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Loading... The Journal of the Canadian Game Studies Association
The Kingdom Hearts franchise functions as a sophisticated transmedia narrative regime that illustrates the evolving relationship between global corporate entities and participatory fan cultures. By synthesizing the collaborative efforts of Disney and Square Enix, the series operates as a postmodern experiment in post-Fordist economic structures, where flexible production and database-driven consumption replace traditional linear storytelling. The core thesis posits that the franchise utilizes mastermind narration—a complex, intentionally ambiguous, and serialized storytelling style—to transform fans into active participants who engage in forensic-style interpretation to resolve narrative fragmentation.
This phenomenon, defined as conspiratorial hermeneutics, encourages a feedback loop where fans perform speculative labor to uncover a unified truth within the lore. This engagement strategy serves a dual purpose: it sustains long-term community discourse and brand relevance while allowing the intellectual property holders to retain ultimate authorial control. By incorporating metareflexive elements such as cosplay and appropriative consumption directly into the narrative logic, the franchise effectively bridges the gap between corporate intellectual property management and the rhizomatic, networked logic of digital-age fan communities.
Spanning the transition from Gen X to Gen Z, the franchise reflects broader shifts in how audiences interact with non-hierarchical, complex media. Through the lens of Foucault’s theories on authorship and copyright, the series serves as a site for modern interpretive analysis, demonstrating how corporations adapt to contemporary media landscapes. Ultimately, the franchise represents a strategic evolution in transmedia storytelling, where the intentional creation of narrative ambiguity is leveraged to capitalize on the collaborative, analytical, and creative efforts of a globalized fan base.
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Loading... The Journal of the Canadian Game Studies Association · 2025
Digital Games Research Association · 2022