lot of tears and broken dreams right there. [laughter] For real.
Yeah. Yeah, man. Like I was I was literally thinking about it yesterday. I was like this radar is going to be really
Yeah.
sad all the way.
It's really sad because all of these games I mean this they didn't have legs at the first.
Nothing. Literally like 80% that we will cover today won't have legs anymore. All your feet. [laughter] Not even chicken feet.
Not even chicken feet. Oh y then that's very very
That was the Acecraft game that we
reviewed on um September 4th last year. This was some kind of let's say big explosion by the time because they had this very revolutionary let's say visual of these like golden era of American animation and it was basically this kind of a hobby style meta game rogide RPG where you would have your character you would go
people watched the episode like why the [ __ ] are you even talking
yeah you're right you're right so looks like this whatever
exactly
so on so forth yeah
all the games one of the best artworks we reviewed right artwork Okay. How many games do you have? How many games do you have?
Like 15 or 16.
15. Okay. So, how many of them? Let's make a bet.
Felix and and me because Yakubo, you already obviously know. But let's make a bet. Like, do you think
of those did actually scale up?
Yes.
From the from the recording.
From the 15. Yeah. From 15. And you can go first, Felix. Three.
Three.
I would say like two. It's [clears throat] definitely less.
It's definitely [laughter] less.
Optimist.
Jesus. Let's continue. So,
okay, we reviewed
Did my boy Level Devil make it? He made it. Level Devil made it.
We'll see. Okay, we'll see. Oh, yeah. We'll see.
September 4th, we review it here where it was 800K downloads a day and 300K revenue a day. And you see the shark fin as sharky as it gets. This is basically the jaws of a shark fin where it dropped to something like 4k downloads a day, which is like basically nothing. So, this just dropped like a rock. Thank you, Moonton. And goodbye. And I think these guys were sold in the meantime to Scopi. So that that speaks volumes. Then we have Galaxy Defense, which we reviewed on September 8th. And
we haven't done one of these for a while, huh?
Yeah. Yeah. It's one of those like uh how was the game called? Lizard versus Magic.
Magic Magic.
Magic kind of games.
Okay. Show us the numbers.
That's there. This is a little bit better but still in decline. Downloads
is in
ad revenue as well, right?
Yeah. Yeah. Like
Yeah. But how what is there like how much?
Like 50k a day basically IP. So it's not that bad.
Probably 70k then a day. Yeah. If you want to go to 100K, you should definitely call PVX partners your secret weapon for scaling your UA without giving away a piece of your company because it's super simple credit line made just for marketing. Term sheet in 24 hours, funding in 30 days. Call PVX partners or go to pvxpartners.com and scale your game. Check it out.
Yeah. So September 8th or something, so somewhere here. looks really promising. Not that promising anymore. It's not that bad, honestly. Come on, man. Like, it's still
in the context of the games that you'll see today, it's not that bad. Definitely, but it's still like outside of the like they scaled it up. They definitely didn't scale it up. It's just, you know.
Yeah, but it's not that.
Yeah, it's not that. It's just like it's great. Moving on. Little Farm Story by
Say Games. So, this is the I
forgot about this one.
Arcade Idol, the one of the last survivors of the genre that's been there. This segment is getting so squeezed by Forex though. Like you don't have the money-making engine of Forex tied to your arcade.
We have Forex that also didn't scale. No worries. I
No worries. Yeah. Yeah. It's okay. Okay. Yeah. Yeah. I mean, we sc we talked about a lot of different games.
Yeah. Yeah. No worries.
It didn't scale and kind of died a little bit. Okay.
So, this is September 11 and which is on the chart somewhere here.
Yeah.
Back then it seems promising. Yeah. Not that promising anymore. Especially downloads have dropped like a rock.
Active user base.
Active user base. As you wish is
also declining as said.
Yeah. But still good. No, it's 400k.
Not great. Not terrible. Let's just say not great.
I mean, it's not that bad. Come on. Three games and two are okay,
man. If I open Tasty Travels line here or whatever.
