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Loading... The Journal of the Canadian Game Studies Association
Digital gameplay functions as a complex, networked environment where agency is distributed across human players, social bystanders, and technological interfaces. Rather than being passive consumers of software, players actively negotiate control by subverting prescribed rules and hardware limitations. This process reveals that game mastery is not an innate trait or a static skill set, but rather an embodied, relational practice that evolves through sustained interaction with both the digital environment and social peers.
As novice players gain competence, their engagement undergoes a measurable transformation. Initial focus on the screen gradually shifts toward social interaction, accompanied by a transition in physical posture from closed, guarded stances to more open, fluid movements. This evolution allows players to move beyond the constraints of the machine, enabling them to mentor others and exercise greater autonomy within the gaming network. These behavioral shifts demonstrate that the development of digital proficiency is a social and technical construction rather than a byproduct of inherent aptitude.
These findings challenge the notion of the digital native, suggesting instead that technological competence is developed through practice and equitable access to tools. Behaviors frequently misattributed to gender are, in fact, common developmental stages for all beginners. By recognizing that gaming skills are socially situated, the industry can better understand how to foster inclusive environments. Ultimately, the transition from being controlled by a machine to exercising agency within a social network serves as the fundamental marker of mastery for players across all demographics.
Kinephanos · 2026