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DiGRA
The paper treats the failures of services such as Stadia and OnLive as a window onto material infrastructure, not only as matters of reception or technical shortcoming.
The document argues that the recurring failures of cloud gaming platforms, such as Google Stadia and OnLive, present a critical opportunity to integrate digital games research with media infrastructure studies. It posits that understanding the complex, multi-scalar infrastructures supporting cloud gaming, beyond just technical aspects, is crucial for comprehending its challenges and future. The analysis highlights that these platforms are not merely digital services but are deeply intertwined with regulatory, bureaucratic, environmental, and geopolitical issues, particularly concerning energy and natural resource management.
A significant focus is placed on the substantial non-computational resources required for cloud gaming infrastructure. Data centers, the core facilities, consume vast amounts of energy and water. Estimates indicate that cooling systems account for 40% of electricity consumption in large data centers, and a 1-megawatt data center can use up to 26 million liters of water annually. Many facilities also rely on diesel-fueled generators for redundancy. This underscores that cloud gaming's energy metabolism extends beyond local device consumption to include server processing and network infrastructure, involving complex political geography and long-distance energy movements.
The paper advocates for a multiscalar analysis to bridge the gap between localized gaming practices and macro-level infrastructural factors. It emphasizes that while user interfaces are human-sized, they are gateways to much larger, often overlooked systems. The energy-intensive nature of data centers, including their thermal dissipation strategies that may utilize groundwater or glacier water, typically remains invisible to players. The document concludes that acknowledging the energy consumption and carbon footprint of cloud gaming is not merely an environmental concern but a precondition for the industry's continued existence, suggesting that a deeper understanding of these infrastructures is essential for the future of game studies.