there was this game called Hall IO which was super successful created pretty much from a trailer from a steam game before the steam game was actually released and it was a PVP game by Voodoo also Jakob remember there's attack hle as well coming from H which is the predecessor of this exactly that's a very good point which is the middle point of this Evolution which probably gave h a lot of expertise how to adapt this into the like Puzzler meta game that's being used by Royal match and all these other big puzzlers this is a no [ __ ] gaming show where we talk about games and their revenue in great detail powered by our ad monetization game design and user acquisition Triple Threat expertise welcome to the two and a half Gamers the unfiltered truth served with a side of giggles
let's not forget this is a 400 a.m. conference discussion Vibe so let's not take it too seriously tune in now and stay two and a half steps ahead of the gaming industry let just go H everybody my name is mat anich I'm Felix Brer and I'm and you said you would say your name was Matthew Lance I know I know but I have a few so yeah yes difficulties with my mebook so [ __ ] that maybe next time maybe next time I was I was thinking about it yeah for those listening mat is uh using blocks of ice cool this computer down cuz we have so many hot takes on today's game that we're going to discuss which is all in whole by homo games and it's not even released yet and it's already making
probably more IP Revenue than this studio has ever made ever before so we're going to basically cover it before it has worldwide release which means it's releas in the US let's be honest yeah okay yeah Fair okay uh so do we show the game first and then the charts yes please yes as usual cuz you're uh yeah so let's do this okay um so as you can see immediately where did we see this UI setup every puzzle game that's been released in the last 12 months from Twisted tangle to since Royal match yeah yeah so it has this typical kind of puzzle metag game progression that we have seen lots lots of lots of times it's actually more towards like the big casual puzzles than the hybrid casual puzzlers like this this is I
would say one step further than let's say block Jam or something like that we have the typical star chest which means you get awarded Stars at the end of each level which accumulates into a reward there then you have level chest which is literally the ones that give gives you rewards based on how many levels you do then you have stuff like daily rewards uh no ads offer beginner spec this is just like normal monetization and then you have of course all of these other nice things which are driving the meta game which are these mini events like the Star Tournament like the cooking party which is again collect random event currency and get rewarded for it which I can do right now thank you uh yeah and now I need to again continue collecting more I'll show you where and then there are these player driven events which we seen all over the place from again block gem 3D Twisted tangle screw gam everywhere
than match Factory so what you do you start this and then it puts you and I guess either Bots or other players on top of a line where every after every level you get to see like the progress of it and it kind of what it does pretty much all of these events they passively reinforce the core game playay and pushes you towards playing core game playay so that's there yeah so without talking let's actually get to the core game play um so immediately also what you can see they have the wi streak B bonus which is again very typical with casual puzzlers it's called Molly back here and what it does it gives you literally initial boosters for free if you keep the win streak so if we go into the game yeah you see we already can get some stuff there was there the boosters so you need to actually go and collect them and then you are pretty much playing whole IO single player that's that's basically the game because if if the listeners remember there was this game called Hall iio which was super
successful created pretty much from a trailer from a steam game before the steam game was actually released and it was a PVP game by Voodoo also Jakob remember there's attak Hall as well coming from H which is the predecessor of this exactly that's a very good point which is the middle point of this Evolution which propably gave home a lot of expertise how to adapt this into the like Puzzler meta game that's being used by Royal match and all these other big puzzlers yourself M that's so loud I know I know I know yeah it's so what we're doing here is pretty much we're playing U yeah Ma ice being M ice yeah so what we're doing here we're pretty much playing the level by again single player H iio or like attack hole and then we need to collect specific stuff uh as objectives like for instance these cakes or bigger cakes cakes or different cakes or muffins or whatever
these are uh the important part here is that you still need to collect even other stuff in order to grow because some stuff is just too big so it's more of a like tradeoff uh on the top you can see that there's a timer so the fail state of this game is based on time very clearly even though that's not a number it's this kind of a bar that's going of get smaller and smaller and smaller uh the other thing that was I guess upgraded or like added into the thing that they actually B BS that you can't collect because once you collect them you die it's not only one bomp it's multiple bombs that's what I found out collect it get it get it not now because I destroy my Streak by the way do you do you have fun playing this game yes a lot really yes I I love Hao it was a great game by the way I don't think there is a delay anymore uh anyway could be here you can see the event currency the Chev had and the gold that spread it around the levels and and then uh there should be
