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Board Game Studies Journal
The study examines the ancient Greek board game pente grammai and the proverbial phrase "moving from the holy line."
The ancient Greek board game pente grammai, and the proverbial phrase "moving from the holy line," form the subject of this study, which argues that the phrase describes a deliberate and often unusual move, typically an aggressive gamble, rather than an ordinary advance toward the goal. The analysis rests on the earliest literary attestations, including Alcaeus, Epicharmus, Sophron, and Plato's Laws, which describe such a move as unusual and applicable to any game piece and which suggest it could decisively alter a game's outcome. A central methodological commitment is that archaic and classical sources should take precedence over later lexicographic and commentary traditions, which frequently contradict them.
The study traces references to the "holy line" from Alcaeus and Plato through Theocritus, linking the move to aggressive pursuit. It draws heavily on later authorities, notably Pollux, who in the second century CE places the holy line in the middle of the board, and Eustathius, writing in the twelfth century, who holds that the goal is to reach that line last. The author acknowledges that the latter claim cannot be proven but observes that it accords with the archaeological evidence of five-lined boards. Writers such as Philo and Plutarch are judged to have misread the phrase as a "trump card," a error attributed to their reliance on flawed proverb handbooks.
The concluding argument reinterprets Aristotle's reference to the "unyoked" (azux) piece, traditionally associated with the capture game polis, as more plausibly describing pente grammai, since a lone piece can attack but cannot defend, consistent with Aristotle's remark that such play is "desirous of war." Parallels with Theocritus, Alcaeus, and the Byzantine game Zeno, in which exposed blots are removed, support understanding the holy-line move as a risky gamble undertaken when a player faces dire circumstances. The study closes with a tentative reconstructed ruleset: five pieces per player moving counterclockwise toward the central holy line, with isolated pieces returned to the start when captured.
DiGRA · 2024