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Game World Observer
This performance established the title as one of the highest-grossing mobile games globally. It trailed only PUBG Mobile and Honor of Kings during that period.
The provided material covers two distinct analytical snapshots of the mobile gaming industry, focusing on the financial performance of specific titles and broader trends in ad monetization. The first analysis highlights the commercial success of miHoYo’s Genshin Impact, which generated $2 billion in mobile revenue within its first year of release. This performance established the title as the third highest-grossing mobile game globally during that period, trailing only PUBG Mobile and Honor of Kings. China served as the primary market, contributing 28.6% of global revenue, while the App Store accounted for 61.8% of total earnings.
The second analysis examines the evolution of mobile game advertising, reporting that global ad revenue in the sector exceeded $12 billion in 2025. Based on data from 19 countries, the findings indicate that the prevalence of ad-based monetization grew from 45.1% in 2021 to 55.6% by May 2026, a shift occurring alongside the stagnation of in-app purchase revenue. The data reveals a clear geographic divide: developing markets like India rely heavily on ad revenue, whereas mature markets such as the United States remain more dependent on in-app purchases.
Methodologically, both reports rely on data provided by Sensor Tower. The advertising analysis is limited to 19 specific countries and highlights that casual, hyper-casual, and puzzle genres are the primary drivers of ad-based income. Furthermore, the market is increasingly concentrated, with AppLovin and AdMob capturing 65% of total ad revenue as of May 2026. These findings underscore a significant transition in mobile gaming business models, where developers are increasingly integrating advertising to sustain growth in a maturing market environment.
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