oh I know why I didn't have rug balls that it wasn't really fun uh when I played it on my Android phone Android tablet that was a problem it was really lagging like I mean just it wasn't really good experience when there was like a lot of lot of um food in the in the game it was really lagging I mean never happened to me on most I like it's my daughter's tablet I don't care but still okay yeah it works great for me like uh I'm a little bit kind of a missing the power fantasy from Holio a little bit where you can eat other players and like feel great about it as you steamroll them maybe they're going to do events who knows also where's the puzzle games tagline or subtitle like they say like it's all in all puzzle what do you mean if you if you check the the name uh in the in the App Store it says all in Hall in puzle game
yeah so where all in all which means like H iio with puzzle puzzle games meta yeah here you can see exactly the same event that we see in Block gam 3D like pick the random player collect more pickes that you plan to win and it's really good that this core gameplay can adjust to these like even base systems because what they do they just like add more trash into the level that you need to collect and you just go with it like I did with these things or let's say here we can see okay players are again moving on this kind of artificial leaderboard very small and yeah we go let's play One More Level and I guess we can talk a little bit more about the meta itself it's actually pretty hard to create difficulty out of this because the only way that kind of this can create difficulty is just throw more trash into the level or like no just hide well not hide but like move the the the food you need to collect into the the corners of the map basically yeah yeah like they literally have one of the Boost this booster which is i c is like
navigation towards the objectives because there's so much stuff that you don't know where it is and yeah honestly this looks way better on your emulator than on my daughter's tablet I mean oh really yeah 100% it's super smooth so don't know uh yeah I said uh it's super satisfying as as as per usual kind of H iio gameplay like that's I think one of the main driving factors because this kind of fantasy that the whole always grows from level one to level 9 or 10 depending on the size of the level and you just get bigger and bigger and then like exponentially faster you are able to eat all of these things there is one important factor you I don't think you mentioned there's a time I that you mention it okay then I was just playing around with the ice sorry yeah um yeah time time time's the most important thing like nobody can kill you here except the bombs but like they're very easy to avoid so I don't think so it's
kind of that big of a problem and then we have our favorite interstitials oh there you go oh I was shocked to see that there's basically no ads for a very long time yeah like these started playing from Level 35 actually is this mob control yes this mob control oh [ __ ] H that was creative that was creative yeah looks very very interesting oh you're nice it's still going yeah of course why is not 4 seconds by the way it should be 6 seconds not four yeah but 6 seconds it's going for like 30 no x button anywhere because reward intertial I don't think so I don't think so there's no such thing there's no such thing if you listen it's when you code it yourself and make it rewarded interstitials need to be closable after 5 to 15 seconds this is very long it is must be
ad no for rewarded video basically oh it's a Unity oh what yeah it's Unity there you go okay that is rewarded ad it's very long yeah either uh either that's a new ad for or the Adon manager accidentally put a rewarded ad uh code into the interstitial which does happen sometimes I don't know but uh yeah it seems it's working great anyway uh the other thing you have there the basic shop of a typical casual match three or click two Match Game uh some kind of a world progression where you just complete the levels and it unlocks kind of a different stuff that you can eat through the black hole like cold beverage toys SCH school supplies I don't know what uh it's just like a number with a bar being filled up not really anything's changing here then we have social features which
are taken literally from for last or Royal match yeah nothing really to it you can request lives you can send people other other people in the clan uh pretty much support them with lives which gives you soft currency that's it there's leader ranking with players teams worlds even our country and stuff like that so I would say pretty robust features regarding the social element there that's like always positive and then uh yeah I think that's pretty much it like there's the treasure hunt thing which seems to be the if I understand correctly classic hybrid casual game um template from all the other games that we saw before yeah right yeah pretty much it yeah definitely what there are few more things few more things before I hand it over to you I mean there are actually levels that are attacked hard and extreme
as usual I didn't see any difference yeah that's that's the thing that I wanted to say that making difficulty in this game will be quite challenging because I think what will happen that it uh it will be kind of frustrating because the only thing you can do is pretty much just put more [ __ ] and pretty much balance it around you running out of time it's not you know it's not like a puzzle situation that you know looking at it and like thinking out or whatever or like we saw with Twisted tangle because Twisted tangle there's like big setup with some levels that you need to really think through and then you slowly eat way the level and like do the setup here what you pretty much need to discover within the let's say if this would be a very super hard level I would pretty much need to figure out some kind of Road and then keep up with it as the like the best road to increase the size collect all the objectives and then pretty much repeat all the time the question is if this is will be engaging enough for for future but my guess it's
