So, this is I think like one of the first times we've seen this kind of a execute properly. This game is very big. Don't get misled by the numbers here because the thing is that if I click here PlayStation and Xbox suddenly the unit sold jumps to 7.3 million instead of 1.6 million. There we go. Gross revenue 39 million with
It's 4:00 a.m. and we're rolling the dice.
Well, of course. Welcome everybody to another amazing episode or special or extra special. I don't even know what that was.
favorite one. This one last time we did it, I think it's my favorite. But every episode we do is my favorite. So
Yeah, I was like, wait a second. Your favorite was creative trends, but this is not a creative trend because this is something else. And you know, we are going full steam ahead. EXACTLY. THIS IS YOUR BEST [ __ ] copywriting skill of your life, I would say. I mean, this is also so much fun. Uh yeah, so this is going to be a Steam
episode. Thank you very much Sensor Tower for granting us VGI access and also kudos to VGI guys for making all this happen as well. And my name is Mateja Lančarič.
I'm Felix Brämberg.
And I'm Jakub Remiar.
And
we are
your
ho- hosts.
Ooh, okay. All right.
Can I also say a special thank you to Jakub's wife for setting up the family steamer while we're recording Full Steam Ahead in the background?
You still didn't get the memo, man. Anyway.
I hear it in the background. It's like you're recording in a factory.
Yeah, don't worry.
Why?
Because as you see, gentlemen, we went so long into the night that it's actually morning.
Finally, yeah.
Finally.
Yes.
After 6 months of recording a late night show, we're actually recording in in the normal time.
show.
Yeah, it's morning show. Hello, welcome Yeah, wake up. Wake up the US.
Jakub, can you explain what Full Steam Ahead is and why it's important and then we'll jump into it.
segment called Steam Scanner that Felix hijacked, basically. And
Because Steam Scanner is boring. Come on, man. You got to be a little creative.
We'll keep the double name. That's okay.
Yeah, okay.
So, as we do review radar and software sonar for mobile
Scanner. Another [ __ ] amazing name for it.
See? It works perfectly.
Yeah, I think we also had like a chart compass one that I did once.
Yeah, I think guys not here anymore.
Oh, that one was kind of a favorite of mine.
Anyway.
Okay.
Anyway, uh yeah, so there's been a lot of movement and dynamics coming from Steam and iterations and everything. Pretty much the biggest game of the year. King Shot is taking Thronefall onboarding, which is like one indie little Steam game out there.
Yeah, money cry gif insert here.
Yeah, exactly. So, why not look at these things before
they happen so we can have some guidance and also check if we were right or wrong and do some silly things with it. So, that's basically that. We already did the first episode with great Adam Telfer on joining the podcast. So, that was there. You can go and watch it on the channel and now we're going to do a second one. We do this by quarters. So, most of the games that you see will be released only from end start of April end of June as the second quarter. So, we'll cover that one now. But, I guess I'll have to cheat a little bit.
You have to cheat.
to cover everything because there's not that many games if you literally sort it out and like try to make sense of it because I can't just take every single game that was released and then it's like big because it's like oh, it's a shooter. So, great. Like who's going to be inspired by that? Nobody.
Maybe a shooter master or something.
But, last time you did predict Epic Plane Evolution that Voodoo came out with. So, you know.
Yeah, but I I don't think you you predicted because that game was already out.
It was last batch. The best best guess was
the digging a hole thing which which like is is happening and we saw that with Kitka and like multiple games out there. So, it's just a matter of time. And then probably some What was there?
Maybe some some terrain game with steam.
I I would guess that some of the party games either Apple or Shadow One would would have but they take longer time to kind of create. You can't just do it like immediately in like two months like Supermarket Simulator or stuff like that. This time we'll have more simple games to create. So,
Great.
Let's go.
Let's go. So, let's go full steam ahead.
Let's go. Let's go. Let's go.
