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Create free accountWhitepaperAdvances in Computer Entertainment (ACE)
MEP is designed to encourage activities such as walking and cycling. It aims to bridge digital entertainment with real-world engagement.
The Mobile Exergaming Platform (MEP) is a framework designed to encourage physical activity and social interaction through location-based role-playing games. By integrating pervasive computing with mobile technology, the platform aims to combat sedentary lifestyles and social withdrawal, particularly among populations prone to excessive screen time. The system utilizes a multi-tier architecture, combining the inTrack middleware for geolocation services with a game engine that manages quests, non-player characters (NPCs), and virtual inventory.
The platform’s methodology centers on three primary quest types: reaching specific geographical targets, collecting virtual items, and solving collaborative rebus puzzles. These elements are configured via XML files, allowing designers to map virtual objectives onto physical environments. A trial implementation, the Kyoto Mobile Exergaming Project (KMEP), successfully tested the platform in Japan using NTT DoCoMo mobile handsets. This pilot demonstrated that game mechanics could effectively motivate users to engage in outdoor activities, such as walking or cycling, while fostering social cooperation through shared puzzle-solving.
Technical findings highlight the challenges of working within the constraints of mobile service providers, specifically regarding restricted access to real-time GPS data. To overcome these limitations, the platform employs creative workarounds, such as using player-to-player verification for puzzle completion rather than relying solely on continuous tracking. The research concludes that while the MEP is a functional and flexible tool for creating pervasive games, future development should prioritize the creation of user-friendly authoring tools to simplify game configuration and reduce the technical burden on designers. The platform serves as a viable model for leveraging mobile technology to bridge the gap between digital entertainment and physical, real-world engagement.