probably will because the game is monetized like this is yeah that that's my question like why the [ __ ] is this like monetizing I mean I zero motivation to add like a play the game I'm sorry I I don't find this fun and then B like to actually pay for what they are very very simple uh sorry very very easy from the beginning it's the complete other opposite of hexas sword hexas sword have very very hard levels immediately from like level I 10 whatever 11 or 12 as as we saw it I'm on level 50 I never lost ever yeah yeah I'm I'm level 35 still and like you know these bombs that like don't eat them like you just don't eat them like they they won't come after you or whatever and I was checking like even in in like the future I don't think so there's even that many mechanics added into the level clor it's like a relaxing type of game play it's it's very like relaxing type of game play so I I guess they're
monetizing maybe a lot on these kind of you know accidental mistakes when they losing the streak which is the thing that people go over because if you lose the streak you lose a lot maybe that's why I'm still winning because I never lost the streak so it going to give you a lot of boost don't know yeah but uh overall this is a great uh iteration and it's actually something that we've been like I have been talking for the last half year if you check some of my state of hybrid casual presentation that I did that various events throughout last year and even this year it was always like check your hyper casual kind of Evergreen games and put them into hybrid hybrid progression it was literally there like I'm thinking would do will do this with Helix jump and all iio lo and behold H yeah except H so and you know it's about that thing connecting the core with the progression this is a great example who would have
thought that H iio would end up a PVP game in a puzzle based progression and it works you did works works to certain extent right yeah it works to some extent like you know still could be you know even PVP version of this could be still working pretty well if it would be flushed out into full hybrid not just you know the single player one but yeah anyway but here's what I don't understand go into censor Tower and then look at the session length a number of sessions per day yeah um so are we going to number part yeah yeah okay so s count session length 2.5 2.6 4 minute session length it's really short yeah and 11 minutes a day 10 around 10 so and then go to the revenue and just like it doesn't make sense to me yeah exactly you mean making so much money
for so few players it's made 3 million since it came out in only iips yeah this this by the way this was soft lunch on July 13th last year uh and and and I have checked by the way like this is how it looked before o this is a f mon old video on YouTube because I was again checking the mechanics this is level 300 or whatever is there see how big of a progress they did on the production level of this thing this looks like a modified version of of the what was the other game from hle attle yeah this looks literally like a modified version of ATT hle you see what what we have here like pretty much like a fully polished like Royal match like Puzzler something something so outstanding work on like the production values here quite quite a big Improvement honestly yeah yeah yeah also like you can see the game playay and the functionality everything is the same yes but also the the asset in on the food in
the game looks oh there's the radioactive Barrel maybe there's the new thing you can eat that bigger or I don't know what still same thing there's a bump yeah yeah yeah so yeah um I haven't found any kind of like big new mechanics but I think they'll definitely new meet someone or whatever let's see uh back to the revenue So Soft lunch last years's July 133 and now started scaling somewhere around beginning of August and scale all the way to something like 50 60k a day in I and downlo yeah download this is the mystery downloads a day and making [ __ ] T of money exactly so what's what's what the [ __ ] is happening if you go to revenue and we go Revenue per download it's what like 3.5 that can't be right uh which with arm something like
what like $2 yeah two and halfar amazing numbers by by G but the thing is we have here about the demography before we got there no we can't get demography is too small it's too early okay demography then look at retention which is not going to be there as well I guess country wise 72% of Revenue is coming from us 10 UK around six Germany four Canada 3.5 Australia France blah blah blah and then it pretty much cuts off at Netherlands and then like zero Revenue yeah yeah and it's not worldwide yeah it's not worldwide it's pretty much like the1 country soft loue yeah and yeah I mean it's not soft Lounge that much but it's just uh it might be Lounge it's just like staged like we see yeah we see with capy
Baro I mean just think about it it's very similar it's just you know like you you put all these like tier one countries Al you just kind of get like some UA up and running which is not really like a proper UA I mean you will see in in a second but it's just running I guess like us mainly a little bit of these tier one countries just to get revenues up and running and then just then blow up in like next month or when the global launch is and it's everything is pre-registration yeah everybody PR on in in the store that's that's the thing like it's pre-registration like rest of the world like what I think I think that's an interesting segue into admon right because the thing that struck me is well there's no ads right that like exactly likea said the ads come at level 35 and it's intials very very rarely right at the end of the level at the end of the level yeah but keep in mind levels are short s yeah exactly and but the session times
