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Create free accounthello and welcome to this episode of the in-app inspector this week we are playing bad lamb brawl so we can see here go back into the into the session after bail so we can see there's some stuff that's waiting for us to to do so let's have a look at this so we can see here interesting we have these nests whatever they called now at the eggs sorry so we have an egg here we can see you can open it now or we can enhance it and heart it to 2 times so we has it two times I'm connected now we can have it now with hard currency and 15 gems or we can wait three hours this one here we have already enhanced we can hunt it again but we've got one in hunting already so we can't do that so we can kind of see a kind of familiar pattern of kind of not really
monetization potentially monetization that you can only do one thing at time so this is kind of I guess we well known now for in free to play mobile games we cannot do things in parallel we can do one thing at a time the game there's one thing at a time for us in terms of waiting around for stuff if we want to do stuff quicker we can do that but we gonna have to spend currency so 180sx quite a lot you can see when you've got 50 I'm not spend any money in this game so we're gonna have to go for the free one so what do we get two times in heart so we've got this Duggar house as something we can now up upgrade the mini bomb we can upgrade their bomb spider we can upgrade so I'm very sure based only what ten of those that was kind of worth it big Smith blast rocket I need 20 of those now so we didn't quite then quite non-stop with those plane bomb again not quite enough now fireball again and go for those and some
gold the gold is the soft currency the the oil that greases the wheel so there we go it's quite a lot of stuff in it so that's worth upgrading enhancing even and got the once here so even hearts he's got Firebirds not quite so many shards in this one and only three car typically but we've got two of them that's not so bad bomb flight okay rogue gold so we can see here's different kind of levels there's where any bombs ones as opposed to the silver bunch met before so these ones here we can see are just basically time ones so I can wait for hours to get that kind of free or I can enhance my ground eggs so there's a ground eggs watch a video so 24 seconds to watch a
video typical kind of incentivized video advertising which is now obviously lost copy has become very popular and way of indirectly monetizing free-to-play game players most of whom obviously do not spend any money 97 percent or whatever their title is best with any money so we watch some adverts okay so what else have you got here - got this one here so this is a gear egg so I grow that one by brawling and getting ten gear so for each victory you get if you if you go into victory you get three gears you have to get three gears for a victory you can still lose and and maybe gain up to two gears so we can see here this is kind of like a progression kind of metric what got here it says things to claim dive open 25 eggs claim that one
let's see there I got some lots of XP and some gems and I leveled up so a few different ways of keeping us interested in the game so look at the store just some free gold why not and these are daily items see the shops gonna refresh in hour and a half because that's the time now so I could buy interesting here I could spend a hundred of my gold buying five shots for the rogue we should actually be useful because now it can level it up I could spend a hundred gold buying two shards for the Firebirds but it's not gonna happen very much bomb spider I could spend four thousand which I don't have so okay there the free ones you can see here I get more of those options as I play on so just encouraging me to keep playing obviously I can spend money so I can get closer legs crystal eggs ancient eggs spending the hard currency gem packs typical free to play mechanics on
machine that running in the Australian App Store which is white showing $160 and I can change my gems for gold and this is kind of my faculty if you think this is a kind of character deck kind of card deck I suppose so you can see these are the ones in my party and these are the ones kind of I'm not so this is the dog Oh house so I can upgrade this so now I've actually I'm not that far into the game but already you can see I've only got 475 gold and something upgrade not for that one but the upgrade here was 300 the upgrade there is 300 so I'm suddenly limited and I can upgrade 8300 mm-hmm think what might I want to do was go got quite useful so the bombs spider now
when I got to 20 so I can only upgrade him so you kind of see actually quite limited by the gold so I can't upgrade big Smith cuz need 300 so and it's not really uh not really gotten that money there's actually Vespas not that money I've got three or 37 states seven characters because the game's kind of kind of heavily involved in getting the right like oh I guess all these games are is kind of putting together the right kind of deck putting down the right combinations of characters potentially why the more characters you have in the game the kind of more complicated becomes to put together the companies in tech so maybe it's why unlike a card based game actually we had a car based game you'd be using cards you didn't want to up to up potentially upgrade defusing to other characters it's not quite the same way this is more kind of fixed characters and shops have a game shall we see if I can unlock that
gear egg so looking for an opponent for me see there we go so there's me in blue so dropping our towers it's kind of a bit of a MOBA type of thing so what could we do we could there's a kind of an Angry Birds type thing I drop the character in the character as a certain attribute and I attack the towers so it's kind of a bit of a I fight something you fight something kind of scenario yeah I'm what are you gonna find gonna find that one no see it's mana based system as well so I'm gonna do this and then quickly yes I've dropped a bomb and about this bomb spider who's cool so did I take a bomb he's gonna keep my big bomb in there he's gonna have a bit of a fight over