Hello everybody. Thanks for joining this episode. Our sponsor FastSpring has delivered it to see it scale for over 20 years. They power top mobile publishers around the world and are reliably fast-growing, profitable, and very financially secure. So, FastSpring
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So,
And by the way, I'm so glad you actually put your mic in front of your [ __ ] mouth and not from the side, because now I can hear you well.
hear you perfectly now.
time I had to do the post-production of that episode, I almost jumped out of the window. Seriously. That's good. I was like, What the [ __ ] is going on?
Oh, it's going to be better today. No worries.
Thank you very much.
But for those who want to see, like this is the VG Insights thing, and I pretty much have it set up on 1st of April, 30th of June, and it's gross revenue, and not last week, but like last 6 months, whatever. Doesn't really matter, because it will capture anyway the games that are there, and we need to again kick out the three plays, so they're not polluting this thing. We have a number of reviews set up, at least 3,000, so again, we don't capture everything.
Why the 3,000 is the magic number?
Why the 3,000 is the magic number? Uh Uh because
Because we love you 3,000.
Yeah, something like that. Because why didn't you put 2,500? You know, why you can say 2,500 steps ahead.
2,500 reviews ahead.
2,500 doesn't matter, but I know that
something something's wrong because there shouldn't be here Dune and Color Obscura. Maybe one of the settings is off.
Yeah, maybe we just kick off again there.
Yeah, today was it?
No. The last 6 months and then just try to do the
Or last 3 months. Yeah, I think it was last 3 months. Yeah, yeah, should be like this. Okay, Dune Awakening is still not considered triple A, but like yeah, Dune Awakening. Anyway, so the first thing we'll start with is Peak. And this thing really is giant
Is it speaking already or not really?
Yeah, it's I think like it's it's pretty good. If you see
I mean, it's pretty good. It's looking okay.
This is unit sales.
Yeah.
So it it went on and then like again some probably update or something happened there in August. It already passed 53 million gross revenue, which is like
Not bad.
pretty pretty big. The game itself uh interestingly about you scaling a peak
with your friends and it's one of those uh it's going to be fun with your friends, not alone. And it promises like similar to something like Helldivers or all these other cooperation games.
Helldivers wasn't fun even with you.
But but the important thing is that this thing just blew up, like really really blew up as I said, like 53 million uh gross revenue. The first 30-day unit sold was something around 5 million units. So that's great. Overall, the game has uh where we are. 9.2 million units sold, so it's still going strong. It's not like Like you see here like
It's not dead.
It's not down to zero.
Yeah, yeah. Daily active users are also you see and a lot, but probably it will be update driven because these games they run out of content pretty fast because players are the content. So, if you don't have anything else then like you just move on. So, that's there. Some interesting stories I was looking at this is that this game
has already been like copied heavily. There's this article on PC game that says "Eek dev would rather you pirate Eek than play a microtransaction Roblox slop rip-off."
This this is so good. I love it.
Yeah, yeah, because
end here. It's fine. We can end the episode here. Thank you very much.
Because if we go here into the charts, this this is Roblox. So, if you just search Peak, uh there's like Climb, The Climb, Peak, Peak Climb or Die, or Climb, or I don't know, Peak Alpha, Ascend, and like all all are having like variations of these icons, Mountain, Mount somewhat something
Something.
I don't know. Alpha Peak Ascend, The Climbing Game.
So, what are you What are you trying to say?
Yeah, so there's a lot of copies. The one that was mentioned in the article is actually was called Cliff. And literally it was like this.
me Felix the the Plinko Plinko Punko whatever kind of situation.
Yeah, I love Plinko.
I really like like how they like didn't didn't give a [ __ ]
No, no, of course.