I don't care. I don't care. Of course. Yeah. Yeah. Come on. Like it's not every
every company's essentially.
This is not bad. Yeah. It's not bad. It's it's it's good. You see that 13 million is probably closer to 22, right? So with the ad revenue
coin sword which was reviewed on September 20 and this thing also dropped like a rock.
It came like a wrecking ball and then it went away. Huh.
It's literally the course of the podcast from here. It just downhill. So that's there.
Is that all paid UA you think? And it just
I think so.
I guess so. Yeah, it's very very spiky. Like this is the soft launch and this is the this
this end game. This is the end game.
The end game Avengers end game. Yeah. So that's there. Then we have Mega Bonk which I would still proclaim a success even though it didn't scale but
suddenly suddenly this is success but
it is a success because it's a premium game man.
It's on Steam, right? And then everything on Steam is better. You want to you want to give a [ __ ] to our
steam listeners like ah it's a steam game.
There will be one more steam game. Uh 30 million premium revenue basically 4 million sold uh for this kind of a game which if I understand is rumored to be done by Denny Deo which is the anagram of this name vendette and it's like rumorly one person this is outstandingly good if it's if it's right. Yeah. So that's there. Of course, DAO drop like a rock also that's there. But uh yeah, you know, for these games, I think it's it's completely normal. The one thing that I'm more surprised that we haven't seen like an iteration on mobile on this because for me, this seems like a like not million dollar game, but definitely something that could have legs. So, let's see. Then we have the
which is this?
October 20th. What? What? Yeah, you mate.
US mate. I just came to US. I'm absolutely [ __ ] tired. I can see. I know. I was dying. I was dying.
This is This is the actual [ __ ] game which like if I remember Yeah. I discovered that I actually needs to build just defense, no damage, and then I was actually started winning. [laughter] Yes.
So that was perfect. Like the turtle one of probably the best games we reviewed. Like I'm such respect. It's just game designer being clever. So up till December they were scaling up then they dropped a little bit again. I'm guessing it's just like seasonality here. So they're just going very very well because even if you go into active users it's just like
it's still pretty fine
for this kind of Yeah. For for a small team again this is better than exactly
not
efficient.
Not Yeah. Extremely efficient super guys are swimming in money there. Um, so this is one of the better ones. Then we have Hantopia. If you remember this,
I look so much better now. Jesus Christ, I can't even look on myself.
So,
this was the
idol.
I hated this one.
Yeah, I UI over UI over UI, like three layers of UI. So, yeah.
I hope this game is dead. Uh [laughter] the
I love the argument we had on the the show about this. How you were like, "No, it's really important to come." And now
exactly.
And now it's irrelevant.
It's great. Yeah, it's great because I can learn so much from this is amazing that here you are.
So they literally stopped the UA. This is even less than Acecraft. So like it's just like dead. So much dead. So yeah, goodbye. Then we have Exclash.
Yeah, I made it.
Remember the return of Save the Dog, creative visual, everything. And by the way, these guys are still in Forex polluting down chart, not revenue. Yeah. Yeah. Yeah, I know. I know.
Yeah. Yeah. So, so that's there.
I know. I know.
Where do I have game play? I don't even have a game play. Yeah, I have game play. Yeah, it's like the usual like I
think it was uh last war like closer to last war if I remember.
Yeah. Yeah. Yeah. Yeah.
Yeah. This last war. I see it here. Yeah. So, uh, we were covering it in October because they were doing million downloads a day. Like a day. So, that's why because this is already 56 million downloads in.
Yeah. But there's like India and all of the [ __ ] countries. Come on.
It's never a good sign when you look at the the download chart and it's like I wouldn't go on that roller coaster.
What do you mean?
I would go here.
