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These systems maintain narrative and mechanical coherence through recursive feedback loops. This ensures the game remains viable even with emergent player behavior.
Like a self-steering boat, TRPGs adjust their course to stay on track.
Tabletop role-playing games function as self-regulating, autopoietic systems of communication that maintain coherence through recursive feedback loops. By integrating Stafford Beer’s Viable System Model with Niklas Luhmann’s Social Systems Theory, this framework establishes a meta-theoretical lens for analyzing how games balance narrative, mechanical, and social elements. The primary thesis posits that play is not a static ruleset but an adaptive, systemic-cybernetic process that reduces complexity through constant interaction between the play system, individual psychic systems, and the broader social environment.
The operational core of this model involves a recursive cycle of complexity reduction. Participants navigate narrative boundaries by selecting scenes, characters, and resources to drive action. When proposals encounter uncertainty, the system triggers mechanical resolution, generating outputs that are re-interpreted into the fiction to update the game state. This structural coupling ensures that the game remains viable even when faced with emergent player behavior, as the system continuously observes and adjusts its internal state to sustain engagement.
This framework provides a unified approach to understanding the multi-scale interactions inherent in tabletop gaming, bridging previously fragmented academic perspectives. Beyond its utility in game studies, the model offers practical applications for fields such as education, therapy, and organizational training. By conceptualizing the tabletop experience as a dynamic, communication-based system, the model provides designers and scholars with a structured methodology to analyze how these games sustain themselves as coherent, evolving entities over time.
International Journal of Role-Playing · 2024