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Loading... The Journal of the Canadian Game Studies Association
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Loading… The Journal of the Canadian Game Studies Association Playing with Perceptions: Reducing Mental Health Stigma through Proxy Experiences in Video Games - Insights and Recommendations from Self-Identified Gamers Using Hellblade: Senua's Sacrifice (2017) as a Dublin City University (Alumnus) This pilot study examines how self-identified gamers perceive video games as tools for reducing public stigma around mental health issues (MHIs) using a sequential, linked mixed-methods design.
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Loading... The Journal of the Canadian Game Studies Association · 2009