It's still like what 200k per day. No, the roller coaster if this was a roller coaster like
still India
still like 5k US download 6k that's there
but revenue wise
revenue is not bad come on why
it's not that bad
it made what 2 22 million already
150k a day [clears throat] yeah it's not that bad for a forex game it's [ __ ] but uh yeah
I mean for the scam or not scam misleading like the save the dog kind of
stuff here. Come on. Like, it's way better than what they could potentially imagine.
Yeah, I guess so. Yeah. Let's see.
It's the It's the It's the same same situation like with the ex hero stuff that we
of course this this whole thing is like a giant UA play with creative. That's it.
Yeah. Yeah. Yeah. Let's move on to level devil. Next one is must be Level Devil.
No.
Next one is me.
What?
Next one is Sudoku Master which we covered on October 30th. Mati being extremely enthusiastic as you see here.
Of course, because it's Sudoku Master. Come on to the master matches game. So it's basically like a field of numbers. That's it. You've seen the game and then we get to the actual
was really enthusiastic.
Dude, this is an ad 95% ad revenue. Our verdict on this, right?
Let's go back.
Dude, this is doing well.
This is doing great.
What do we need? Yeah, it's great.
Dude, this is great. What is that?
Hungry Hungry Studio. I think this is
like a pet project, but
600k DAO, dude. Yakob, this is great.
Yeah, for Hungary Studio maybe not great,
man. For Hungry Studio, this literally doesn't even pay the server cost for Block Blast.
No, dude. Yes, I'm so wrong about this. Like, dude, early days, man. Look at Block Blast for the first year. Like, this is just What is this,
man?
We can check how they're fairing in the charts. Well, Felix, just look at your sheet and then just do the math like what kind of money they're earning right now was like like 200k per day.
Too generous.
600k 600k down they're earning
150 50k there.
No, there must be more.
[ __ ]
Yeah, exactly. For Hungry Studio, this
I was right. The server cost for Block Plus won't be won't be covered by this. A
Come on, please. Why it's not working? It's not loading. I don't know because it's uh Yeah. So,
this is downloads. So, Sudoku Mini Clip is already still second.
It's exactly where it was when we reviewed it. What you mean
top 10 free spots from top 10, [laughter]
but within the range? Within the range. Thank god.
As I said, it didn't scale. Like, it just didn't scale. That's it. Um, what's the top top uh numbers? Sudoku game re users
is Oak and half million against six. Oh, so nearly 4 million. Okay. So, yeah. No, just no. Um, Monopoly Bingo. So, we also this game.
Uh, I don't remember. I
feel like we skipped level devil and arrow escape. What are we doing here?
We'll get there. We'll get there. No worries. It's in [laughter] arrow escape. We want because it was the last game of the month. So it's in the next radar. No worries. It's covered. So
this is Monopoly Bingo game which I guess we were talking about it because of Monopoly or something or because it was part of that acquisition of
I don't know man. I don't know.
I don't know.
We had we had some questionable choices. I can I can tell you. I don't think this was one of them, but this is definitely may well maybe either.
Yeah. So, no, it's going down. So, pick November last year and just going down from there.
What you mean not going down?
It's going down. I'm saying not going down.
I mean, it was Look at the look at the the curve again.
No, no, no. Like just go months. It's still like last month is bigger than before the scale. So, it's kind of still going up. What are you talking about? Your attention kicks in here like uh it's just a question of time. Even down scales.
Everything is just question of time. Let's not
I mean like the downloads going down lags behind revenue. It catches up and revenue goes down with it.
All right. I'll have to carry the two
and get my notebook out. I'm not sure.
Okay.
That's okay. That's okay. Okay. My favorite one. House zero. Level is your favorite one. Yakob. I'm
so I I'm so happy I don't even remember this one. I play this game still.
Yes, this is the one of the best games ever. I'm pretty sure. I'm wondering. Look, look, look. I'm thinking about how to kill myself right now.
Me, too. [laughter] Look, I'm just questioning my life choices. Anyway,
I'm pretty sure we just I I'm I'm pretty sure we texted on WhatsApp with Phillies like, "Oh my god, this is terrible. When does it end? When does it end?"
