If you compare this, you clearly see like the pattern like it's the same thing all over again for car match and for magic sword.
So
where where is like all all the street interviews, all the UGC stuff? Where is it?
Yeah. Where's the AI?
Where is it with even like it doesn't need to be a I mean I've seen
only seven pages of videos if I take off banners. Really?
Yes. So this the thing it's all game play but it's mindblowing. It's mindblowing.
Jack up designs worlds chasing the sky. We're the two and a half gamers. The midnight crew talking UA ads and game design too. Mat feeling shak. We're rocking those vibes till the early daylight. Master eyes on the prize. Tracking data through the cyerspace skies. Felix stacks colors like a wizard in disguise. Japanese crafts lift us to the highest. Two and a half gamers talking smack. Slow hockey sick got your back. Ads are
beautiful. They light the way. Click it fast. Don't delay. Uh-huh. Uh-huh. Ah. Ah. Ah. Hello everybody. What is mind-blowing? You will hear in a second because we're reviewing a game which is growing like crazy and it's called car match from friends Grand Games and my name is Michael. I'm Felix Broberg and I'm
and we are
your hosts.
Felix too late.
Yeah.
No, it's kind of hard.
I was at a wedding yesterday, so I'm a bit slow, you know.
Weddings.
See, they exist.
They still exist. Not exist.
They do exist. Yeah. Yeah. Thank you very much for tuning in to stay two and
a half steps ahead of the gaming industry. That's why we play these games. And as you might have noticed and heard with the full craze episode, nobody knows if it's going to be launched before this, but
I guess this you didn't because this will be launched first.
Oh, maybe then tune in to the full craze episode afterwards. It's going to be a lot of fun. Yeah, but this is the second time we're talking about a Grand Games game and it looks like this studio is like probably one of the most promising studios from Turkey from the the latest generation and batch of games, right? It's uh
and it's the same problem that with Magic Sword. Exactly same problem.
Yeah, we'll get to it.
Okay, so previously
game,
please start with the game. previously
check how
[ __ ] this
man we'll need to talk about this period. So there's this game called Blog Jam 3D
which is exactly Carage but Carage and
this whole episode will be a perfect example of what happens if a different team executes the same idea into like completely different setup like this is the episode. It's I would be very very careful about this mystery. But okay, let's see. Let's see where we go.
Oh, we go there. We go exactly there.
Level 47.
What's your level?
102.
102. Why you going all in?
Saving the episode again. Dear listeners, [ __ ] hell. Seriously, 47. You didn't see like half of the game. Oh, really? There's even more because last time I played magic sword, there was nothing after level 60.
Let me just show more meta.
Canyon Road. Oh, you failed the challenge. Oh, no [ __ ]
More meta. Yeah.
Oh, yeah. Yeah, there's more meta.
See, level the meta. Unlock the meta.
But I'll show you how how fast these levels are. Basically, they're really cool.
Exactly. I was literally playing this only today and it's Sunday and I was playing it for I mean I did it maybe on like three sessions.
Mhm.
Which is actually quite annoying and I was really pissed because this is really easy.
Yeah, it's easy.
It's really easy.
It's the royal match style easy basically where you go first 50 levels and there's like no losing, no nothing. Like you go on super hard level and there's like what was super hard.
Exactly. Yeah. just like optical illusion. That that was the super hard part.
But listeners, don't forget Mate is only happy when he's pissed. So, it's okay.
But I think Matt is slowly changing into like a grandma, you know, like he plays these Mitch Mitch.
No, man. Like puzzles always divided into two.
You always play all these waifu [ __ ] games and all the all the different things and I always play casual games and puzzles. puzzlers. Have you not
noticed that before? I mean, we had this discussion before. I mean, this is this is a game for me. I I like to play this.
Although it was really I mean, why why do you think I played the Vulcra? I mean, it it's annoying, but still
I kind of enjoy although I
You played it because I thought it's not an Android.
