Ghost Hunter
Game
2 documents in the library are about Ghost Hunter, from writers such as IFIP International Conference on Entertainment Computing (ICEC) and Thomas Brush. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Ghost Hunter, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Documents about Ghost Hunter
Stirling Rank: How He Sold 9 Million Copies Of His Game, 8 Years Of Dev, Unity v Unreal | Ep. #050
The development of a successful tactical shooter requires a delicate balance between maintaining artistic integrity and navigating the pragmatic demands of the global gaming market.
- Stirling Rank’s tactical FPS game, Ready or Not, has achieved 9 million copies sold after approximately eight years of development.
- The game’s success is attributed to its 'offensively honest' approach, incorporating controversial themes like drug trafficking and violence as core narrative hooks.
- Rank advocates for using Unreal Engine over Unity, citing concerns over Unity's historical royalty structures and tracking algorithms.
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment
The primary objective of this research is to address the inherent lack of immersion in handheld augmented reality (AR) systems caused by the limitations of small display screens.
- The 'Ghost Hunter' system overcomes handheld AR display limitations by integrating a 160cm by 120cm physical game board that reacts to virtual events.
- Virtual-physical synchronization is achieved through motorized physical components, such as tombs with moving lids and warning lights, which provide tactile feedback when triggered by in-game ghosts.
- The system utilizes a map-editing feature that aligns physical structures with 3D CAD models to ensure precise collision detection and occlusion between the virtual and real environments.