are low right so I'm just estimating with this active user base which is really really small what yeah it's like 5K a day yeah like 13k a day but yeah yeah like 10% yeah it's 20% 20% or 10 20 yeah what was what was the game triple match uh we were talking about their ads but there are no ads until 100 level 100 same thing it was I it's mainly iip the puzzlers are you know but what is look what's the puzz I'm tell you this game this game this game is not making more than 20% in ad Revenue but here's the question absolutely when they when they roll out like the tier three GEOS like Malaysia Philippines like what's going to happen then like so you mean like rewarded video placements all over the place I don't know but where where would you put them where would you put them seriously like what double the reward which one like there is like you know
the boosters and [ __ ] like the typical spin wheels let's try to die and like you'll see how that looks like try to die how can you finally end of the day yeah find the bomb where's the bomb there it is there too small to eat it boom you exploded play on 900 gold that's going to ruin me click click X click X see what happens if you don't you will lose yeah thank you much which you don't want to do see this is the monetization main point okay fair but like how this is the this is the this is the thing man block gem 3D or screw gem they are a little bit less or let's say a little bit less IP driven more in the hybrid category this is going full Royal match so it's not very much hybrid it's more going for casual kind of actually but it's hybrid it's hybrid on the UA side kind of and the core is core is
hybrid the mechanic the mechanic is from hyper casual exactly that's like one of the main trades of a hybrid that you borrow the hyper casual core make it very approachable and have uh advantage on marketing on the yeah on the US side exactly and then you just slap the monetization layers on top of it which make making it hybrid but with with with other hybrids it was 50/50 monetization yeah yeah they just squeeze the part pretty much yeah but like why why it's not like what don't you think it can be pretty viable if they add like ads on top of it and way more maybe it's exactly as Felix said that until they don't roll out these other tier GEOS they just you know have this pristine tier one traffic which they don't want to you know but would you would you not earn more money on tier one GEOS with ads than tier fre gios like maybe no like hex for 7030 right like it's just yeah man think of think about it if they
have very good conversions and like so great iip pretty much whatever they slap into the game could cannibalize the I on the traffic that's true segmented and did you know segmented by source of source of traffic traffic which all tier one no but source of traffic or UA campaign right ad I know what you mean but Adas and Blas won't work in here because it's so low Adas ad yeah it's just going to be [ __ ] it's all all all iip to us in this case and also looks like they're not mediating with Max are they I think so you'll tell me most of their other games have been on Max so yeah okay then but they're not running a lot of uplo campaigns so I'm I I mean doesn't matter actually well can you show us what they're running maybe no no anything else you want to say say to theend that's 20% ODS yeah but anything
else like you said improvements missed opportunities or other I mean the session length is well stuck the number of sessions right so you'd be able to do an app open ad or rewarded app open in justicial that that seems to me like probably the next thing they're going to add uh like maybe when you play more and more levels they start slowly rolling out uh rewarded ads but like what would the ads be like you could have maybe some bonuses you find on the map that you could like watch a rewarded ad for but it's not built for that right it's just such a degression from yeah it's just such a degression from their normal core how do they usually build G it's quite interesting to see actually from homo so yeah it's a hyper casual like known for hyper casual games and this is yeah like exactly remma said like this is a casual game yeah and also it looks like casual game I mean there's the mechanic of the whole which is great for UA and here
look okay so this is intertial yeah this is the 4 seconds one which will kick me into playable I actually think on the unity they put the wrong add unit like inside of the mediation because that happens if you put the wrong code in like it's going to load into rewarded instead of in justicial out right so that's probably what that is so fix that have a look quickly but also I was like yeah this game would be like having a great revenue from Banner because I was kind of playing with the with my thumb and I I misclicked the the boosters like [ __ ] almost all the time when I was playing it so I was like oh wait a second this would be a good place for banners and then I checked the active users active users is like oh wait a second no it's like seven people was like you don't want that anyway uh I can try and show you well can you can you check retention if there is like anything too early nothing okay too early we'll probably have to cover this game again in like 8 12 months and
