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Capcom
Capcom’s financial results for the third quarter of the fiscal year ending March 31, 2015, reflect a strategic shift toward improved profitability despite a decline in overall net sales. For the nine-month period ending December 31, 2014, net sales reached 47.8 billion yen, a significant decrease from the 75.2 billion yen reported in the same period of the previous year. This decline was primarily attributed to the absence of a major hit comparable to the prior year’s Monster Hunter 4, as well as reduced sales in the amusement equipment segment.
Despite lower top-line revenue, the company achieved an increase in operating income to 9.7 billion yen, up from 8.5 billion yen in the prior year. This growth was driven by successful structural reforms, including a reduction in the cost of sales by 6 billion yen and lower selling, general, and administrative expenses. Key contributors to this improved profit structure included a higher ratio of digital download sales, more efficient internal game development, and optimized outsourcing processes. The digital contents segment, in particular, saw its operating margin rise to 26.1% during the nine-month period.
The company’s operations span consumer video games, mobile content, arcade operations, and amusement equipment. While the consumer segment faced a year-over-year decline in unit sales—totaling 8.7 million units compared to 14.4 million in the previous year—the company maintained consistent performance through catalog title downloads and the release of Monster Hunter 4 Ultimate. Conversely, the arcade operations segment experienced a 10% decline in existing store sales, impacted by unfavorable weather and a consumption tax hike in Japan.
Looking ahead, the company maintains its full-year forecast, aiming for 65 billion yen in net sales and 10.5 billion yen in operating income. Management continues to focus on maximizing the lifecycle of major titles and expanding digital distribution to offset the volatility inherent in the entertainment industry.
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