eSports & Streaming·Updated Apr 8, 2026 by Stream Hatchet
Report · January 1, 2022
Published by Stream Hatchet
The report examines live video‑game streaming activity in Q1 2022, focusing on audience growth, platform market share, and creator performance across Twitch, YouTube Gaming, Facebook Gaming, and emerging competitors such as Trovo, AfreecaTV, and Naver TV. Total hours watched across all platforms rose 140 % from Q1 2019, yet the growth rate slowed to a 6 % decline versus Q1 2021, reflecting creator fatigue and pandemic‑induced saturation. Twitch maintained dominance with 75 % of total hours, adding 286 million hours (5 % growth), while Trovo and AfreecaTV experienced double‑digit gains of 188 % and 15 %, respectively. Esports viewership remained resilient, increasing by 61 % from pre‑pandemic levels and contributing 80 % of esports hours on Twitch. Creator analytics reveal that xQcOW led all platforms with 62.8 million hours, while Spanish‑speaking channels dominated the top 30 % of viewership. Female creators such as Ironmouse and Valkyrae achieved significant growth, largely driven by VTuber content. Core viewers—those watching 5 hours daily—constitute only 7.8 % of the audience but generate two‑thirds of total hours and are 24 times more likely to engage with repeated advertising. Mobile game streaming remains largely casual, yet core audiences drive 78 % of mobile stream hours. Methodologically, the study aggregates live and VOD metrics from third‑party APIs across 14 platforms, applying manual labeling and automated filtering to produce hourly, concurrent, and retention statistics. The findings underscore a maturing streaming ecosystem where platform diversification, creator niche specialization, and core audience targeting are pivotal for marketers and publishers.
ABOUT STREAM HATCHET’S QUARTERLY REPORT EXECUTIVE SUMMARY ■ Stream Hatchet’s Quarterly Report is a culmination of the biggest trends, stories, and insights from the live streaming and video games industry for Q1 2022. Want to be among the first to hear about future reports? Subscribe to our newsletter today! Our latest quarterly report offers a detailed outlook into the past and current state of the live video game streaming market, and its relevance to the popularity of streaming platforms, game publisher IP, creators & esports. Key takeaways include: ■ Streaming growth has begun to cool down in Q1 2022, however ■ Stream Hatchet works with a consortium of industry-leading analysts and business leaders to understand key trends related to the impact of live streaming audiences on gaming creators, esports and the broader video games industry. it’s important to consider the context of where video game streaming viewership was previously. Hours watched across the leading platforms is still up by 66% compared to the same period in 2020. ■ Gaming leaderboards are dominated by Twitch, with all Ten of
ts and the broader video games industry. it’s important to consider the context of where video game streaming viewership was previously. Hours watched across the leading platforms is still up by 66% compared to the same period in 2020. ■ Gaming leaderboards are dominated by Twitch, with all Ten of the top overall streamers and Seven out of Ten of the top A NOTE FROM EDUARD MONTSERRAT (CEO) female creators broadcasting on the platform. However, competitor platforms such as Facebook Gaming, Afreeca and “We hope you enjoy our Q1 2022 video game Trovo are quickly gaining market share. streaming insights report. We are eager to ■ For marketers looking for further insight into the behaviors of continue to offer market leading insights in the the Twitch audience, we’ve taken an in-depth look at casual / video game streaming industry, and are thankful core Twitch viewing habits. We have found that that Core for our partners continued support and guidance viewers watch an average of 276 minutes a day, and therefore are far more likely to be receptive to repeated advertising and in framing this unique data set for those working sponsorship campaigns. in the video games industry.”
