The decline followed pandemic-era saturation and creator fatigue.
Page 4 of the reportTwitch grew by 5% in Q1 2022 despite the broader industry decline. Trovo and AfreecaTV recorded 188% and 15% growth, respectively.
Twitch dominance. Twitch remains the dominant streaming platform with 75% of total market share, growing by 5% in Q1 2022.
These viewers watch at least 5 hours daily. They are 24 times more likely to engage with repeated advertising.
Core audience. Core viewers who watch at least 5 hours daily represent only 7.8% of the total audience but account for two-thirds of all hours watched.
Esports remained a high-performing sector. Twitch accounted for 80% of all esports hours in Q1 2022.
Esports growth. Esports viewership remains a high-performing sector, showing a 61% increase over pre-pandemic levels with 80% of all esports hours occurring on Twitch.
Page 6 of the reportIronmouse and Valkyrae achieved significant growth largely driven by VTuber content. xQcOW led all platforms with 62.8 million hours.
Mobile game streaming remains largely casual. Core audiences account for 78% of total hours watched in that category.
The report examines live video‑game streaming activity in Q1 2022, focusing on audience growth, platform market share, and creator performance across Twitch, YouTube Gaming, Facebook Gaming, and emerging competitors such as Trovo, AfreecaTV, and Naver TV. Total hours watched across all platforms rose 140 % from Q1 2019, yet the growth rate slowed to a 6 % decline versus Q1 2021, reflecting creator fatigue and pandemic‑induced saturation. Twitch maintained dominance with 75 % of total hours, adding 286 million hours (5 % growth), while Trovo and AfreecaTV experienced double‑digit gains of 188 % and 15 %, respectively. Esports viewership remained resilient, increasing by 61 % from pre‑pandemic levels and contributing 80 % of esports hours on Twitch.
Creator analytics reveal that xQcOW led all platforms with 62.8 million hours, while Spanish‑speaking channels dominated the top 30 % of viewership. Female creators such as Ironmouse and Valkyrae achieved significant growth, largely driven by VTuber content. Core viewers—those watching 5 hours daily—constitute only 7.8 % of the audience but generate two‑thirds of total hours and are 24 times more likely to engage with repeated advertising. Mobile game streaming remains largely casual, yet core audiences drive 78 % of mobile stream hours.
Methodologically, the study aggregates live and VOD metrics from third‑party APIs across 14 platforms, applying manual labeling and automated filtering to produce hourly, concurrent, and retention statistics. The findings underscore a maturing streaming ecosystem where platform diversification, creator niche specialization, and core audience targeting are pivotal for marketers and publishers.