They're copying this. Like amazing. And then actually later down the line the game was renamed to Arise instead of a Cliff. And my guess is as I was looking through this, it's now called uh Peak again, or was it Mountain Climb or something? Yeah, the PewDiePie Studio PewDiePie Studio was was the game like whatever. So, it's pretty much like one of those copies. But the important number is that at the time of writing this article, which was in August,
Yeah.
it has 70,000 7 7K active users and 60K favorites, which are basically bookmarks for Roblox users and can therefore serve as proxy for popularity. So, yeah, this thing works on mobile already because it was played in Roblox. Like that that's how how I see it basically. So, it's a matter of like if you can do it and
scale it somehow properly instead of just going like this basically and just copying one to one because the game itself, as you see here, is pretty easy to do like when you're scaling these things, it's first-person. And then when you are in the hub with your friends and like doing shenanigans, it's like third-person, something like this. So, yeah, some of the games that are like party-based games are pretty popular. Uh stuff like Fall Guys, Stumble Guys, all these other games. Stumble Guys, we know that makes a lot of money. So, I guess it's just a question of time when can like execute based on this idea and then do it properly because I think Roblox popularity is
What does properly mean in this case?
Properly, uh that you actually iterate on the digital flatly copied one to one, so you can add uh an economy engine behind it, meaning that there's something being sold as for like consumables, energy, content, levels, or whatever that's
yeah, why just don't why just don't why don't you just slap ads on it and you just can copy in one
I think ads are a little bit problematic
in a party game because then what like everybody's having the ad at the same time? Can't really do that that easily as like just slap ads on it. That's why as I said, it need a little bit more iteration here.
Let's see.
Interstitials.
Let's see. Just say this is the biggest game of the quarter regarding the, you know, the indie whatever interesting scene not not counting triple A's. Okay, moving on. This is even better. This is so good. So, there's this game.
Oh, that is that's the the Chinese drama.
It's called a revenge on gold diggers.
I mean Okay.
And yeah. This was literally if we go here it was here but okay screw up my computer.
it's there it's there it's there.
Where? Ah
Under yeah.
Yeah yeah. So counting off all these other ones so it's pretty much in the third spot. And this game is amazing because I think what we're witnessing basically is the differentiation of our favorite short drama genre into an interactive mobile
game.
in here yes I know. But but real but real decisions right?
Bigger decisions not just like she changed clothes or whatever or like you know we showed another take and she cried instead of being happy.
this is already on It could be could be I don't know.
I can try to find it in the menu.
Yeah so this like like you see it's all all basically all is like just just video but like somewhere here like you can again press to a little bit of like how the menus work and everything. So you have these things and choices and and everything and there's like a lot of like lore and like going around the characters and stuff like that like what you can do and whatever. Interestingly uh this game uh we don't really see the numbers here because probably we don't see the Chinese page on Steam here that's why the numbers are so low but if we go here we see that it it's already did 7.1 gross million revenue and 1.4 million units sold.
What Why is this on Steam and not on mobile?
What do you mean?
Like you know how much mobile first?
The AU is Chinese on Steam.
Oh.
You found it?
It's called Road to Empress.
No no no that's a different one.
Yeah I mean but this is kind of okay because this is already on mobile.
Road to Empress? Yeah we'll talk about Road to Empress a little bit later.
But this is just like this is the death kind of segment.
Yeah, yeah, yeah. The interesting part about this also is that they chosen very very kind of attractive topic because literally like I recommend people like there's this one giant review here that's that's the only one that's not in Chinese basically. That that's literally talking about the very poor situation on the marriage market in China where it's just like scamming people and like the girls are just like you know like gold diggers 101 doing things and he even said that there was like a guy who who Yeah, no house no talk and stuff like that in
a way that pretty much if you're not rich you're not having a date. That's basically the the sum of it. So that's there but yeah, this thing has how many
80% positive reviews.
Yeah, yeah, 80% positive reviews and what's the I think the real number we're missing the the current No, no, I know, I know, but I mean like current uh uh positive reviews number because there's like so many wish list but I don't see the
The number of Yeah, it's just positive reviews.
Yeah, because again this is just Chinese page like we don't see that but yeah, it's it's it's it's like quite quite interesting uh as I was looking through it like
drama basically.
Hm?