After this episode, we said like, "Yakob, these games get reviewed on your solo episodes from now on. [laughter] See, this is the game that
Yeah, but it's in space.
Yeah, the rog play the spire gameplay. Whatever.
I learned so much.
Let's just say that that after the angel ID, which was the gacha drop here in December, I was still hopeful that it
could go. Yeah, it didn't go well.
Yeah. So, you are one of the seven people you're actually playing the game still.
Exactly. But to be fair, like all the other games we've seen fail, they usually make around 14 million plus ad revenue and this is 36. So, you know,
yeah, they drop from 1 mil to 2 mil. So, there we go. In spend of few months, even though there's like half anniversary event, right, next week, but yeah, who cares?
How many users do they have now?
42
active users.
Yes, seven.
Going to be [laughter] 100K. But this is 15 users, man. This is like 50% Korea or something.
Yeah. Yeah. see it on the graph like the number speaks for speaks for themselves.
Exactly.
People want to see level double. Where is level double?
It will come. And I think it's the last one. One of the last ones. Anyway, legend of elements. So if you remember the company this is from anyone
Yeah. The legend of mushroom guys.
Yes. Join the game.
So we cover it because of that because I was expecting something out of it and
stuff like that. So this is uh November 10th and uh yeah it didn't really went well as always because as I said this is like broken dreams and hopes this time. So November 10th is somewhere here.
Hopes and dreams or dreams and hopes that sounds so weird when you reverse
basically everything's broken here. Uh the literally we had like seven or eight games here that are like having like thousand downloads a day which is just like tumble weed. So that's there. It's because they didn't have a web shop,
I think. So, I'm pretty sure because guys, it's okay if you want to start a web shop. It's very easy. You can just call the Fast Spring because there is the Fast Spring. It's no drama D2C partner that's been scaling with publishers for over 20 years. So, whether you're launching a new web store, replacing your current D setup, or adding a backup plan, Fastprint is here for you. Go to fastpring.gg GG and
create your web shop right there. Fastpring.gg. Go for it.
And how much money do you save again?
How much money you ch what you save again?
Web shop. How much money?
Save a lot.
You can get extra money.
Okay. A special one. So, let me just put up this timeline here a little bit.
Yes. So, there was this boat game that we reviewed at some point.
Oh, that must have crashed and
it didn't crash and burn because didn't even started. That's the thing.
It didn't even start. Yeah. It's like it's snowing.
They had like second second alpha 5 months ago which was this trailer from or whatever and it's just
as usually psychadelic as you would expect and stuff like that and then some like random [ __ ] Uh this timeline that I made here is quite important just so you see that pretty much everything from 2018 that Supercell did release got killed until now.
Did.
Yeah. And we're just waiting for the last guys to get killed, which is Moco, Project Rice, and Bold Game. All the things on the left side of the screen
here got killed in the meantime.
That's true.
Except Clash Mini. Maybe Clash Mini got into longterm project, my friend. So, it's going to be slow and painful death.
Yeah, that's possible.
You think not going to make it?
Huh?
What do you mean? Like you were the most You want to see the child of Mo? Okay, here we go, my friend. What are you talking about? Like it's [ __ ] terrible.
But Mocha was the one we you guys said was the most hopeful, right?
Oh, no, no, no, no, no.
Am I mixing it up?
Flood rush. But they cancel that one first month after we said it.
Yeah,
this is Moco.
Yeah, it's it's in the Tumbleweed category of like $1,000.
It's not even Tambble. Like they are showing like their own grave already.
Yeah, it's a course basically.
Why don't they sol
No, like why did they launch this? Why did they launch it in a way that giving flyers around the GDC like, "Oh, this is a great [ __ ] marketing. Oh my god, everybody should do this." No, this is a terrible idea.
Whatever.
We continue here. Don't need to kind of pour more salt into the wounds.
Then we have Level Devil. Finally.
Finally.
So, Level Devil, we release on November, sorry, covered on November 20th. So everybody, if you want to have a great time, go play this game because it's like one of the best games that we ever covered. It's just like a troll.
