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Marvelous
Marvelous Inc. operates as a comprehensive entertainment company based in Tokyo, Japan, focusing on the development of digital content, amusement arcade machines, and audio-visual media. The company’s primary business objective is to create original and licensed intellectual property across various platforms, including gaming, music, video, and live stage productions. This summary reflects the company’s financial performance for the fiscal year ended March 31, 2026, providing a detailed overview of its consolidated income, balance sheet, and segment-specific results.
Financial results for the fiscal year ending March 2026 indicate a period of significant growth, with net sales reaching 37,982 million yen, a notable increase from the 27,963 million yen reported in the previous fiscal year. Operating profit for the same period was 2,248 million yen, while profit attributable to owners of the parent rose to 1,994 million yen. The company maintains a stable financial position with total assets of 35,510 million yen and an equity ratio of 78.1 percent as of March 31, 2026.
The company’s revenue is generated through three primary segments: Digital Content, Amusement, and Audio & Visual. The Digital Content segment remains the largest contributor to total sales, accounting for 20,489 million yen in the fiscal year ended March 2026. The Amusement segment contributed 12,711 million yen, and the Audio & Visual segment added 4,781 million yen. While the Digital Content segment experienced fluctuations in profitability, the Amusement segment demonstrated consistent income generation throughout the period.
The data presented is derived from the company’s consolidated financial statements, covering the period from fiscal year 2022 through 2026. The information provides a granular view of quarterly performance, highlighting the company’s ability to scale operations and manage costs across its diverse entertainment portfolio. These findings underscore the company's ongoing commitment to leveraging influential intellectual properties to drive growth within the competitive Japanese entertainment market.
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