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Capcom
The fiscal year 2020 strategy for Capcom focuses on achieving seven consecutive years of operating income growth by prioritizing the Digital Contents business and leveraging its strong library of intellectual property. The company aims to transition toward a model driven by high-margin digital sales, targeting a 75.4% digital sales ratio within its Consumer business. While the overall net sales forecast for the fiscal year ending March 31, 2020, is projected to decline to 85 billion yen from 100 billion yen in the previous year, the company anticipates an increase in operating income to 20 billion yen, reflecting a strategic shift toward more profitable digital revenue streams.
The growth strategy centers on the global expansion of major brands, such as the Monster Hunter and Resident Evil series, through new title releases and the sustained promotion of back-catalog titles. The company is also investing in eSports to broaden its player base and increase brand engagement. In the Amusement Equipments segment, the company seeks to recover from previous losses by releasing new machines that comply with current industry regulations. Meanwhile, the Arcade Operations segment continues to focus on store efficiency and the development of new revenue sources, such as net catcher services and branded merchandise.
These projections are based on internal assessments of the global gaming market, which is expected to continue expanding, driven by mobile and console segments. The company maintains a professional, risk-aware outlook, noting that performance remains subject to volatility due to shifting consumer demand, exchange rate fluctuations, and the inherent unpredictability of hit-driven entertainment markets. By focusing on recurring revenue from digital content and maintaining a disciplined approach to R&D and capital expenditure, the company aims to balance stable base earnings with long-term growth opportunities.
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