Market (PC & Console)·Updated Mar 21, 2026 by Nintendo
Financial · February 1, 2025
Published by Nintendo
**Nintendo Co., Ltd. – FY 2025 Q1‑Q3 Financial Results (Explanatory Material)** *Prepared 4 Feb 2025 – covering the period 1 Apr 2024 – 31 Dec 2024 (FY 25 Q1‑Q3)* --- ## 1. Core Financial Highlights (FY 24 Q1‑Q3 vs. FY 25 Q1‑Q3) | Metric | FY 24 Q1‑Q3 | FY 25 Q1‑Q3 | YoY Δ | |--------|------------|------------|-------| | **Net sales** | ¥1,394.7 bn | ¥956.2 bn | **‑31.4 %** | | **Operating profit** | ¥464.4 bn | ¥247.5 bn | **‑46.7 %** | | **Operating profit margin** | 33.3 % | 25.9 % | **‑7.4 pts** | | **Ordinary profit** | ¥567.3 bn | ¥327.1 bn | **‑42.3 %** | | **Net profit** (profit attributable to owners) | ¥408.0 bn | ¥237.1 bn | **‑41.9 %** | | **Net profit margin** | 29.3 % | 24.8 % | **‑4.5 pts** | *The decline is driven primarily by weaker hardware and software sales, a shift toward a higher share of “Other” (merchandise) revenue, and a less favorable foreign‑exchange environment.* --- ## 2. Revenue Mix | Category (FY 24 Q1‑Q3) | FY 25 Q1‑Q3 | YoY Δ | |------------------------|------------|-------| | **Dedicated video‑game platform** (hardware + software + accessories) | ¥895.5 bn | **‑31.7 %** | | – Hardware | ¥895.5 bn × 46.1 % ≈ ¥413 bn | **‑30.6 %** (units) | | – Software (first‑party) | ¥895.5 bn × 73.4 % ≈ ¥658 bn | **‑9.1 pts** in share | | **Mobile / IP‑related income** | ¥49.7 bn | **‑33.9 %** | | **Other (merchandise, official stores, playing cards)** | ¥10.9 bn | **+27.6 %** | | **Proportion of sales outside Japan** | 76.5 % (FY 25) | up from 71.5 % (FY 24) | *Digital sales grew as a share of software revenue (48.1 % → 51.0 %). The average USD/JPY exchange rate rose from ¥143.22 to ¥152.45, adding ¥9.23 per dollar to the yen‑denominated results.* --- ## 3. Cost Structure | Item | FY 24 Q1‑Q3 | FY 25 Q1‑Q3 | YoY Δ | |------|------------|------------|-------| | **SG&A expenses** | ¥
Financial Results Explanatory Material 3rd Quarter of Fiscal Year Ending March 2025 Nintendo Co., Ltd. February 4, 2025
FY24/Q1-Q3 FY25/Q1-Q3 Comparison Net sales 1,394.7 bn yen 956.2 bn yen -31.4 % Operating profit 464.4 bn yen 247.5 bn yen -46.7 % Operating profit ratio 33.3 % 25.9 % -7.4 pt. Ordinary profit 567.3 bn yen 327.1 bn yen -42.3 % Net profit 408.0 bn yen 237.1 bn yen -41.9 % Net profit ratio 29.3 % 24.8 % -4.5 pt. • Net profit: Profit attributable to owners of parent • FY = Fiscal Year FY25/Q1-Q3 indicates the period between April 1, 2024 and December 31, 2024.