It's the next step in short drama.
is the next step in short drama and I'm I mean like I don't think so it is really next step in I think it will branch out because like some of those people that will be watching short drama still be watching short drama and it will you know it's just like kind of goes but as it goes it kind of increases the the tide for everybody. So like
there's more market for it and some people will branch out and also go to this more interactive version I think. That's that's what I think it's going to happen. But yeah, we'll we'll talk about it more later. Okay. Um rematch.
Ooh.
This this is very interesting. So, there's this game called Rematch, which is uh 5 V 5 against each other in a first-person football match.
Just uh take it from FIFA. No, seriously. I mean, you you could play for a for a player in FIFA.
Yeah, yeah, but not with five people against five people.
Uh you're individually one player, you don't switch between the players or one?
Yes. Everybody is their own player. So, this is, I think, like one of the first times we've seen this kind of execute properly. This game is very big. Don't get misled by the numbers here because the thing is that if I click here, PlayStation and Xbox, suddenly the unit sold jumps
to 7.3 million instead of 1.6 million. So, there we go. Gross revenue 39 million. With this, yeah, it's not counting in in those things because
It's made a calculation.
No, no, no. The problem is that, you know, you have Xbox passes and stuff like that, which you don't pay. You pay the subscription. Therefore, it's it's in it and we can just have the unit sold, but it's big. We know it's big because only on Steam it's 40 million gross revenue.
Yeah.
So, so it it's it's it's very big. I really like the idea. I think it's great in a way that I haven't seen it executed yet, where like actually, you know, you are those players and like like imagine like the whole thing because here in the video, the video doesn't really make it justice because it's always from a point of view of player that gets the ball. But imagine that most of the time you don't have the ball.
guy?
Which one?
Is it me?
Or is it you?
the main head theme song?
What?
I wasn't able to hear you at all, but now I can hear you.
Okay. All right. I guess some internet connection thing. Yeah, anyway, this seems like a really, really good case. Like
I'm looking forward to somebody playing
this on mobile phone?
Why not?
Because it's if it's very clunky. If it's a a real-time match, which apparently is, how long do you need to play this? And you need 10 people at the same time.
You don't need 10 people. You'll do 3 V 3, of course.
Okay, then you need three people. You need six six people. Fine.
Yeah, you you switch multiple times.
You need controls on on your mobile phone.
And again, like if it's if it's 5-minute long match, it's already two 2-minute longer than it should be.
Man, you have people playing 20 minutes of PUBG on mobile.
Exactly.
So, but this is not PUBG.
This football is like the most popular sport on the planet.
I can argue with that, but yes, it is very popular thing.
Yeah, we'll see.
Yeah, we'll see. Okay, fair.
A very interesting idea.
Very interesting idea.
Okay.
I could see this work in in creatives for any other like
Oh, yeah.
football simulation game like Top
Eleven.
Yeah, for creatives it it would work. That's like no issue.
Already.
Let's see. Let's see. The Alchemist. So, this is a little bit of a stretch. Uh but yeah, let's just talk about it. 9.2 million gross revenue. Uh first 30 days units sold for something like 270k. Uh and then it still kind of goes. So, this is actually like a survival sci-fi crafting whatever sim.
I thought you would say survival crap instead of crafting.
That that's also happened. But the twist
Is it horror or is it
No, no, no. It looks like a horror. It's not a horror. Uh the twist here is that at some point uh you get this this base. And you've seen this base. You've seen this this Fallout shelter, basically. Uh even though you can kind of move within it and like do stuff stuff with it. It's Let me Let me check you with the template.
Those bases work on mobile for sure, right?
Yeah, yeah. So, that that's my guess.
Because you can actually move in it and like do like these You won't do this in mobile if if you're reporting it. But again, you can you can do this. It's not important. The important part is that what you do you have these other guys which if you notice in a second are all copies of you. So you Yeah, yeah, you clone yourself basically and you create all of these like additional workers like you have the Jan the technician, Jan the minor, Jan the scientist, Jan the refiner and like you clone yourself there's a lot of these like memories
Why is that important?
