In Eastern markets, video-on-demand services account for 20% of total in-app purchase revenue.
Compared to Western markets, Asian markets generally feature a higher density of apps with high average lifetime value (LTV).
Video apps, including platforms like YouTube, Twitch, and BIGO LIVE, have experienced the most significant growth in Western markets.
Established platforms such as Facebook and Twitter are experiencing slowing user acquisition. This contributes to downward pressure on social network market shares.
Between 2015 and 2020, music apps experienced cumulative revenue growth.
The messenger category in Eastern markets has seen a sharp decline in its market share.
Revenue data for shopping, business, and banking categories is limited. These sectors frequently bypass mobile app store payment systems.
It's like trying to count sales from a store that mostly uses its own separate checkout system, making it hard to get…
This research provides a comprehensive analysis of the non-gaming mobile application market, focusing on shifting market shares, revenue performance, and lifetime value (LTV) across various categories. By utilizing a proprietary classification system covering over 250,000 top-performing titles, the analysis evaluates the 1,000 most downloaded and highest-grossing non-gaming apps as of March 2020. The scope encompasses both Tier-1 Western and Eastern markets, tracking trends from January 2015 through April 2020.
Key findings indicate that the video category has experienced the most significant growth in the Western market, driven by platforms such as YouTube, Twitch, and BIGO LIVE. Conversely, the music app category shows a declining market share despite cumulative revenue growth, while social network market shares have faced downward pressure due to slowing user acquisition for established platforms like Facebook and Twitter. In the Eastern market, video-on-demand services command a substantial 20% share of total in-app purchase revenue, while the messenger category has seen a sharp decline in market share.
The methodology employs LTV estimations based on net in-app purchase revenue, combining revenue and download metrics to assess app performance. Notably, the analysis identifies that Asian markets generally feature a higher density of apps with high average LTV compared to Western counterparts. The study also acknowledges limitations in tracking revenue for categories like shopping, business, and banking, as these sectors frequently bypass mobile app store payment systems. Ultimately, the research highlights how evolving user behaviors and monetization models, such as streaming-based gifting and subscription services, continue to reshape the non-gaming app landscape.