FY24/Q1-Q3 FY25/Q1-Q3 Comparison Net sales 1,394.7 bn yen 956.2 bn yen -31.4 % Dedicated video game platform*1 1,310.9 bn yen 895.5 bn yen -31.7 % Mobile, IP related income, etc.*2 75.2 bn yen 49.7 bn yen -33.9 % Others*3 8.5 bn yen 10.9 bn yen +27.6 % *1 Includes hardware, software (including downloadable versions of FY25/Q1-Q3 Regional Sales Ratio packaged software, download-only software, add-on content, and Nintendo Switch Online) and accessories. 7.6% *2 Includes income from visual content, smart-device content and royalties. *3 Includes merchandise sales at official stores such as Nintendo TOKYO 23.5% Japan as well as playing cards. 25.3% The Americas Effect of changes in foreign exchange rates Europe on net sales: +43.7 billion yen 43.6% Other Proportion of sales outside Japan: 76.5%
FY24/Q1-Q3 FY25/Q1-Q3 Comparison Gross profit 778.2 bn yen 565.5 bn yen -27.3 % Gross profit ratio 55.8 % 59.1 % +3.3 pt. Main Variable Factors FY24/Q1-Q3 FY25/Q1-Q3 Comparison Proportion of hardware 45.0 % 46.1 % +1.1 pt. sales*1 Proportion of first-party 82.5 % 73.4 % -9.1 pt. software sales*2 Proportion of digital 48.1 % 51.0 % +2.9 pt. sales*2 Average 1 USD 143.22 yen 152.45 yen +9.23 yen exchange rate 1 Euro 155.26 yen 164.70 yen +9.44 yen *1 Proportion of sales to total dedicated video game platform sales
FY24/Q1-Q3 FY25/Q1-Q3 Comparison SG&A expenses 313.8 bn yen 317.9 bn yen +1.3 % SG&A expenses-to-sales ratio 22.5 % 33.2 % +10.7 pt. Operating profit 464.4 bn yen 247.5 bn yen -46.7 % Operating profit ratio 33.3 % 25.9 % -7.4 pt. • SG&A expenses: Selling, general and administrative expenses Effect of changes in foreign exchange rates on operating profit: approx. +3.5 billion yen FY24/Q1-Q3 FY25/Q1-Q3 Comparison Research and development expenses 92.3 bn yen 104.7 bn yen +13.4 % Advertising expenses 83.7 bn yen 68.8 bn yen -17.8 %
FY24/Q1-Q3 FY25/Q1-Q3 Comparison Non-operating income 103.2 bn yen 79.9 bn yen -22.6 % included foreign exchange gains 34.2 bn yen 6.2 bn yen -81.8 % Non-operating expenses 0.3 bn yen 0.4 bn yen +22.3 % Ordinary profit 567.3 bn yen 327.1 bn yen -42.3 % Net profit 408.0 bn yen 237.1 bn yen -41.9 % Net profit ratio 29.3 % 24.8 % -4.5 pt. Exchange rate FY24 FY25/Q3 Comparison (3/31/2024) (12/31/2024) 1 USD 151.34 yen 156.80 yen +5.46 yen 1 Euro 163.31 yen 162.90 yen -0.41 yen
Bushiroad Inc. experienced significant financial growth during the first half of fiscal year 2026, covering the period from July 1, 2025, to December 31, 2025. Net sales reached 27,839 million yen, representing an 8.2% increase compared to the same period in the previous year. This growth in revenue was accompanied by a substantial surge in profitability across all primary metrics. Operating profit rose by 68.5% to 2,908 million yen, while ordinary profit climbed 81.8% to 3,488 million yen. Most notably, profit attributable to owners of the parent more than doubled, increasing by 107.4% to reach 2,577 million yen. The financial position of the company remains stable, with total assets increasing to 50,742 million yen and net assets rising to 28,150 million yen. The equity-to-asset ratio improved from 47.7% at the end of fiscal 2025 to 52.2% by the end of the second quarter of fiscal 2026. Per-share data reflects a two-for-one share split executed on October 1, 2025; adjusting for this split, profit per share for the first two quarters stood at 19.00 yen, compared to 9.01 yen in the prior year. Despite the strong performance in the first half of the year, the full-year forecast for fiscal 2026 suggests a more conservative outlook for the remaining periods. The year-end targets include net sales of 56,000 million yen and an operating profit of 4,500 million yen, which would represent slight year-over-year declines of 0.3% and 7.6%, respectively. This indicates an expectation of a significant deceleration in the second half of the fiscal year. The company plans an annual dividend of 2.50 yen per share, following the adjustments necessitated by the recent stock split.