Listen, the tower is the the games I think we reviewed last year that I'm like I have most respect for the developers. It's just really clever.
Of course, those are like uh you know, we made it stories basically.
Yeah.
So, how are they doing? They're doing pretty okayish.
Pretty okayish.
Yeah. So they're doing something like million.3. Yeah, Felix can go into his decimals. A million.3 active users. Again, didn't scale that big from the start of the year, even though they peaked there somewhere. And the downloads are still within hundreds thousands a day. So
that's positive. Definitely.
And without UA, what the [ __ ] It's amazing. That's amazing. But one on this picture
is different compared to the time we
you know what I can say they [ __ ] tripled their ad LTV because
No no no no no no no it's under the name which is named Pocky.
Yes
and Pocky is a web portal if I know remember correctly.
So what happened? Because because if you look here somewhere when we were showing the charts I don't know where here it was under the name which was called an huh
yeah and now it's under the name of Pocky
Pocky.
So something happens in the meantime.
They sold it.
We'll see. And I guess we'll see soon and probably even return to the game as I heard very interesting rumors.
Oh, there's going to be so much money. Oh, here.
Maybe maybe somebody listened to a podcast finally.
Like even just buying that you double LTV straight away just by doing that properly and then you can put proper ads.
Let's see. Fingers crossed. Hopefully we'll return to this soon.
Level the will return.
Exactly. Best game two.
So
it's the Forex.
This is the triple dot X if I remember correctly.
Yes, it's not triple dot but it is triple dot.
It is the the also bought with the acquisition.
Yeah. And they released another game actually which is very close to white out survival. I think it's like frost something. It's very
Yes.
Whoa. I need to check it out.
Yeah.
This one didn't make it. It ended up something like DK a day. Yeah, this is so where should I look in
triple dot portfolio? Uh
like the the legs and whatever game. Uh let's see. It's actually quite small if you zoom in the actual
lay games.
Yeah. Yeah. Yeah.
Eyes heaven. So it's even smaller.
Yeah. But they just released it and it's I'm seeing so many ads man for this every day. And there's also one more which is called Last Fury.
It's either zombies or or polar Froies.
Okay, there you go. What's the What's the curve here? But it's interesting. But again, it's a Forex studio, so what do they what they're going to release? Like another Forex, of course.
Yeah, exactly.
Uh yeah, I'm guessing this is more of like testing stuff.
Yeah. I mean, again, like I'm seeing so many ads that's that doesn't mean like they are making [ __ ] ton of money. Yeah. Okay. So, this is one and a half month old. Okay. This definitely. Okay. Ball and pit.
So, this is one of those very interesting indie PC Steam games that we covered there with lots of mechanics that I learned a lot from as what Felix would say. And the verdict here is that the game did 16 million revenue which is like half would mega bonked which is I guess pretty okay if you're Kenny son the sole developer of this I'm guessing and uh yeah CCU is dead so that's nothing there interestingly this was also published by the Volvo Digital on mobile and on mobile it does [ __ ] because
of [ __ ]
yeah it's like 10k downloads a pay and what 5k which uh I don't know if it's free to play or paid but I'm guessing it's kind of a maybe free to play or free to start I don't know would need to check but it's definitely not how let's say balato did because balato did very very well on mobile you can actually check it out still doing because that game did some very very solid revenue
also
still making half a mill a month huh
seems okayish for something that it's not
Jesus is
yeah 20 million that's that's great 13K a day that's perfect
but it's premium like you can't benchmark free exactly I would take this any day
it's cash cow basically remember it was made by one one guy
and we'll return to this game very soon
uh because we'll use it for another let's say whatever
another episode
I know right
unreal master so we can cover this one by what was it December Number four,
these games must be really hard to keep big because there's so much competition.
They said I couldn't make ads without the dev team. They said I wouldn't understand [music] the tech. Guess what? I just made a fully working gorgeous tap to play while eating [music] noodles and watching trash TV and taking care of my
daughter. All thanks to playable makeup. No code, no stress, no [ __ ] sherlock.