see actually what they've done well yob is doing that on review radar review radar will cover it anyway no worries man exactly everything's sorted s don't worry everything's sorted two and a half Gamers exactly exactly exactly you want the screen yeah let's try yeah let's try let's try let's try this because look so it's it's actually I mean let's select have you compared the the UA creatives with uh all was the attack hole attack hole no but we can do it we can do it we can do it I guess um we can yeah we can so look what do you see here all M yeah I like what are they only running M no no they're running also other gos uh GS other um U channels it's just uping Facebook MGR unity and basically that's
it and like some of the like maybe molo or some of like digital turbine bat machine whatever like this all of these like basically dsps like nobody knows who actually like what is actually that but here look you see all in whole puzzle game so where's the puzzle I mean like I'm trying I was trying to load this playable at for alterity yesterday wasn't able to do it so this is the same case again no no no no it's just uh it's just it's like the playables on on sensor Tower not always working this is from the old build you see it oh yeah yeah yeah exactly you see so they made it less high production value I mean that's what you use in the in the creatives anyway right it's just like the whole lot of lot of stuff you eat everything and it's satisfying feeling that's it have we done review we did we done yeah yeah we did we fight for America like with double revie yeah ex yeah yeah yeah yeah we did that look
like this is exact [ __ ] this is exactly what you want what what you want to do and show in the creatives like lots of [ __ ] and this also old old build you see because there is the the nuclear yeah the nuclear yeah you know what just struck me in that episode when we covered like two hom games like we said that they don't have any hyper hybrid casual games it was still hyper casual now that's the case they have a casual name yeah that's true and look like this basically it right I mean it's a little bit more satisfying with food and also like look it's like what is this icon it's very old old yeah yeah then we have this which is also Sushi which I I just got into and uh you just got into Sushi I mean in in the game oh there's the the sushi eating for years H yeah of
course yeah okay so so do you count like how many like you know this is the old creative then we have this which is again the same thing and now everything is again the same except I guess this one no usage of their high production game currently exactly at least not yet at least not yet cuz that's the now you know that's the trend if you look at match Factory that's oh nice yeah at least that's kind of like what what now everybody's using choose the level which is a little bit of the oh but still like there's 80 81 pages of creativ spe but it's like all of them are like just these so just going to show you let's say app Lin oh day great oh there there is it's just uh two months ago and there's
like a lot of playables that's why there's no data so there's a playable there's the same thing which is again this video which we saw the sushi one and appliable which is appliable Factory one sending regards to Factory uh go again not loading I'm not sure music elevat yeah still anyway there's a play I think they played this one yesterday yes crossons crance yeah oh look shout out to Claire and her new game company it's like kind of a Zuma layout again yeah everybody's after the Zuma thing it's like Age of Empires one grass from Age of Empire exactly exactly exactly so but like this is it I'm very confused the guy you saw it like there was the guy the new mascot of
the game yeah there was yeah one second here there there yeah didn't playable it's playable that's still appliable yeah which we can't see because my it's not it's not it's not me actually it's Sor to like how they show these different levels I tried it on different computers even back at home it's like doesn't really work okay look uh let's see actual Facebook there are some slightly different things like this banana yeah is old build yeah and then corn oh looks great my guess is that they just don't you know maybe they don't need to iterate because like marketing is okay if the revenue is kind of okay what they're doing maybe just fleshing out the features set before they actual be that's why I have so little to say like I just think we like we're probably going to review this game again I think I think it's going to basically evolve but like how like what else like what else do you want to see like used here I mean in terms of UA
almost everything basically which is like four videos is not enough for for even Lounge like this I mean to be honest The Meta is pretty flushed out it has there's not that yeah I mean but there's nothing else just to add can we get someone from h on the podcast just to explain this to us probably will here oh here it's like uh enlarge the hole fit the melon haha he whatever it's like and like I'm super confused oh it's still the same thing no bit of the melons do we want to do the trick uh attack whole UA creatives comparison yeah yeah yeah yeah let's see that got H games there you go okay let's just go and select all of you like see there YouTube Tik Tok Facebook like all of the other stuff and
running look it's Tik Tok is the top one there you go let's see maybe not I still Tik Tok look [ __ ] hell who oh no way excited yeah but this is the same same creative that we saw when we were actually reviewing it yeah reviewing it it's the same it's the same same guy what [ __ ] wow okay so you guy with actually a finger like this is yeah there's integral again integral video with there is a this oh there no Wi-Fi for long car rides okay great this is the same video that we showed during the recording it's exactly the same hual the hook is nice yeah yeah the hook is nice but that's it I mean this is really really interesting um I mean like it's all the same everything