No, I would play I would play it anyway. I would play it anyway because I mean this is how we do research and I I I knew I was [ __ ] beat you onto this. And also when I was trying I was kind of seeing like how these all different kind of mini events unfold and I was like okay wait a second there's plenty of room but there needs to be something more.
What is it needs to be more
is a typical royal match meta.
Oh it unlocks on level 60 80 and 100.
60 80 and 100. Okay. I thought like the clan clan thing was unfortunate because last time if if you remember again previously on Two and a half gamers we reviewed Magic Sword and Magic Sword initially when it was released it was very scarce with their meta and we
played a lot of it.
Yeah. They they slowly updated it
and also when we recorded Magic Sword we was all already like talking about Kash just briefly. That was pretty.
So then you know why they are scaling it now? Because they already kind of implemented things to magic sword and now they implemented here as well.
Yeah. Yeah. Yeah.
Which is time to scale. Thank you very much. See you next time.
Regarding the game itself actually. So I don't know if this happens because it seems that my block gem save got break. It's not not loging. Okay. Won't properly be able to do it.
Doesn't matter. It's the same game.
Oh yeah, it's basically the same game. There's iterations, don't get me wrong. like it's not like it's the same idea pretty much in a way. So you have again the bench which you can notice we literally have in every single puzzler that we covered in last half a year because the bench mechanic rules them all. So that's there. Uh then you have these small nice cars going down
which is very cute. Notice the eyes once the car is available to move like it opens it eyes.
Yeah. Then and stuff like that. So that's that's like very nice.
It's basically Volkswagen Beatles, Ferraris, and Mini Coopers.
Yeah.
And the BMW as well. BMW orange one is definitely a beamer.
Yeah, something like that.
The old one.
So you you again need to kind of put those here on the bottom and match three and they disappear and this goes on and on and you shouldn't get stuck. That's gist of it. You have these mechanics such as tunnels, cars that are like loaded in garage that you don't see which are and then you slowly put them in. You have keys. You have these garages that go sideways and my guess is like more and more mechanics and
keys. Do you have the keys as well?
Yeah, already.
Okay, you keys. There's also the garage from like the the bottom. So there two level two levels.
That's not in blockcham by the way. They
they just have the bottom one, not the sideways one. But as you see, like I'm already two levels in from the time we are speaking. So it goes very very fast and the difficulty in the beginning is
super fast.
Like for instance here, let's see. There's a super hard level now on level seven. And because as for the meta so far, I only unlocked the battle pass. I unlock uh a streak race which is one of those mini game events in royal match style meta. And then there's was the daily quest which I already completed today. So they they are gone. By the way, daily quest ends with like a bonus quest for seven levels played in a row win. So that that's nice. And interestingly, by the way, there was no unlocking, no tutorial on anything. I if you if you notice, but usually these games and if you go like Royal Match tutorial funnel, it's like each level
there's like a new booster like specific tutorial for it. Go you do this. This was like unlock all all the boosters were unlocked immediately. All of them and a whole UI menu on the bottom was unlocked immediately like everything was unlocked immediately. So I think we are seeing again this kind of great idea which by the way we also think saw to some degree with spike that guys from grand games are just reusing their metag game template and again switching the core. So the hobby
also the
recipe all over again. The daily tasks kind of goes into this mission garage where you have all the different tasks and then you can
This is from match factory all the different kind of
so there's they have a task for tasks. Yeah.
Yeah. Stage one, stage two, stage three and then each stage has
actually are are like be successful in those mini events.
Yeah. There's like win one super hard level then collect 250 flags in streak
race. So yeah.
Yeah. Yeah. Yeah. So, this is match factory. So,
reach step five.
It's an upgrade of the royal match template because royal match doesn't have this metag game event while match factory has that metag game event. So, that's there.
Then we have a sale which is a gateway pack
for 99 cents. Then we have endless um endless post. It's endless offer as well.