Yeah, there's like
no I think also the fact that Unity is selling all their pieces as well. I mean, come on. Like, why would you
pay attention to this?
Yeah. Yeah. So, I guess it got into block.
They must have known this Unity approach for a while. So, it's like, hey,
Unity divested whole gaming portfolio for those who don't know. Same as a plin. Okay. Uh, few more. Sunday CT. This is it.
Check this. This is going through the [ __ ] moon.
Yes, this is it. December 11 last year. This is the casino GPA.
Yes,
if you remember. And yes, this is doing now 100k a day
only [snorts] on IPS. I spoke to the guys on Cyprus last.
Yeah, I was going to ask, did you meet Kafir? Yes, I I met them and they're very very happy both about the review
and both about the current state of the game.
Yes. [ __ ] yeah.
So yeah, this is this is perfect. [laughter]
Nice.
Exactly. So this is the winner of this series.
Yes, for sure.
For this sky is the limit. If you like open up another sensor tower tab.
No, it's another tab.
Oh, okay.
And just like cuz this is getting mismatched. Go just go slot mania and then go into the category for like social casino.
Avatar life still in that category.
Yeah. Yeah. But like go to slot mania.
Yeah. Let me let me go to uh casino one.
No, no, no. This is coin looters. Go to like
you want like a
I don't think I don't think coin looters is what it's actually taking on. It's like slot mania. This is what it's taking on.
Yeah.
Right. So like slots.
Yeah.
But it's not going to be in here, right? because it's not but you see here right
not counted then uh
let's go back revenue
like this is what it's going after the 17 mil a month the 13 mil a month like this is what it's going after like sky's
is the limit here right
I'm not sure if sky's is the limit but they can be I mean if if now it's 150k what is it what keeps them
grow not growing more like where's the like where's the catch
it takes time right ua it must be
I'm guessing scaling, right? Like it's slowly but surely.
Scaling up, scaling up, scaling up. This is like not that like aggressive scaling, let's just say, but it's for sure.
But like just go to Sunday City here and like pull a couple screenshots and then go to SL the largest game there, Sloth Mania, and just pull the screenshots there. Like it's just like Yeah.
No, no, no. Yeah, it's
Yeah. So, it's 2.5 million, which would rank it in the where
here.
2.5 spot 20 second.
Yeah. But these games have all been here for at least, you know, 5 years.
Yeah. Yeah. But this is all old. And you see by the way it's like very very it's
not win tech's whole market because you see how how kind of similar all these charts are compared to like forex for instance like forex is just like seven games and that's it and everything is like nothing compared to them. Okay. Yeah. Hands down one of the best games that we covered there. Definitely
and then we go there.
I think everybody and their mother now has a copy of this game.
You know what happened? I just I just implemented Jigsaw in my plant AI app which is a which is a game mode there and then you can do jigsoli with plants
and it's not it's not live yet. So everybody's mom and mate as well.
So you know you're late even if mate has this [laughter] in his head.
Exactly. Exactly. That's very true. That is very true.
So this we covered on December 15th last year. Still no Christmas tree behind me. So
no I'm still in US man. Yeah. You still in US?
I'm still in US. Okay.
[ __ ] yeah. This is a US episode
in September and then I just
Yeah. And it went pretty downhill uh from there.
Not pretty downhill. Like half downhill.
Half downhill. Like uh again, not scaling up. It's going down. 30k downloads a day. One and a half million DAU drop from pretty much double that. So that's
Yeah. But still, man, like this is this is still printing money. Yeah, it's printing money for sure.
It's still printing [ __ ] Oh my god,
it's printing money like the what's it called? Um um offline whatever games that also kind of went up and then Yeah. Yeah. So the jigsaw category is again just doing all these things pretty much all over the place because we have like solidair [snorts] baits or whatever as as we talk about basically. you want to mask it into something different because jigsaw was like what one tenth of solitire or something like that. Yeah. Same same thing applies here. So if you go DAU Yeah. There's
still the biggest.