What?
Why is that important?
Because it could be added it could be added into the rogue-like loop
I thought you couldn't say Jan because he's Slovakian.
Yeah, he's Czech basically.
Or Slovak.
But he's a Czech.
Doesn't matter but seems to me like an interesting concept. We've seen similar attempts with something like for instance what was the S T game the Mars survival one. That's kind of similar to
Yeah, what was that one called? I can't remember. Oh, what was it called?
Mars Mars something like survive Mars or survive Mars Mars I don't know what
Yeah, you didn't get it like during the episode you said like seven times the wrong name name of that game so I'm pretty sure it's not survival on Mars.
It's wrong again. Yeah, we'll see but
I have it Mars Survivor.
Okay, that's Survivor. Yeah, but the important part is that this this screen make it like look like it could work for me on mobile because if it uses the Fallout Shelter mechanic which we've seen use it many many times even with the new
There's that game which died horribly.
Yeah, that's what I was like If you you you can work but
Yeah.
What what?
What's the most successful game that uses this layout?
Castle yeah.
Castle Castle worked very very well with this but Again, what what what worked really well for them they also had like breeding mechanics and all these other things that like were using this.
What worked really well for them? The sexiest ads.
Yeah, the
Sexiest ads that's the main that's the
main driver of that growth, not not this not this.
Anyway, uh let's move on. This is super interesting. I think this is like a sleeping hit uh that could be done on a scale of Balatro, but
Yeah, they're already ringing the bells Felix. Already hey, implement ads. Ding ding. Already
So, what this game is this is nine kings and as of course why this works so well and why I think it's like going to be interesting because it's roguelite and roguelite games just like uh killing it lately. Uh this sold already 5.1 million gross revenue in first 30 days it did like 370k and currently it sits on what? 93% positive six score reviews. That's quite good. Yeah, it is quite good. As it looks the game's genius in a way that
you just have choices and that's it. And it's it's it's just like few choices. So, what happens here? I can actually show you the gameplay because I literally had to not play but like watch watch like a full full play through of like one game. So, you have these different kings that you need to choose. You have like king of nothing which does nothing is the universal one. Then you have king of spells which have like units and mechanics around spells. Then you have king of greed which is all about money, king of blood, king of I don't know what's there like you need to unlock those. Again, similar like to it's really similar to Balatro in this like roguelite progression and everything. And once you play it with this guy has chosen king of blood.
Yes.
He chose all his perks and everything. And then it goes into a run basically. In that run I think you skip that. The year is seven and these are your enemies. So, you're going against actually different kings. And each day uh like this is your base, you start
using your base, there's like cards that each time you use a card, it's like taken out. And once you kind of build your base and like decide what you want to build and like summon whatever, the the year around ends and then it goes into a battle. And always goes into a battle against one of those kings. So, this is King of Progress against me. I'm King of Blood. These are the units. All is automated. So, you don't do as what we need. Yeah, that's what we need. We need automation for this to work on mobile. So, the beauty of this, again, this is the only input that you have. You just choosing these cards all over the place and the game plays itself. This is going to work on mobile for sure. So, this this looks perfect. Kind of complex in a way that it has like a lot of these mechanics and like different things, but again, we seen this works for Balatro very well in a way that like it just needs to be done in a way that is understandable on mobile. Honestly, like there's not that much that you can screw up. You just choose those cards and like these battles happen. That's it.
I mean, this is already happening on the on the latest tower defense kind of stuff. It's just different.
Yeah, yeah, yeah. Exactly.
Different the view.
And the beauty of this, why this like the idea and like this like their twist is is that, as you see here, now that we defeated a King of Nothing, we actually can pick pick your loot, meaning his card. We can pick his card and use it to our advantage.
Therefore, you can reroll for 10 or reroll for ads.
