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GDACZ – Czech Game Developers Association
The total number of employees in the Czech game development sector reached 2,074 by the end of 2021.
The Czech game development industry experienced significant growth and resilience throughout 2021, characterized by a steady expansion in both workforce size and the number of active studios. The sector reached a total of 2,074 employees by the end of 2021, representing a 17.4% increase from the previous year. This upward trajectory in human capital is supported by a robust pipeline of new studio formations, with 12 new entities established in 2020 alone. Despite the global challenges posed by the COVID-19 pandemic, 44% of studios reported a positive impact on their operations, while 38% noted neutral or no significant effects, underscoring the industry's adaptability.
Geographically, the industry remains highly concentrated, with 53% of studios based in Prague, followed by Brno at 24% and Ostrava at 5%. The ecosystem is predominantly composed of small-to-medium enterprises, as 73% of companies employ fewer than 10 people, and 90% are domestically owned. The workforce is characterized by a high degree of specialization, with 84% of employees being male and a significant portion of the talent pool under the age of 30. Educationally, the sector relies heavily on informal learning, with 67.7% of developers utilizing online resources to hone their skills, supplemented by peer-to-peer knowledge sharing.
Operational efficiency is driven by a high reliance on outsourcing, with 75% of studios utilizing external services, particularly for music, sound design, and game design. Conversely, 27% of studios provide outsourcing services to others, primarily focusing on quality assurance and production. The industry maintains a strong international outlook, as evidenced by the fact that 33% of the workforce consists of foreign nationals. With 58 games released in 2021 and 182 titles currently in development, the Czech gaming sector continues to solidify its position as a dynamic and export-oriented segment of the national economy.
Jason Schreier · 2026