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Create free accounthello and welcome to pocket gamer not busy's youtube channel i'm john jordan and this is our first time music experience playlist so we play games for the first time so the game we're playing today is sky force reloaded from infinite dreams so the um sky force is kind of it's kind of a franchise i guess um it is a shoot em up it's interesting um so shoot maps are very much like a you know the arcade kind of staple um always been around in various forms um and as a paid paid games on the app store were you know not massively successful in in the sense they did millions and millions of dollars of revenue but um yeah a well-known staple um this is a free play game so obviously it's a bit different when you're kind of trying to you have the gameplay mechanics of the shoot them up which everyone knows and how you fit a meta game around that is what's interesting in this case so it's also interesting that um we've kind of seen there's a few actually a few games come out very recently um there's a game called raid
hq from uk developer 8 pixel squared which takes kind of does it take to shoot him up elements it's not a classic shoot mark in a sense it's like an action game you you have a kind of in a sense like third person shoot you're really with a very top top-down camera um but that's taking that kind of game play um and then there's another bit more bonkers from a korean company called um 433 which is called monster sweepers and that's really a really interesting again not um he uses the shoot em up mechanic in a way but not not in the same mode you can move your you have a car moving on screen has an rpg element basically auto plays there's an auto player where you can attack the buttons tap the power buttons into that squads and squads together and kind of attributes and all kind of stuff like that so but interesting but i've not played a shoot mark for a long time and now in the last two weeks three of them have come out all of them free to play games and all of them in different ways um taking the well-known mechanic and trying to put
um free play metagame so this is much this is much more classic kind of shoot shoot them up so we're kind of moving around the screen it was not quite bullet hell yet i'm sure i'll get there am i i'm terrible shoot him up just this is the oh this is a um say tutorial graphically this is what too much have always been kind of measured on how beautifully graphic they are sorry but how kind of the lighting effects are how the big explosions are all this kind of stuff so um let me get real far did i the mission begins because i was talking or whether it's because it's the game's right
by standing over them tanks blow up this is much more kind of classic 1941 type things i definitely need more power they do have to often wonder where you get um you can start games off and you get this massive ship and it's all great but you but then you die and then it takes you back to like a really weak state of wonder i can see why they do it so they're showing you cut this is what you could this is what you could get in the game if you keep keep playing but equally it's i didn't get through i'm not regular pretty good it's a bit disheartening i think someone's gonna go this is a really cool ship and now those are my friends a little bit better than the mountain as that was what that thing was oh okay
so it was showing me how far my friends got right so here's the leveling up so so we can see there's a free-to-play bit here where it's going to level up and it's going to take some time or i can use a few start so that's the whole kind of it's kind of nice interface um didn't really tell me how many stars i'm going to use so i'll just wait there we go so my health is upgraded anything else i can upgrade i haven't got any resources now so i'm using stars and collecting stars so let's try that again um because that's anything i can do isn't it mission begins it looks like there's an energy mechanic as well that that went down from ten to nine shooting down planes yeah okay so and i guess these guys being quite serious about shooting ups are not gonna have an autopilot because for them playing the game is the game and so it's like approach there kind of very nice graphics not just in terms of graphics but in terms of the interface and how it's
showing you the scores and things and actually pretty smooth i think it's the first first experience there's not a lot going on on the screen in terms of getting you to buy stuff or or any of that malarkey it's just getting you straight to the game which is kind of what you need to do too much but isn't it and she must have done shooting up so you want to get people into playing the shoot them up even if it's quite hard i guess the other thing with this kind of game is it looks like i did last time it looks like they making it hard to get you to play get you to upgrade um nice it's not the expectation that you're going to finish this with these levels straight off with this kind of like weak craft that you've
it helps when i'm not talking to these helicopters there we go camera did better than last time at least now i'm still not quite up to uh peter willington standing by the look of it and um yeah not very good okay so there he is laughing at me zero zero zero um very stern so um it's good to go and have a look at this so this is the that's the screen so i've got 42 what can i do main cannon so you can even see here the way i'm collecting um like the wing cannons that's a big factor that's a factor of you know 20 to collect and it's going to take me some time um you know mega bombs okay so can i go and buy something where's the shop then is that the shop is that going to take me to anything looks like settings
so that's interesting that doesn't actually take me to the shop oh and if i maybe not enough stars okay but how do i get starts started so that's very odd in terms of yeah but i want to get this if i want 5 stars i'm not allowed to buy stars yet so that's kind of interesting in the sense that it's kind of gating you you have to get into a certain game where parts there quickly and gamepl faff around dying all the time you might give them the option as well so a bit more of a traditional western take on free to play games i would suggest rather than the asian auto play options but there we go so that was um sky force reloaded out now looks very nice um looks a bit hardcore
um i imagine for some um people but that's what you get with shoe mops isn't it so thanks for watching our first time music experience playlist um don't forget to subscribe so we do a lot of this playing the first 10 minutes or so of new games we sometimes go back after a week or a month if you've been playing them regularly and do a bit more on the monetization and the flow and how the game develops as a service so subscribe you want me to
The mobile shoot-em-up genre has historically functioned as a staple of arcade-style gaming, but recent market trends show a shift toward integrating these classic mechanics into free-to-play (F2P) frameworks. Sky Force Reloaded serves as a primary example of this evolution, demonstrating how developers balance traditional, skill-based gameplay with modern meta-game progression systems. Unlike some contemporary titles that incorporate auto-play features or RPG-heavy mechanics, this title prioritizes the core, high-intensity action experience, utilizing high-fidelity graphics and lighting effects to maintain the genre's traditional appeal.
The progression model in Sky Force Reloaded relies on a cyclical loop where players collect resources, such as stars, to upgrade ship components like main cannons and health. The game employs a gating strategy that forces players to engage repeatedly with missions to earn necessary upgrades, effectively managing the difficulty curve. This approach contrasts with more aggressive monetization strategies, as the initial user experience focuses on gameplay immersion rather than immediate pressure to purchase items. The inclusion of social features, such as comparing mission scores against friends, further incentivizes repeated play.
From a design perspective, the game adopts a Western-influenced F2P model that favors manual control over the automated systems often found in Asian market counterparts. While the game is technically demanding, the interface remains streamlined, avoiding excessive clutter to keep the focus on the shoot-em-up mechanics. Ultimately, the title illustrates the challenge of modernizing a legacy genre: maintaining the hardcore, skill-based integrity of the arcade experience while implementing a sustainable, long-term progression system that encourages player retention through incremental improvements and social competition.
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