Nippon Ichi Software reported a significant downturn in its consolidated financial results for the first half of the fiscal year ending March 2026, covering the period from April 1, 2024, to September 30, 2024. Net sales fell by 49.2% year-over-year to 1.24 billion yen. The company recorded an operating loss of 322 million yen and a net loss attributable to owners of the parent of 224 million yen, deepening the losses compared to the same period in the previous fiscal year. The entertainment segment, which constitutes the core of the business, saw sales drop by 50.6% to 1.18 billion yen, resulting in a segment loss of 95 million yen. This decline occurred despite the release of titles such as Fuuraiki 5 and Renju, alongside ongoing localization and global distribution efforts on platforms like PlayStation Network, Nintendo eShop, and Steam. The company also operates a smaller student dormitory business in Gifu Prefecture, which saw a 25.1% increase in sales but remained unprofitable with an 8 million yen operating loss. The financial position remains stable with a 67.2% equity ratio and total assets of 11.2 billion yen. Cash and cash equivalents decreased by 1.54 billion yen during the period, primarily due to significant outflows for time deposits and investments in tangible fixed assets. Despite the weak interim performance, the company maintained its full-year forecast for the fiscal year ending March 2026, projecting 4.77 billion yen in sales and a return to profitability with 31 million yen in net income. The dividend forecast remains unchanged at 5 yen per share.
The third quarter of fiscal year 2025 reflects a strategic pivot toward diversified growth and operational efficiency, characterized by consolidated net sales of ¥14.6 billion and an operating profit of ¥1.6 billion. While consolidated net income faced a minor loss due to foreign exchange and impairment factors, the core operating segments outperformed expectations. A central development in this period is the establishment of a dedicated IP Business segment to consolidate anime, licensing, and manga operations, signaling a shift toward a recurring growth model. This structural change aims for a 41% profit compound annual growth rate through fiscal year 2027, balancing stable core earnings with high-upside investments. The Game Business remains the primary revenue driver despite a year-over-year decline in sales. Profitability in this segment was bolstered by the successful launch of Puella Magi Madoka Magica Magia Exedra, which is expected to contribute significantly to future earnings as profit margins improve through diversified payment methods. Simultaneously, the Metaverse Business achieved record-high quarterly results, driven by the rapid expansion of the VTuber segment and high-margin merchandising. This segment is positioned for aggressive growth, with forecasts suggesting full-year profitability for the VTuber business by 2027. Complementing these consumer-facing segments, the DX and Investment businesses provide foundational stability. The DX segment continues its transition toward a recurring-earnings model through consulting and SaaS development, while the Investment Business maintains a robust valuation of ¥36.1 billion across Japanese and US markets. Despite quarterly volatility in fund distributions, the investment portfolio continues to outperform benchmarks with a 17% internal rate of return. Overall, the organization is streamlining its workforce and reducing fixed expenses to maintain a full-year operating profit target of ¥5.1 billion, prioritizing long-term sustainability across its five core business pillars.
CyberAgent achieved a consolidated net sales increase of 3.4% year-on-year, reaching ¥421.2 billion during the first half of fiscal year 2025. This growth was accompanied by a substantial 74.2% surge in net income attributable to owners, which rose to ¥15.86 billion. These results reflect a period of strategic transition and stabilization across the company’s diverse portfolio, which primarily spans the Japanese market. Despite fluctuations in individual business units, the organization maintained its full-year guidance of ¥820 billion in net sales and ¥42 billion in operating income, signaling confidence in its long-term financial trajectory. The Internet Advertisement Business remains the primary engine of revenue, contributing ¥225.6 billion to the total. Simultaneously, the newly restructured Media & IP Business demonstrated a successful operational pivot, moving from a prior loss to a segment profit of ¥4.7 billion. This turnaround highlights improved profitability and steady growth within the company’s media assets. In contrast, the Game Business faced significant headwinds, reporting a 20.1% decline in sales and a 13.9% drop in operating income. This downturn is attributed to challenging year-on-year comparisons following a major console hit in 2024, though the segment still contributed a meaningful ¥18.7 billion to overall income. Financial stability remains robust, with formal disclosures confirming no significant changes in shareholders' equity or concerns regarding the company’s status as a going concern. By merging peripheral operations into the Media & IP segment and maintaining market leadership in digital advertising, the company has offset the cyclical volatility inherent in the gaming sector. The overall performance for the first half of FY2025 underscores a shift toward more diversified profit streams and enhanced operational efficiency across its core Japanese business segments.