Yeah. Of course
compared to all the other guys here even even revenue instead.
I mean come on man.
What are you trying to Why is he here?
This jigsaw block
I was trying to see if anyone managed to crack it
like these guys I guess. Let me check like what they are because they have like big growth here. So I'm guessing it's the new game which is okay.
Hello. Yeah, this is definitely AI.
Look, there's like there's Adolf Hitler now. Dolly, you idiot.
You mean
I know. [laughter]
Yeah. Almost almost got you. I'm pretty sure they wouldn't go well with the Apple or Google review.
Yeah. Uh yeah, this seems promising. Like
it looks Yeah, it goes up.
Yeah, I'm guessing.
Don't worry, we'll review it and it'll crush.
We already review it. So cursive.
Yeah,
but it's interesting because nobody, as Felix said, correct this. So
let's see if this this happens. I think uh yeah, Zmat game is quite old if I
remember correctly.
Yeah. Yeah, very old.
Let's see if this one corrects it. We'll definitely get to it. But uh yeah, you've seen it. That's the end of it. So Sunday City by a fear wins this round. Everybody else loses or gets by. Yay.
Some some of the oneman wonders still like wins even though they don't scale. So because they're printing money. And the last thing is that we'll probably be talking about Level Devil soon again.
Oo, nice teaser.
It hope it's not the teaser that Felix teased with our like four episodes of apps when we ended on two or something or three. I was like, "Ah, we're going to do the series of like apps, businesses, reviews, and it's going to be
three of them. We covered three of the app studios.
Yeah, we're still missing one which is taking like seven months. So,
which one behind
which one are we missing? What's the name of the one we're missing? Say it right now and I'll schedule it in.
Yeah, that's the one. Bending sports.
Yeah, that's the one. That's the one. Yeah, the one with the name. Yeah, [laughter]
that's the one.
Yeah. All right, guys. Thank you very much for for listening. I think it was actually pretty fun. I like this. I like these sad stories like when he's like, "Hey, we are reviewing this game because it's growing and then we are reviewing this again and it's dead."
It's all of it is dead.
It's like oops. Anyway, so thank you very much for coming. Um, share your comments in the comment section and see you next time, guys. Cheers. Bye-bye.
Hopes and dreams.
[gasps]
Auto-generated captions from YouTube — names and numbers may be misheard.
The mobile gaming landscape is currently defined by extreme volatility, with approximately 80% of new titles failing to maintain long-term momentum following their initial release. Data collected between September and December indicates that many high-profile launches suffer from sharp declines in both downloads and revenue shortly after debut. This trend is largely attributed to an over-reliance on aggressive, unsustainable user acquisition strategies and marketing hype, which often mask a lack of fundamental design stability. Consequently, even games that achieve significant short-term spikes frequently struggle to scale or retain a consistent player base.
In contrast, titles that prioritize efficient, innovative design demonstrate superior longevity and market resilience. Games such as The Tower, Level Devil, and Balatro illustrate that success is increasingly tied to unique mechanics rather than sheer marketing volume. Sunday City serves as a primary example of this potential, currently generating $100,000 in daily revenue by effectively capturing a niche within the social casino market. These successes highlight a clear divide in the industry: while broad-market casual and jigsaw games often face stagnation or significant drops in daily active users, specialized titles that offer distinct gameplay experiences remain highly profitable.
Ultimately, the current market environment is characterized by a high barrier to sustainable growth. Major industry players, including Supercell, have faced project cancellations and stagnation, underscoring the difficulty of maintaining relevance in a saturated ecosystem. The evidence suggests that the era of scaling through brute-force acquisition is waning, replaced by a requirement for smarter, more focused design. Developers who successfully integrate innovative mechanics are better positioned to navigate these competitive pressures, whereas those relying on misleading creative strategies or unsustainable growth models face a high probability of failure.
Comments