Yeah, exactly. Or, you know, some of these are like
Classic rewarded ad placements.
Yeah, yeah, like I think this would work really, really, really well. Because, again, it's pretty deep when you think about it because you really need to be able to understand the synergies between these kings to kind of complement each other when you defeating your opponents and do these things and don't get me wrong, like later in this run, like like these things get Of course, there's also some merchant mechanic or whatever, like all the rogue light things that that's like thrown into the mix. But like later, like it gets like the armies gets like giant. Ooh, yeah. Yeah, yeah, yeah.
Reminds me of the the real battle simulator or or all these different
things.
So as I said
like the additional stuff at the the very beginning when you need to make it make it
This could work really really really well if you
as well, huh?
Yeah, yeah, yeah, yeah.
I mean, all these like uh mass battles is basically what I've been talking about for the last couple of years.
Yeah, yeah, yeah, yeah. So if you just to show you the fail state fail state. So if your if the opponent's army uh defeats your army uh they go into their base uh defeat your base and then you pretty much uh lose and that's it. Like that that that would be the end of the world.
us like how many views this has because it's like a 11 11 560k? Yeah, because it's like 11,000 likes. Like what like what the [ __ ] is this?
Yeah, yeah, yeah. So it's pretty big and as I said, for me like as for like mechanically this this looks perfect.
Yeah, kind of. Hello. Oh, we you saw our episode. Amazing. Oh, you already copying this game? Oh, all right. See you in a couple of months. Yeah, you're making it on
mobile. Okay, fine.
So this this is this is very good. Um next one, the tower. I always wanted for this game to happen on mobile. Nobody has done it yet, but let's see. So if you remember like one of my most favorite games called paper clips, which is this this kind of a
clip simulator?
Yeah, paper clip simulator that like it's like unfolding game, which means like mechanics slowly unfold on you and you have more and more mechanics and suddenly like that paper clip simulator you you know converting all the mass into paper clips paper Yeah, yeah, it's like genius. So what happens here? We have the it's called tower wizard and what what happens is like you build this tower and then from that point on it's an idle idle simulation game. Basically you have again new mechanics uncovered new stuff and you reset your run.
this last time?
No, no, no, no.
It's very very similar. It was very similar.
Okay, but it was very similar to this. No, no, no. I don't I don't think so. Could be. But again, this is released June.
Can you admit at some point that you sometimes really don't you're not right and someone else can be right?
Sometimes, yes.
No [ __ ] happening like in your life.
Maybe it will happen. Maybe we'll see. Anyway, uh moving on forward, as you see, this game unfolds again into like a giant machine when you need to break This is like 2 hours in. When you need to break these walls and like you are summoning dragons and whatever. Like like you see, you have all these things kind of done there and like the whole screen left. So, yeah, I haven't seen an unfolding game done in mobile yet, but I would really like to. Like it's just like keeps popping up from left to right. Somewhere is like a really nice trend, but yeah, but Next one, Cast and Chill.
This is a fishing similar game?
Uh this is like a chilling simulator game. You chill out. Not that much fishing. Like it's Actually, like this This is like one of the most gorgeous
game that I've seen yet, basically. Uh also also sorry, forgot to say the tower number. So, tower is already around 400k gross revenue, 163k units sold. And sitting at like around 4 and a half K reviews on 97% positive. Yeah. So, Cast and Chill is this like it's one of those um it's called like cozy games or slow life games uh where
Cozy games, okay.
Yeah, yeah, yeah, yeah. It's more about the vibe and atmosphere than the mechanics itself, even though I think their mechanics looks pretty good. So, what happens here? You have all these great visuals. You have the usual upgrade loop. Like you catch more stuff, you sell it, upgrade your boat, your parameters, and get more different lakes, and [ __ ] like similar for fishing simulators. But, yeah, I think this video doesn't really make it justice. Let me show you the actual gameplay. So, what happens here is that once you go and adventure into a
lake out here. Let's me go here here for instance. Yeah, so you go there, you find your spot or whatever in one of those kind of gorgeous lakes. And then what happens, you select your lure and like I want to catch this or that or whatever. Yeah, and then the camera goes down and it actually watches you under it. So, you see like you you have this many tries and everything. And then if you if you go if it does this check, which I haven't seen yet.
