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DiGRA
The paper separates gameplay emotions from fiction emotions and artefact emotions. It argues they deserve focused study in their own right.
This paper applies a cognitive psychological framework to the emotions arising from gameplay in story-driven video games, arguing that these gameplay emotions, distinct from fiction emotions and artefact emotions, deserve focused study. Drawing on Ed Tan's work on film emotion and Nico Frijda's appraisal and action-tendency theory, the author maps how gamers evaluate their coping potential in game situations and how emotions function as motivators for action. The analysis treats gameplay as an interactive domain where emotions are tied to personal achievement, control, and problem-solving, contrasting this with the largely virtual action tendencies of film viewing.
The central contribution is an account of appraisal dimensions, including motive consistency, expectedness, causal attribution, certainty, appetitive versus aversive orientation, and control potential, each illustrated with examples from titles such as Max Payne, Metal Gear Solid 3, Splinter Cell, Resident Evil 4, ICO, and XIII. The author argues that video games simulate emotions in a form closer to real-life experience than film, since emotions motivate actual behaviour and are shaped by the player's active coping potential. Through Carroll's concept of erotetic narration, gameplay is reframed as a sequence of micro-questions and micro-objectives that the gamer answers through decisions, with the balance of frustration and reward sustaining interest and mastery pleasures.
The paper is a theoretical and illustrative essay rather than an empirical study; it draws on no survey data or experimental sample, and its evidence consists of cited literature and the author's own play experience. It concludes that a full cognitive account of gameplay emotion requires empirical methods alongside analysis of the relation between fiction and gameplay emotions, and of mood states such as the sustained fearfulness of survival horror.
DiGRA · 2019
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