COMBINED LIVE VIDEO GAME STREAMING ■ The growth rate of video game live VIEWERSHIP TRENDS streams achieved as a result of TOTAL HOURS WATCHED ACROSS ALL PLATFORMS | Q1 2019 - Q1 2022 lockdowns from the Covid-19 79% +79 Hours wa pandemic has begun to stabilize: % -6 when cor Hours watched decreased 6% this year 9.3B 9.3B % This decre when compared to Q1 2021. 8.8B be partial ■ This decrease in hours watched may be partially impacted by creator fatigue: TI fatigue: The average amount of channels channels that broadcasting at any 42% +42% given mo given moment during Q1 2022 5.2 decreased decreased by nearly 13% from the 5.2B B same tim ■ same time period in 2021. 3.7 In spite of In spite of this decrease, video game B streaming streaming viewership has sustained as a pop cult a pop culture phenomenon: Q1 2022 total hour total hours watched is up 140% relative Q1 Q1 Q1 Q1 to the Ql to the Q1 2019 period. Q1 Q1 2022 2019 2020 2021 2020 2021 2022 Included Platforms: Twitch, YouTube, Facebook, AfreecaTV, Trovo, NaverTV, Mildom, NonoLive, Openrec, DLive, VK, SteamTV, Booyah, GarenaLive & KakaoTV
VIDEO GAME STREAMING PLATFORM MARKET SHARE TOTAL HOURS WATCHED ACROSS ALL PLATFORMS | Q1 2021- Q1 2022 ■ Twitch continues to hold the lion's share of the streaming market, Q1 2022 generating nearly 3/4 of the total hours watched. 13%13% 5 9% 9% 3% 3% ■ AfreecaTV, a South Korean live streaming platform, has increased 2% ~~2%~~ its share significantly relative to last 1% ~~1%~~ year. In Q1 2022, hours watched 15%15% 11% 11% ~~3%~~ ■ Twitch grew 5% totalling 286M hours. 3% 1% ■ YouTube ■ The platforms with the most 1% ■ Facebook significant growth from last year are Q1 Trovo, the Tencent live streaming Q1 2021 ■ AfreecaTV platform, and Naver TV, a South 2021 ■ Trovo Korean live streaming platform. Trovo grew 188% to 136M hours ■ Other watched, and Naver TV grew 141% to 69% Ot 47M hours watched. 69% 72% Included Platforms: Twitch, YouTube, Facebook, AfreecaTV, Booyah, Naver,
■ Esports has continued to rise in ESPORTS MARKET SEGMENT GROWTH TRENDS popularity each year as gaming TOTAL HOURS WATCHED ACROSS ALL PLATFORMS | Q1 2021- Q1 2022 continues to break into pop culture. Compared to broader market trends, TOTAL ESPORTS VATCHED Q1 2022 ESPORTS PLATFORM SHARE global esports audiences have been HOURS WATCHED Q1 2022 ESPORTS PLATFORM SHARE less impacted by the end of the +61% -0.3 80% global lockdowns: Total esports hours % watched decreased by just 0.3%. 475<sub>M</sub> 473<sub>M</sub> ■ From a historical perspective, esports viewership has increased substantially from pre-pandemic +2% levels: From Q1 2019 to Q1 2022, total esports hours watched has grown 295<sub>M</sub> upwards of 63%. 290<sub>M</sub> up 15% ■ Twitch is the definitive place to watch 15% esports content. It accounts for 80% of the total Q1 2022 hours watched. 3% It’s worth highlighting that eastern 2% 3% platforms Afreeca ( 3% ) and Naver 2% ( 2% ) have captured significant Q1 Q1 Q1 Q1 ■ Twitch ■ NaverTV market share relative to other leading 2019 2020 2021 2022 ■ Other streaming platforms. Q1 Q1 Q1 Q1 O1 ■ YouTube 2019 2020 2021 2022 Included Platforms: Twitch, YouTube, Facebook, ■ AfreecaTV AfreecaTV, Booyah, Naver, Trovo, Mildom, Steam, VK, Garena, OpenRec, Mixer and NonoLive
LEADERBOARDS Rankings and Insights on the Top Game Categories & Gaming Creators across Streaming, VOD & Social
This analysis explores the landscape of shooter games on live streaming platforms from 2019 through 2025, tracking viewership trends, subgenre shifts, and the impact of esports. While shooters remain a cornerstone of the industry—consistently accounting for at least 20% of all gaming viewership—the genre has seen a 6% decline in market share since 2022. By 2024, shooters represented approximately one-in-five gaming hours watched, totaling 6.1 billion hours. The data reveals a significant transition in subgenre dominance. Tactical shooters overtook battle royale games in 2023 to become the most-watched subgenre. This shift is largely driven by the sustained popularity of Valorant and Counter-Strike, which together claim 90% of tactical shooter viewership. Conversely, the battle royale subgenre has seen its viewership halve since its 2020 peak, despite the continued popularity of Fortnite. Other segments, such as extraction and arena shooters, have maintained stable but smaller market shares, with Escape From Tarkov accounting for nearly two-thirds of all extraction shooter hours. Esports serves as a primary engine for the genre's visibility. By late 2025, nearly half of all Counter-Strike viewership was generated by esports events. Valorant maintains a balanced global presence, holding significant viewership shares across North America, Europe, Asia, and the Southern Hemisphere. In contrast, Counter-Strike remains heavily reliant on the European market, while PUBG Mobile dominates the mobile-centric Asian market. The analysis also highlights the influence of individual creators and variety streamers. In 2024, Gaules emerged as the leading shooter streamer with 79.2 million hours watched. While Twitch remains the dominant platform for top creators, accounting for 73% of the top ten's viewership, the data shows high viewer overlap between franchises. For example, over 40% of Valorant viewers also engage with other tactical shooters, suggesting strong community fluidity across the genre. Methodology for these findings includes data aggregation from all major streaming platforms, excluding TikTok Live, with specific sentiment analysis conducted on Twitch chat data.