Then there's a canyon road which I failed the challenge unfortunately. Unfortunately. And then the shri. And guess what? I'm I'm on top
of course 7,000
because because all the leaderboards and whatnot are bought
of course
to make you feel better.
Interesting part with these events again in this new template compared to royal match to match factory is that these events never end. Once they stop they restart automatically.
Also there is this interesting thing which was almost like a tower. It's called sky lift. Yeah, the same exact
same like this is match factory one.
Yeah. So,
yeah, but
defin some things. This is pretty much what what you get when you have like the same idea as like blog jam and you just put much more production quality into it or or basically like more attention to product detail, polish and like all those other things where I guess they are aiming from the get-go for IP mainly driven game even though there are interstitials. For me it was level 26. for me was level 15 level 21 and I was like what the [ __ ] is there like there doesn't make any sense and then I was like oh wait a second no ads
okay are there just to absolut the bundles
I would say so because in terms of like how much money they can earn from intersticials I don't think it's it's a lot of money 30%. Wow, it's ter.
There's a lot of interstitials cuz it's short levels, right? So, you see a lot of them more than you think, right?
Yeah. Some levels are literally 15 seconds.
Yeah, that's true.
Yeah. But then the thing is like you don't watch a lot of rewarded ads because you don't really ever run out of lives because it's super easy. But you can watch rewarded ads for more lives like infinite amount of times, but they're also so long, right? So, you don't want to. But yeah, 30%.
There goes our bots. Canyon Road unlocked.
Oh, yeah. There you go.
Yeah. So, yeah, it's 32k a day on ads, right? But the most interesting thing is like it's it's like I I would love to know what logic they do for to decide when to start showing them, right? Because
Exactly.
Yeah. It's different for everyone. And you're both in Slovakia levels.
Yeah. But we have Android versus iOS.
Yeah. But but again, think of it this way. For instance, this event, you see this event 24-hour timer is basically all based on your player session. In in current days, these events are all complete sync to player session.
Everything to 10 hours 28 26 minutes. Everything is 10 hours
because it syncs to your player session. Like once you open the game and for
instance you run out of events, you play one level and the machine restarts and it's like continue churning events. That's how match factory works because match factories event template is an upgrade of royal match template a little bit. So that's there. But that's good good to hear because it means that yeah this is not the pretty much iteration of the old model. This is the new model which in my opinion works very well because if I would load in match factory match factory is doing what now half a million a day.
First of all why the [ __ ] I can't change or I customize my car.
Yeah. This is the part where I was like, come come on. Where did we see like these car themed match three games? And I was like, do people really care about like this whole car thing? It's just like it's, you know, just the team, but you know, in the end, you want just perfect puzzles.
But I mean, I can get the cars as like a UI play. Fine. I mean, I can get that.
But that's it. They're where it ends. The car ends there.
But why? You have cute cars. Your
audience is like female, old, 30, 40, whatever.
Let me double check.
Why don't you let just them like customize the cars?
But what would you want to is? No, no. See, this is your audience. It's unisex.
I mean, I want to I want to [ __ ] customize the car. You know, like how how your your dick was hard when you could customize the make assemble. I could put all the canyons left.
Make is like men only men. So
this is a unisex play out of the box. Do you see it?
So you say they like male and female can't customize the car.
It would skew it more towards male. Of course.
Why? I would say I would say otherwise. I would say otherwise like female would want to customize the car like way more because it's super cute. Like oh let's just No, it's red.
But you can't customize a cute car. You can customize a real car.
Doesn't doesn't play to the fantasy, man. We don't customize Disney car.
You don't customize McQueen. You customize a real Porsche or or BMW.
But you are you are thinking more like Chrome Valley Customs. And I'm thinking like change the the shape of the eyes, put eyelashes on the different color, destroy the character.
Where is the character?
It's a Pixar style character, man. Like literally taken from cars.
