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Hit Points
This fund explicitly focuses on web3 tokens, microtransactions, and battle passes as key monetization mechanisms.
The gaming industry is currently experiencing a trend where established developers and struggling companies pivot toward speculative technologies like NFTs and the metaverse to secure funding. This shift is characterized by a reliance on buzzwords to attract venture capital, often regardless of the underlying product's viability or quality. The analysis suggests that this behavior is driven by a desire for quick financial gains, positioning the metaverse as a modern destination for legacy industry figures and failing tech platforms seeking a final payday.
A primary example of this trend is the company Improbable, which transitioned to metaverse-focused projects after its cloud-computing platform, SpatialOS, failed to scale effectively for video games. Despite raising nearly $1 billion over a decade, the company struggled with high operational costs and technical limitations, eventually selling off internal development studios like Midwinter Entertainment. Improbable has since pivoted to the M2 network, backed by significant venture capital, to pursue ambitious, web3-enabled virtual worlds. Similarly, high-profile creators like Keiji Inafune have been linked to NFT projects, mirroring a broader pattern of industry veterans leveraging their names to capitalize on emerging, albeit unproven, digital trends.
The analysis concludes that these efforts are unlikely to produce the next breakthrough in interactive entertainment. History indicates that industry-defining innovations typically emerge from unknown entities rather than established figures or companies attempting to force a market shift. Consequently, the current influx of capital and attention into the metaverse and blockchain gaming is described as an increasingly cluttered space, resembling an elephant’s graveyard where the quality of output continues to decline as the trend persists.
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Game Developers Conference · 2022