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CESA – Computer Entertainment Supplier's Association
The CESA Game Industry Report 2026, released in September 2026, provides a comprehensive analysis of the current state and market trends of the Japanese game industry. The report serves as a primary resource for understanding the sector's competitive position in the global market, covering key metrics such as market scale and employment data. A central focus of this edition is the integration of generative artificial intelligence within the industry, based on two original surveys conducted by the Computer Entertainment Supplier's Association (CESA) among game developers and member companies.
Key findings indicate a high level of AI adoption, with 85.8% of surveyed game developers utilizing generative AI in their professional workflows. CESA member companies primarily view the technology as a tool for enhancing operational efficiency and productivity. Regarding governance, the industry emphasizes safety and oversight; the most common management practices include mandatory human review, modification, and supervision of AI-generated content, alongside the implementation of specific tool restrictions and policies against using raw, unedited AI output.
The report highlights a strategic industry-wide approach that balances the pursuit of productivity gains with rigorous internal controls. By combining these insights with broader market and employment data, the publication offers a detailed snapshot of how Japanese game companies are navigating technological shifts while maintaining international competitiveness. A preview version was distributed at the Tokyo Game Show 2026, with the full, comprehensive report scheduled for release in early December 2026.
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