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DiGRA
A 2019 DiGRA study by Jeffrey Ho investigates whether watching virtual reality (VR) gameplay videos can indirectly improve players' in-game performance and game experience through observational learning. The central thesis is that viewers who observe skilled play acquire knowledge and, to a lesser extent, motor skills, which then translate into better performance and a richer experience. The study was grounded in a controlled laboratory experiment with 42 participants, split evenly into treatment and control groups, who played the VR game Longbow. The treatment group first watched a three-minute first-person gameplay video.
The most consistent finding concerns performance: participants who viewed the video scored more gadget (secondary-weapon) kills than controls, with a mean of 2.00 compared to 0.38, a statistically significant difference (p < .01). Direct effects on the seven measured aspects of game experience were not detected. However, mediation analyses revealed that video exposure indirectly enhanced immersion, competency, flow, and positive affect, operating through knowledge acquisition and improved game performance. Motor-skill learning, tension, challenge, and negative affect showed no significant indirect effects.
The authors conclude that pre-gameplay videos can meaningfully enhance VR game experience, though they caution that the evidence rests on a single game and a first-person video format, limiting generalizability. The study's scope is thus narrow in game coverage and sample size, but it contributes empirical support to the broader view that watching others play can serve as a practical learning resource in immersive interactive media.
Extra Credits · 2024