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Loading... The Journal of the Canadian Game Studies Association
Players engage in creative expression within games like Guitar Hero and Rez. This expression challenges the commodification inherent in contemporary economic systems.
This analysis explores the intersection of digital gaming and musical performance, specifically examining how titles like Guitar Hero and Rez function as aesthetic machines that challenge the structures of global capital. Drawing on the theoretical framework of Empire and immaterial labor, the study argues that these games serve as sites where players can engage in "machinic virtuosity"—a form of creative expression that resists the commodification and measurement inherent in contemporary economic systems. By analyzing the ludic and aesthetic dimensions of these games, the research highlights how digital play can transform from a one-dimensional consumer activity into a space for improvisational, collective, and subversive subjectivity.
The study contrasts the two titles to illustrate different modes of engagement with musical labor. Guitar Hero is characterized as a satirical simulation of the culture industry, where players must conform to rigid, measurable structures of performance to succeed. Despite this inherent discipline, the game fosters a sense of community and encourages players to push beyond its constraints through unauthorized modifications and hardware hacks. In contrast, Rez is presented as a more fluid, rhythmic experience that prioritizes intuitive collaboration over the quantification of skill. By allowing players to generate soundscapes that exist outside of a strict point-based economy, Rez functions as a more direct manifestation of machinic virtuosity, enabling a form of creative expression that is less tethered to the logic of exchange.
The scope of this inquiry is focused on the PlayStation 2 era, utilizing a qualitative, theoretical approach rooted in media studies and critical theory. Rather than relying on large-scale surveys or industry statistics, the methodology centers on a transversal analysis of game mechanics, cultural context, and the philosophical implications of immaterial labor. The findings suggest that while video games are often viewed as products of corporate control, they possess an inherent capacity to act as tools for subjective experimentation. Ultimately, the research concludes that musical games provide a necessary, albeit complex, terrain for understanding how human creativity can both be captured by and potentially overflow the boundaries of modern economic power.
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Loading... The Journal of the Canadian Game Studies Association · 2017
University of Malta · 2019