The live streaming industry in 2024 underwent a fundamental transformation characterized by decentralization and the diversification of content beyond traditional gaming. As platforms like Kick experienced explosive growth and new services emerged to fill regional voids left by Twitch’s departure from Korea, the ecosystem shifted toward a multi-platform approach. Creators increasingly utilized simulcasting to expand their reach, while high-production marathons and global IRL content became the primary drivers of audience engagement. This evolution reflects a broader move away from platform exclusivity toward a creator-led model where individual influence dictates viewership patterns. Esports and competitive gaming remained central to the industry’s success, though the nature of consumption changed significantly. Co-streaming emerged as a dominant force, accounting for nearly 45 percent of all esports viewership, while mobile esports solidified its status as a global powerhouse, particularly during the Esports World Cup. Simultaneously, the industry benefited from a strong synergy between transmedia adaptations and gaming, as film and television projects like Fallout revitalized interest in specific titles. The rise of VTubers and the enduring popularity of RPGs and nostalgia-driven remakes further sustained high levels of viewer retention throughout the year. Beyond gaming, the landscape expanded to include political commentary, music-focused programming, and massive independent events that rivaled traditional broadcast media. Large-scale spectacles, such as La Velada del Año 4, demonstrated the potential for creators to command millions of concurrent viewers outside of established gaming frameworks. Brands successfully capitalized on these shifts by integrating directly into the viewer experience through strategic initiatives like Twitch Drops. Ultimately, the industry in 2024 proved that long-term growth is now tethered to the ability to blend interactive community engagement with diverse, multi-genre content that transcends the traditional boundaries of the gaming sector.
The esports live-streaming market demonstrated significant resilience in the first quarter of 2023, with viewership growing 15% year-over-year to reach 651 million hours watched. This growth occurred despite a general decline in broader live-streaming viewership during the same period. The data, aggregated from major platforms including Twitch, YouTube, Facebook Gaming, and AfreecaTV, indicates that the top 30 tournaments alone account for 68% of total esports viewership, highlighting a heavy concentration of audience interest in premier events. Twitch maintains its market leadership with a 62% share of esports hours watched, followed by YouTube at 30%. While Twitch dominates smaller events with an 81% market share, YouTube has successfully increased its presence in the large-scale event segment, capturing 34% of viewership for tournaments with an average minute audience exceeding 80,000. Multiplayer Online Battle Arena (MOBA) and First-Person Shooter (FPS) remain the most popular genres, though Action-Adventure saw the highest growth due to specialized events like Minecraft Extremo. A critical trend identified is the rise of co-streaming, where independent creators broadcast official tournament footage to their own audiences. In the case of the Call of Duty League, co-streaming helped triple the league's hours watched compared to the previous year, with nearly 60% of the peak audience watching via creator channels rather than official streams. Top creators like Tarik and Ibai have become central to this ecosystem, often generating higher chat engagement rates than official broadcasts. Mobile esports also showed strength, particularly Mobile Legends: Bang Bang, which saw a 273% increase in esports viewership despite a general downturn in the mobile gaming sector.
The third quarter of 2022 reflects a period of stabilization for the live streaming industry as it transitions away from pandemic-era highs. While total hours watched and unique channels both decreased by 13% compared to the previous year, the market remains significantly larger than in 2019, with viewership levels nearly double those of the pre-pandemic era. Data indicates that while fewer creators are active, those remaining are broadcasting for longer durations, resulting in a 7.5% increase in total hours broadcast year-over-year. Twitch maintains a dominant market share, accounting for 72% of total gaming hours watched, followed by YouTube at 15% and Facebook Gaming at 12%. Notably, YouTube was the only major platform to see growth in hours watched, rising 4% as high-profile creators migrated to the service. Conversely, Facebook Gaming experienced a sharp 70% decline in viewership, likely influenced by the discontinuation of its standalone app. In contrast to the broader market slowdown, the esports segment grew by 40% year-over-year, with Twitch capturing 66% of this specific market. Content trends highlight the rising influence of VTubers and the strategic shift of esports organizations toward variety content. VTubers now represent 50% of the top ten female creators, with the top ten VTubers seeing an average viewership growth of 30% over the previous quarter. Additionally, eight of the top ten esports organizations now generate more than half of their total watch time through content creators rather than competitive matches. While established titles like Grand Theft Auto V and League of Legends continue to lead the charts, the quarter also saw a peak in gambling viewership on Twitch just prior to the implementation of new platform restrictions on unlicensed sites.