this one I'm gonna do this which is gonna hopefully no because it's wrong bomb so I blew those off back yeah I'm so now I'm stuck but I'm gonna put this guy in if I did in time come on bash bash bash see there's different kind of hailstorm so his towers small and the mine have knocked he's down by two but um come on there we go so I'm gonna do quite well here I'm gonna take him down a game right can I get this guy don't see how they the kind of physics element comes in ha ha drop my spider in again I use my Road gonna drop that in there anyway yes it is he's firing arrows but my spiders gonna kick that bomb in there good good good ok this is where I need some better oh oh just missed I need some better options there's not very good that's
pretty good right so now I can try and drop this bomb and then try and drop what could one do this one actually trying the blast rocket come on yeah so now pretty much got him and that just dropped some little minions in just overwhelm his defenses yeah okay good so there we go you see I got three three gears he got no gears he made me look good yeah so get some rewards got crystal egg got a little bit of gold see gold is the b is the big issue here and i can join the discord and get some gems not i'm something see here i gained this one i think there's no connie enhance because that one's enhancing but i've opened this this gear one which is basically you get through I'm just playing the
game so open this one what do I get for this Firebirds still not enough to level up Vagos mini bomb which I'm not using so arrows not using those and some gold so not a great haul in terms of what I'm using but we can see here in terms of you know in-app inspector a fairly kind of straightforward in-game economy so the in-game economy is based around upgrading characters you've got and obviously lots of characters still to be unlocked we can see the game is kind of gated around actually not having enough gold to even now I need 300 which I don't have so don't have enough gold the level is kind of stuff up so it's actually from that point of view quite a lightweight monetization method because kind of Goethe grants off currency that's off cap see if I want to buy more I do have to buy the gems to get the
gold but if I'm doctors oh excuse me I'll do that you know I'm not spending much money really to get to get gold I could spend a lot of my own it do but if I spent spent $80 you really wouldn't at this point you have all the gold you needed there's kind of a fairly like monetization where the monetization gets a bit heavier is in terms of if you really want to be storming through and unlocking all these things looking all these eggs and then that's a very gem focused kind of cycle loop there how can you really be fit for kind of high players and the other thing obviously I haven't joined yet is guilds so deals often would be something that would drive you through here a tribe as they call them here so I could join a tribe and obviouly tribes are very powerful kind of retention mechanics so and join
a tribe and I get a tribe egg so we can kind of see how how the eggs drive everything interestingly it hasn't really like some games pretty much 42 join an alliance that lamb balls melon ball doesn't at this point at least which is maybe a bit of a mystery but in terms of their monetization you know there's enough game playing here if you have fun have in the games and there's just enough going on for you to feel you're going at it I think a fairly decent pace if you want to spend money pretty much you'd be spending I think to begin with omething on the soft currency rather than hard currency it's a I'm not spend any money but I can just you know I can have enough to open up now or I could even hunt that game for six hours so now waiting for six hours come back tomorrow you know was that sensible to spend that money well yeah because I've got no in six hours time I this enhanced and we can see now it's
gonna have this gold gonna have clones can have one involved as well so we can kind of see see the drop rates for this kind of stuff so after you kind of want to enhance stuff as long as possible because then you're increasing your chances until it comes to drop rates yeah so I think fairly nice monetization fairly straightforward nothing confusing in there and the game is fairly generous and it's a nice game I think it is doing something a bit different it's nice than this and innovative so well done - frog mind which is kind of what we expect from one a good developer of mobile games and doing something a bit different when it comes to free-to-play do you have a good history when it comes to paid games with the original bad land and man land - we should very successful as paid games so so good job to them thanks watching the video so this is the inner inspector from Pocket Gamer top is and hope you enjoyed it
Badland Brawl, developed by Frogmind, utilizes a standard free-to-play mobile monetization model centered on a character-based card deck system. The game’s economy is driven by the acquisition and upgrading of units, which requires both soft currency (gold) and specific character shards. Progression is gated by time-based mechanics, specifically the opening of eggs that contain rewards. Players can either wait for these timers to expire or use hard currency (gems) to accelerate the process, creating a clear incentive for spending to bypass waiting periods.
The game employs several common retention and monetization strategies, including incentivized video advertisements that allow players to speed up egg enhancement. A primary bottleneck in the progression loop is the scarcity of gold, which limits the player's ability to upgrade units even when they possess the necessary shards. This creates a dual-pressure system where players are encouraged to spend gems to acquire more gold or to purchase specific shards directly from the rotating daily shop. The game also features a tribe system, which serves as a social retention mechanic, and provides various progression milestones, such as opening a set number of eggs, to maintain player engagement.
The monetization approach is characterized as straightforward and relatively lightweight for casual players, though it becomes more aggressive for those seeking to accelerate their progress through the competitive ranks. By combining physics-based MOBA gameplay with traditional card-collection mechanics, the game creates a loop where players are constantly managing resources to optimize their decks. Overall, the economy is designed to be accessible to non-paying users while offering significant opportunities for monetization through gem-based acceleration and resource replenishment, reflecting a balanced approach typical of successful mobile titles.
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