Okay. Can
I would say otherwise but fine
can I ask another question not related to the design of the car but basically this is a very simple game right it's not hard at all and there's a puzzler right and compared to wool craze which is super hard right like you either make these games super easy or super hard but they still seem to be converting super well
the problem with super hard part is that you just don't see those hard levels really that often but once you go into the treadmill for instance if you know how match factory works on their like 1,600 level. They go they have three
difficulties actually. They have super hard, extreme hard and
here. This is also hard and super hard as well.
Yeah. So that would be ultra hard or extreme one more later because what it does that from one point on match factory just goes like super hard, ultra hard, one normal, and super hard, extra hard, whatever. Because if you got to level 1,000, they just squeeze you and like you hard hard hard hard hard hard hard hard hard hard hard hard hard hard hard hard hard hard hard hard hard hard
you don't go back
yeah exactly yeah it's nothing like first 50 levels this was like nothing this was like I never ever kind of lost anywhere
exactly
so that's why like I'm 104 which is hard now and I'm playing it while we talk
which means it's not that hard because I can actually
Exactly Like my guess is but by the time we finish this podcast if I played in the background I have the same stuff as mate because it's just you know blazingly easy to to go through.
Yeah. Yeah. Yeah.
But it's a again it's a difficulty setup.
If I remember correctly block jam wasn't that easy.
Bye was tough. Yeah it was hard.
That's different balancing. That's different balancing because this is balanced something like on a similar basis that royal match is balanced basically. Not royal kingdom by the way. That's again.
That's again. That's a different
18 will cut your head off.
Level 18. And I was I was I was screwed.
Yeah. Yeah. So, I think it was um you know, pretty good play. Like uh you saw the chart there. Uh the game's doing already 70k.
Multiplier, man. I I think it's is more than 100.
So, I would I would say this this makes what? Like 130
could be per day. be downloads are not that big as usual because this is heavy IP traffic which is uh
uh 70% US
active us
kind of pristine
five instance
it's so small and it's earning such good money
yeah because
like this is the thing it's like it's it's really I was really disappointed to be honest and I I have nothing against the team But I was really dis disappointed on
sorry.
Why is this not growing more again?
But this is the same thing we said last time as well for uh
for magic sword.
Yeah, for magic sword. Yeah,
exactly. It's the same thing. They're making [ __ ] ton of money on like seven people. I mean, seriously.
No, but like I mean it's true.
This is magic sword now. Yeah, look at the downloads.
Six a day
country filter.
Need to go to the game.
That means the studio.
See, we should I mean it's not bad. It's not bad.
US is [ __ ] expensive.
Exactly. That is way more than they're earning at the moment on a daily basis, but it is 20k.
Uh active users here. Active is going to
honest question.
That's great.
Yeah. Yeah.
Yeah. Honest question. But why don't they have a web store? Like it's all US traffic and if there's a few people playing, it must be makes so much sense to have a web shop for this.
Exactly. because uh as for as per our last episode with with chip and uh and from fastpring like they can earn like 25% similar to pica. If you're not earning or not having a web shop and you are like basically part of that 43 43% of people not having a web shop, you should definitely call Fastpring because
here comes the ad
because today's episode is also brought to you by Fastpring as a no drama D2C vendor which has delivered DTC at scale for over 20 years and they do power top mobile publishers around the world and you know just go to fastpring.gg and replace an existing D2C vendor or launch a new web store which is super easy. Just go to fastpring.gg and tell them two and a half gamer sent you. So definitely go there losing money.
Yeah, that was so quick if I if I if I actually concentrate on it.
Yeah. Wait, just just go back to grand games as a total. I just want to see how much the studio is making with both games now a day.
So basically, it's 30% on magic sort and ads the same last 30 days
like 200k a day. If you go monthly,
it's 5 million last 30 days
and add 30%. So 7 mil roughly,
which is not bad. Yeah, it's not bad.
Yeah, it's really good.
It's growing. A lot of people are not growing.
It's growing. It's growing. It's growing. Yeah.
And for instance, like Yeah. This is blog jam from voodoo, which is not
It's not growing, but you know, like it was growing before.