Whereas it sinks down with it.
Yeah, it sinks down with it. And you know, you can move it up, down, or pretty much you need to put it right in front of face of the big fish. And the game is basically about this. So, you go and I think somewhere he had this kind of a bigger catch you somewhere that I can show you where it's not this one. This one here, I think somewhere here. Yeah. So, see? Kind of a bigger fish and is literally ignoring your lure and you need to kind of go
after it and like do stuff with it in a way that it like as I said, it's not the usual fishing mini game where there's a quick time event, you need to click in the right time in order to to reel it whatever. Here is literally like you need to attract the fish with it and like be slow about it and like make sure that it goes because sometimes the AI doesn't go and and there it goes.
Ah.
Yeah. So, very very interesting because the whole fishing mechanics basically just about path finding of the fish and you trying to put the lure in front of their face. Haven't seen it before.
Can you stop sharing, Mr. Nono?
What what?
Stop sharing, I will show you something.
Yeah.
Okay. Very interesting.
Is already what?
Guess what? Magic archery is done by the same [ __ ] company as Tower Tower Wizard.
Still on this.
Yes, I am still on this.
Where is the same game? It's just the same company.
Man, it's very similar. Come on, man. Like seriously.
Because of what? Pixel graphics?
Yakub's never been wrong.
No, of course. Of course. No, no, no, you're right. It's It's absolutely different game. It's so different then the company is
the same, but it's so different then then it they're making a very different game. They're just The The only same thing is the art style. Everything else is different. Oh, Jesus Christ. Oh my god. Like is this like every game designers like a tree trade that like they're always right and never wrong? Or like what the [ __ ]
you know what? You know why, Matea?
Tell me. He created entire world.
Man, the moment you start to doubt yourself, it's over.
Okay, I'm the cider.
All right. Okay.
I can see this. I don't see how this scales on mobile on this artwork, but um
No, this artwork is I don't know. The mechanic is interesting. As
Yeah, okay, the mechanic. Okay, I see what you mean on the mechanic.
Okay, moving on. Uh car dealer. So, 1.7 million gross revenue uh and 15k units sold. So, what this does is that it's one of those typical kind of simulation things we
need to do multiple mini games in it. And the interesting part is most of these mini games are like hyper casual stuff that you would see in all the ads, which means cleaning,
crushing, doing, and whatever. So, it's like the super satisfying kind. And on top of all of this, you have the
Yeah, forex.
No.
Oh, we're not in mobile. Okay.
Match three. Match three.
We have the car economy in behind this and we're selling car parts, cars, and like all all other things that by the way seems to me very reminiscent of like uh the supermarket simulator a little bit.
Just with cars.
Yeah, but yeah, just like this could work pretty well, especially if they are able to do the the mini games part of it because this
Oh, this is great. Yeah, this is I mean, we saw this in creatives and for social casino games even.
Yeah, this just works.
It does really work.
Okay. Honestly, if it wasn't before the Estoty games came out, I'd be like, "Eh." But after, you know, the I Am Security, why not?
I Am Security, there we go.
Okay. And the last game is called Cash Cleaner.
AKA money money laundering?
The interesting part is that they literally cleaned cash here. Like, I mean, physically. So, what's happened here is that you just get a lot of dirty cash and you need to clean it. And like, I mean, physically clean it or like, put it into a washing machine or stuff like that. I'm not kidding. So, yeah, it's again one of those quite interesting simulators and like, just crazy idea and I think people love kind of being able to experience something they can't experience normal life. So, like that's the reason why
a lot of money?
