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Create free accountmy name is Stephanie baisley I'm the team leader and programmer for prehistoric spatula our game is dinosaur it's an augmented reality game in which to take on the role of the kitchen assistant use the device by around the scene and fire food in for the tables of my feeling is tourism any fire talk black and white striped stealing dinosaurs and you just go to games we get the high score possible at the very end is very difficult fantastic and so iOS Android it's for iOS right now but we unity for it so you can force it sealed like Nigel dress right okay and there's I don't want so there's a lot of games here that do augmented reality but proportionately to the amount of augmented reality games are on the marketplace there's a lot of augmented reality here so what is it about AR that you think is particularly exciting well the thing is like all the kids have come into play which I've got
tired our bodies something like poor because when they look like they fit the frame were playing it there's lots of the diocese beyond it they want one table because it brings the nicest like in your living room sure so it's just like a shore immediately the children to look at fossil on something but it's also a nice easy control scheme you don't need a virtual phone sick today yes viruses really simple for the kids they have a play they just seem to depending on you clean cool so there's a lot of talk about trying to make games as frictionless as possible like getting games into people's hands you know small downloads a lot of that kind of thing and I suppose one of the barriers to entry is the marker yeah well we would do find a website where you go to download it also quite like I got to pack would have coloring and cheese it's like dinosaurs like I'd like a clown gonna sing and all cool features making him that so this isn't just about this is like almost a full service they want the Bulls everything okay and yeah okay so have you found the festival so far has a reaction be overwhelming you've seen
great yeah like just seeing the kids key open Winston's playing and it's just amazing yeah the even the big kids yeah yeah so a free splain premium recently I don't see us developing more timeless is also about me working on bigger projects in the company but it's obviously a nice looking for kids they can play the others like disability yep and so one of the things that one of the things that the mainstay of the games industry like maybe the people who have been in it for a few years there's a big push back against freemium at the moment and people sort of saying well we can't make the game that we want to make and yet you come here there's a lot of young talent like coming up like yourself that are that are just local courses for display do you think that's changing well there was the whole thing in the newspapers about like all the way
that download free but like they pay money for like the extra new king james's up and like cut the card that's attached to the device and ericsson like thousand-pound bills right sure it's also we didn't want to read lehenga and port probably because before you came to see this game which should be given us an opportunity to make again we wanted and how we planned it so it's like not a big loss to us so it's more sort of them what people call in like gift where it really is yeah I mean it's just something that could all speak it for like a contractor at work and become leave you like we've made this sort game I mean Sony's PS Vita as well since me that's the second time somebody's mentioned Vita are you actually a Nazi swimmers give the obvious jobs well the iPads really good so it's not like it's a stock market yeah just whatever it was that you working with Samsung tablet because you went through one of our one of the steel media is fantastic
developer challenges so what was the game i'm up i'm used to clips that it was little bunny foo foo okay it was like the terrain manipulation puzzle game it was like a lemming sort abs pecs is like Morgause design around the s pen dig dirt and you remove dirt and he likes puzzles it looks like rocks or voltage gravity and you just like to get character point A to point B but when you hear anything else so was the big takeaway from from working with Samsung hard work but though the Samson in the hardware's lovely sounds like it was it was really fast like Rhonda Kimberly fish like we have punches sprites I really like to say a big question for you and the again another thing that sort of being talked about at the moment is the walled garden of the app store in comparison to Google Play game services sorry Google Play App Store and you know other other means of getting your games
out there as somebody is kind of you know forging a path in the industry at the moment are you looking to focus more on iOS or do you think this are we in a multi-platform well we reason why cruise on the iPad was because is they're coming in for houses so it's prepared to let their kids like their kids know how to do it but in terms of the story that I've heard stories probably taken dices or the probably hundreds of our diets are you but I think there's something outside my nice days hasn't quite got the penetration marketa matter yeah like I just love it after these two layouts to myself yeah the Google Play I'm really looked like
DinerSaur is an augmented reality (AR) mobile game developed by Prehistoric Spatula that tasks players with feeding food to various dinosaurs within their own physical environment. By utilizing Unity, the development team has ensured the game remains platform-agnostic, though it is currently optimized for iOS devices. The project emphasizes accessibility and frictionless gameplay, utilizing simple control schemes that avoid complex virtual joysticks, making it particularly intuitive for younger players. To further lower barriers to entry, the developers provide physical assets, such as printable coloring pages, that integrate with the AR experience to enhance engagement.
The development philosophy behind DinerSaur prioritizes creative freedom and player experience over aggressive monetization strategies. By opting for a premium model rather than freemium, the team avoids the common industry pitfalls associated with in-app purchases and predatory billing practices. This approach allows the studio to maintain artistic control and deliver a complete, high-quality experience without compromising the game’s integrity. The project serves as both a standalone title and a showcase of the studio's technical capabilities in AR development.
Beyond DinerSaur, the studio has explored hardware-specific development, including terrain manipulation puzzles designed for stylus-based tablets. While the current market landscape shows a strong preference for iOS due to its high penetration among families, the team remains open to multi-platform expansion. The industry’s shift toward diverse distribution channels and the ongoing evolution of mobile hardware continue to influence the studio’s strategy, as they balance the benefits of walled-garden ecosystems against the broader reach of open platforms. The team’s focus remains on creating accessible, high-performance games that leverage the unique capabilities of modern mobile and tablet hardware.