Oh, it was growing. I think like this was claimed by the podcasters or something.
Yeah.
Yeah.
Maybe.
Yeah.
Maybe.
Yeah. For sure.
A little Stegosaurus, right?
So, why are they growing so slowly, Batia? What's your theory? Well, for on grand games, if you go to actual UA channel mix and the UA in general and even if you compare the the magic sword to car the car match, but the car match especially, I'm not sure about magic sword, but if you go to creative gallery, like five different concepts.
Seriously,
five concepts for holy way.
Yeah, which is basically it. Look, it's all the same. It's 20 pages or 30 pages.
20 pages.
Compare that to wool sword.
Yeah.
AI craze. Yeah. Wool crazy. Yeah.
No AI. Please tell me that's AI.
Go to Facebook.
Facebook.
Yeah. Just go to Facebook. Clear all and then Facebook. And Yeah. Scroll. Scroll. Scroll. Scroll. This is This is Parket from Popcore.
Yeah. This I mean just go scroll down. This is kind of nice. That's it. Thank you very much. Then the the this is you know what
the zoom
block gem 3D exactly exactly the same thing. Then just click on the Yeah, that's that one. This is med kind of
this whole thing is magic sword. It's the same thing. And if you go and then it's six pages. It's six [ __ ] pages. There you go. So just explain this to me. You are making 2 million in last 30 days. You have seven creatives. And this was also the problem with Magic Sword. When they started scaling, they had the same thing. And
the problem is UA team and we're getting someone fired.
No, no, we're not getting anyone fired. It's just I think there's so much more potential.
So we're getting someone hired
maybe. Yeah. So more people that should should get hired. Evil Mer. Evil Might maybe. No, I'm I'm not I mean I'm not pushing for anything. You just Yeah, I'm just I was trying to understand like why. I mean, of course, they picked for both games. Tough kind of situation. Like you have sorting bottles. That's it. I mean, you can sort bottles here.
But didn't didn't magic store already had at least the, you know, save the
girl.
Yeah. One creat. It's like maybe now we can we can try to check like what they're doing now since there's like kind of scaling uh that
and just go instead of the why are you going here? You can actually do it in in one in one dashboard
whatever it's like a
habit.
Yeah. I mean just 88 pages of this but go on the top of the page and then just click new creatives. This is all what we saw before. I don't care about that. and just go to Jul instead of July to August for example to see like what's what's happening. Yeah, there you go. Oh wow. Starting
same same but different.
Oh wow. Yeah, it's the same [ __ ] thing all over again.
Mhm.
See?
Wow. It hasn't changed in a year.
See, it's it's the same thing. The only thing why they're scaling I think is because of Applian. Honestly, I don't see any other. That's pretty much it.
Mhm.
So I mean product amazing.
Yeah. Product definitely amazing.
Yeah. Yeah. I have no objections like that.
The important part about this product like the car mage game is that it's super efficient.
Oh yeah. Yeah.
Because again same template probably a lot of same assets just different core. That's it.
Exactly. Yeah. Yeah. Yeah. That's why they're scaling it now because they kind of did everything they had to um implementing the magic store. Now like copy and copy paste focus. This is called focus. You don't do [ __ ] like going from one genre to other genre with your second game.
Yeah. Oh. Oh, wait a second. We have good magic sword game. Let's just do forex like that.
Let's just do forex. See, but see like if you compare this, you clearly see like the pattern. Like I mean it's the same thing all over again for car match and for magic sword.
So
where where is like all all the street interviews all the UGC stuff. Where is it?
Yeah. Where's the AI?
Where is it? Like with even like it doesn't need to be AI. It can be AI can not just doesn't need to be. I mean I've seen
only seven pages of videos if I take off banners. Really?
Yes. So that's the thing.
It's all game play. It's go to Facebook maybe and then just last like August the new creatives only. It's it's I guarantee it's going to be the same thing. So if you really want to be Royal Kingdom or Royal Mage, go there. Check the creatives. Check the creatives. See
nine pages only.
