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Create free accountWhitepaperIFIP International Conference on Entertainment Computing (ICEC)
This framework allows virtual game events to trigger physical changes in the real world. It aims to expand the user's field of view beyond handheld device constraints.
The primary objective of this research is to address the inherent lack of immersion in handheld augmented reality (AR) systems caused by the limitations of small display screens. The authors propose a "dynamic environment" framework, which integrates movable physical structures and controllers that allow virtual game events to trigger physical changes in the real world. By bridging the gap between the virtual and physical realms, this approach aims to expand the user's field of view beyond the constraints of the handheld device.
To demonstrate this concept, the researchers developed a game titled Ghost Hunter. The system utilizes a 160cm by 120cm game board featuring miniaturized buildings, tombs with motorized lids, and warning lights. Players use an AR gun and a wearable computer to track virtual ghosts, which are rendered over the physical board. When a ghost interacts with the environment, the physical components respond—such as a tomb opening or a warning light activating—thereby providing tactile and visual feedback that reinforces the virtual experience. The system also includes a map-editing feature that allows users to customize the placement of physical structures, which are then aligned with 3D CAD models to ensure accurate collision detection and occlusion.
The study concludes that the integration of a dynamic environment significantly enhances player immersion and overall enjoyment compared to traditional static AR setups. By enabling two-way interaction where virtual events influence physical surroundings, the system creates a more tangible and realistic gaming experience. The authors suggest that this technology holds substantial potential for future applications in theme parks and amusement centers, offering a scalable solution for modern entertainment systems that seek to transcend the limitations of portable display hardware.
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Game Developers Conference · 2021