okay this is different I remember this cre it's exactly the same as yeah yeah with the real finger the real finger and then I think it's just like Will Smith in the background saying something like the voice fake AI voice of B so it's like I'm I'm really I really don't know like what's happening in here it's they run almost every but let's see well YouTube for example and then Google is yeah it's same creative yeah you remember this updated yeah I remember it I remember the other one I remember this one yeah yeah it's like what are you doing even like with the like with this game and the other game look the the SM yeah there you go so nothing changed it's like oh this cast is what like last
year it's the same thing and I'm pretty sure like they're going to do like the same thing with the the all in h there's the same like three three or four creatives nothing else and then there you go running the the if it works right I mean I mean I guess it works yeah depends on the scale we'll see Will Smith we'll see uh will see yeah we will see but the thing is uh they could be earning way more money no like it's like with all the different creatives and and stuff like why not I mean this game hasn't really launched yet so we we don't know it's a bit too early to tell but yeah from my perspective if they segmented on user acquisition and loaded up on intials reward intials and some rewarded maybe but there too soon to sell yeah so like what what the verdict I mean if it's a casual game then you know like 20 30% is okay right yeah for
me for me the ver is great like uh what I'm really missing a little bit is the again this kind of a it to pay as much I said like yeah I guess maybe the balancing play as well yeah that's the different thing but maybe the balancing of the level like the the you know the sticky teeth of a level curve where it gets hard gets like I didn't get that feeling that much to be honest like it it was just like plain simple and like the difficulty wasn't even there which I think these games just need because that we what we saw with Twisted tangle basically angle was super super uh easy and then it got hard because it put the challenge levels into the main road and started generating IP Revenue so if they want to like really pump this up so we have difficulty needs to be shown which will be tricky with this score this score is kind of very hard to create difficulty I would say uh to not feel frustrating because of course you can create difficulty by making the level shorter but then it will just feel frustrating and you don't want to create
difficulty where the player feels like he's powerless it needs to feel like okay I should have done that let me try again or I'm missing whatever 20 more seconds let me buy the booster so that will be tricky but other than that this whole kind of a not Reinventing the wheel and putting a completely viable core onto like a casual puzzle progression is a very very good iteration like hands down that that's like yeah kudos to this guys I would say what if this is a baseline yeah what is this if this is a baseline for them and then they as soon as they grow outside of these tier one countries it's going to be even better and then you can see maybe 200k per day yep maybe and probably some proper placements in it I think so we cover on review R we'll do a little quick recap on it yeah on the we'll definitely can that's like for sure well in terms of the UA it's like what like two oh no no three because they have three three different
concepts I like look early days yeah dude but still you compare this and with the hexa sword we we did last time it's just like come on yeah but hexa sword is fully launch man like can yeah it's still like majority of Revenue anyway is going to come it's coming from us so like how think and maybe maybe I haven't haven't shown you this but looking at uh H's portfolio Revenue okay yeah this is literally doing 1.3 million for September in soft launch like how the [ __ ] tier one soft launch the thing like but thing guys but like that's big and all but like this this is a hyper casual company right like so you know this switching into hybrid like same as Voodoo just a little bit behind that's it yeah but like if you go to download like go to download uh downloads is like 30 mil a month yeah so like this company could be making at
least you know anywhere between 300 to 800k a day in ads right so it's still very small compared to the IP Revenue yeah yeah for for sure for sure just saying like on the right track for H to get like a well IP driven game Let's extend an open invitation to anyone on to come and talk about it because this is really interesting development it's uh really cool to see congrats guys also uh I think we need to mention that uh you succeeded with the blur background and we can't really see the the shower there which is great difference it's like that's like such such a big not at all thanks Riv side I think I think my MacBook just died because exactly because of this almost died like can't comprehend the difference pixelate the shower yeah thank you very much your opinion doesn't matter because I can't even spell your last name I know I know I know I know I know I know okay thank you very much guys for for listening please
share uh the podcast with your industry friends comment under the the YouTube video and also please join our slack Channel also if you can you share this video on on LinkedIn and any the other um slack channels that you are in so we get more exposure and we can we can get more more guests on the podcast as well definitely and the lineup is packed there's going to be lot more G soon yeah soon o yes thank you very much byebye by bye C [Music] [Music] [Applause] [Music]
Auto-generated captions from YouTube — names and numbers may be misheard.
Two & a Half Gamers · 2026
Two & a Half Gamers · 2026
Two & a Half Gamers · 2026
Comments