And this is making 2 million.
It's the same concept all over again.
Yeah, exactly. So if if a game is on a scaling trajectory and making 2 million, there needs to be like 150 pages of creatives. Seriously, every every
[ __ ] week, new concepts. There you go. And I'm just going to go and and just check the the creatives on Facebook at library just to be sure that we are looking at the right thing and we are not
See, now I can be mate. You can be. Yeah, you can be me. You can be grumpy because I know this breaks my heart.
This is Polish.
B block gem.
Yeah.
So, what do we Yeah, let's let's make it a little bit harder on my team because this is easy. So assuming that they would have more creative concepts, what would you say could be the spend or like what what what that could enable and let's talk some hard numbers.
Spend.
Yeah, that's a good question.
Let's assume they're currently spending X on the you know repeat and do the same.
I think let's say now when we look at
this chart which is an interesting chart of course I was looking at revenue analysis. Sure. So this is car match. So it's two 1 pull out that organic non-organic chart.
What? No, no, no, no, no, no. I can check this out, but I don't I I don't expect actually too much downloads by source. I'm not sure if it's going to be there even. Okay. No, it's not there.
Too small.
Too early. Too early. But okay. So countries US a sec daily. This is what we want. 50k per day. I would say since they are growing maybe the spend is anywhere between 50k.
Let's let's just assume it's it's assume it's kind of
solid.
What was the revenue fix on this?
30% ad revenue. Uh 30% is ad revenue. So 34k a day. So total right now for the last month about 130k a day I guess is the total
130. Is this garbage? Yeah.
Oh wait a second. 130 100. No
130. Why? Because I said I said scaling up. Yeah. Yeah. I agree. Scaling up.
So let's see where do we have downloads.
Must be super small.
Let's see. Download. Wow.
6,000 for Friday in US.
I mean, seriously,
would that mean scaling down?
I mean, it's not scaling down. It's just like it's all over the place, right? So, it's this is not so the the revenue and how much they kind of squeezing. It's like it's basically a function of the game of the great game,
not the UA because this should be the other way around, right? I mean, here is kind of some level of scale now. Like, they tried to push it in like end of July, but now it's scaling down. Why? Because they have five [ __ ] ads and it's really expensive. It's going to be like what? Like 50, 70, 80. Like, I don't I don't know even with the car theme. But it like all of these like 20,000. Look at this. I mean, they're start they started doing Facebook like they're July, right? All of these just July. Those are the five ads. New creative lounge in August. An icon, a game icon.
And we're in day 17 of August. We're in day 17 of August.
And started running August 4th. So no new ads. So what it could unlock like 10x the the installs immediately. just more ads because all of this is
becoming ve very expensive. I mean that's it. Hard numbers. Yeah, let's say decrease the CPI by like 50 60 70% by just pure volume. serious like I had a game we had in soft launch and it was let's call it um a play on on coin master and I was like okay well this is pretty this is pretty natural like this is the
this is how the CPI works and then surprise surprise street interview guess the [ __ ] CPI
15 Five.
Five. Okay.
See you next. See you next time. So, it is about the creatives.
How long it lasted?
It's still running.
It's still running. It's still five.
Yeah. Yeah. It's eight now.
Okay.
10.
Still better than 40.
It's still better than 40. So it's like
like this is what we are talking about and like looking at all of these like all these [ __ ] five gameplay ads which is I mean the game play ads are looking great but it's not going it's not going to cut it never
never like look look around like look at like why are we talking about all these like royal major royal kingdom new creatives like on the every every month on the creative trends because they need to run the new creative concepts and need to test different creat creative
key blow CPI
to keep kind of refreshing the campaigns and trying to find like the
key CPI if CPI goes up.
Yeah, exactly.
I think that's the part that nobody understands to this point it seems
because we never say so.
Exactly. If you stop doing it like you you die immediately. You die immediately.