Yeah, yeah, the usual fantasy here. So, yeah, this
This works like I think this looks pretty well. Again, it's done in this like funky manner. This looks like the pig from Squid Game and everything. So, that's there and there's of course like yeah, you see this
UV light thing. Yeah, very very clever mechanics. Yeah, it's just like one of those things that's been popping out lately. It's already what? 8th of May. 90% positive. As I said, 1.6 million gross revenue, 142K units sold. Yeah, be it.
Yeah, this would work on mobile, too.
Yeah, yeah. I'm I think so. Like, we we're having these like first-person simulation games that work pretty well and it's just a matter of like proper execution like we saw with Game District because they were kind of pretty late but even though they were pretty late they were still the best one because they just executed flawlessly.
The only one had a good ad one strategy.
Also, that one. That one.
Very true.
So, we don't even need to peek into the future. So, we'll save the future
future for later because I again we just had nine games today instead of like 15 last time.
Which is great.
Yeah. Yeah, which is great but uh yeah, there will definitely continuation as I said Dragon Empress game and like similar ones that are popping up so we'll return back in 3 months and do
this again.
Yeah. Also, guys today's episode was brought to you by our sponsor PVX Partners the simplest and the smallest effective credit line for marketing maybe even for Steam games. You know, if you're scaling your game and need funding PVX Partners is here for you now a creative solution. You can repay as you get paid so you know, just uh don't wait go to pvaxpartners.com and be in control of your UA budget without giving away piece of your company. pvaxpartners.com. There you go. And so any predictions or like that's that's it pretty pretty much?
Um like from me Peak is definitely happening like one way or the other like it's already happening on Roblox. It's going to happen. It's too big to ignore. It's the winner of the of the quarter. Uh the football game is the wild card like if if somebody can pull this off I think this would be pretty well but again as Matty said you can't release two at the same you really need to iterate and iterate and everything both and [ __ ] So, it's like waiting for somebody experienced and then my other
black horse is the Nine Kings game like this rogue like rogue like works so well.
If you yeah, if you do that properly on mobile that's going to do super well with the right artwork for sure.
Yeah, exactly.
All right, good.
Okay, that's it.
Cool. That's it. Thank you very much for listening. Please uh subscribe uh put your comments into the comment comment Tell us about any Steam game that you saw and it was interesting so we can talk about it next time. See you in the next Full Steam Ahead episode. Thank you.
Full Steam Ahead. Bye-bye.
Bye-bye.
Auto-generated captions from YouTube — names and numbers may be misheard.
The transition of successful Steam titles to the mobile market represents a significant growth opportunity for developers capable of adapting core gameplay loops to touch-based interfaces. By identifying titles that prioritize intuitive mechanics, automated systems, and satisfying progression, publishers can leverage proven intellectual property to capture mobile audiences. The primary thesis posits that games featuring "unfolding" mechanics, idle simulations, and roguelite structures are particularly well-positioned for this migration, provided they integrate robust economy engines and consumable-based monetization strategies to ensure long-term retention.
Several titles exemplify this potential, ranging from high-revenue hits to niche simulations. Peak, a co-op climbing game, has already demonstrated its viability through successful clones on platforms like Roblox, while titles such as The Alters, Nine Kings, and Rematch offer diverse gameplay experiences—from sci-fi survival and deck-building to sports simulation—that align with mobile player preferences. Furthermore, the emergence of narrative-driven "short drama" games, which have generated substantial revenue, highlights the growing appetite for bite-sized, high-engagement content.
Success in this space requires more than a direct port; it necessitates a strategic focus on iterative content updates and the seamless integration of hyper-casual-style mini-games. Titles like Tower Wizard, Cast and Chill, and Car Dealer underscore the commercial efficacy of cozy, loop-based experiences that reward consistent play. Ultimately, the ability to translate these Steam-based successes into mobile hits depends on the flawless execution of core mechanics and the implementation of sophisticated user acquisition strategies. By focusing on these high-potential segments, developers can effectively bridge the gap between PC-based engagement and the unique demands of the global mobile gaming landscape.
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