But it's an easy fix, right? They just need to upscale their creative production.
Sure, [ __ ] It's not an easy fix.
It's not an easy fix, man. You need to have you just can't throw stuff on wall like spaghetti. you need to have some idea behind those creatives and
especially the idea of like following the trends and then
I say like don't you remember what we discussed in China and but you were not there there's let's say there's one Chinese publisher it's like guys like it's it's very similar kind of situation as this lounge they die eventually why because they're no like very small creative team like what would you do 10x the creative production that's it that's it
or outsource it
I Of course, outsource. Yeah, exactly. I don't care. Like you hired like 10 million people. It's they're not going to be the most efficient efficient thing.
But that I mean that that's pretty much it. You just need 10 different 10 different concepts on the on the monthly basis and then yeah five iterations out of all of these.
Okay.
Rent over. So you know like you know how much money this could could make how much money how much more it's like insane
if this is
even if they don't scale now it means they don't scale ever
it doesn't mean like it's they don't scale but this is on a growth it's on a growth trajectory so now they can kind of
let's say 11
they lose the momentum in a way exactly and they can test more because you know everything is going well
if everything exactly it's everything is going go to [ __ ] then everybody's going to be like, "Hey, what's happening?" And that's already too late. Now is the best time because everybody's like, "Oh my god, everything is great. It's fine. Everybody's happy." But then as soon as it starts to go down, nobody's going to be happy and there's going to be a lot of pressure, which is already like then like what, like six months late at least.
What do you expect the ROS on this ro? I mean, what do you like? What kind of ROS
you saw the revenue you said like they're spending 50 200k
which means like they're earning money.
Yeah. Yeah. But like again what like 6
months?
Oh no no no way way earlier than that I would say
way earlier. So what 3 months
maybe? three months 100% or less
maybe even less but I I'm just being like too optimistic maybe
because that's why it's going up right all the revenues
and it's insane an insane ratio like such such low amount of installs and then such a such a big amount of or like high amount of revenues
that is the that's the whole point of this like the game's like superb quality but again if won't be run by proper UA machine. Yeah,
that's the proper Europe machine they they have right there with uh the match factory and with uh the royal match in royal kingdom, right? So that's it. It's like or maybe if they have a like a secret weapon. have you their secret of PVX Landra because this episode is brought to you
by PVX partners and we are talking about benchmarks, ROAS, payback periods and whatever else and UA and they do UA funding but they have PVX lambda which is definitely a UA gamecher because you can plug it into your MMP and within an hour you can get clear and clean RO benchmarks, retention insights and forecasts whether of uh you are ready to get funding. No fluff, just real answers guys. So it's 100% free. Just go to pxpartners pvxpartners.com/lambda and you can get your growth strategy on point more stuff. pvxpartners.com/lambda which you should definitely go to. And I'm I'm worried that we if as as soon as we we meet anyone from GR Games and I'm I'm just going to get punched in the face.
I don't think so. Like I think these these are the guys that would rather like take the take the critique and do something about it.
Yeah.
They're not they're not, you know, dumb. Like they didn't get here by being dumb.
No. No. Of course. Of course. Of course. That's clever. But it's just I think it's just a matter of like uh you you can be good in everything regarding expertise.
Yeah, that's true. That's true. Yeah.
Yeah. Like all in know like products like nine nine out of 10 for me for sure.
I honestly I played the whole like the whole Sunday like this game. I was like I was like okay one more level. One more level and then I put it on one more level like [ __ ] like 100 f like not happening. Not happening. So good. Thank you very much for coming guys. Definitely enjoy this episode and uh
enjoy the discussion games.
Yeah. Yeah. And then see you next time. Join the Slack channel. Please comment or like share your comments under the episode because you were definitely on fire under the the soft launch episode.
It's already 30 comments there. So, thank you very much. You should definitely keep doing that. See you next time.
Bye-bye.
Bye-bye. Ciao. Heat. [Music] Hey, Heat. [Music]
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