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Wiz

Company

5 documents in the library are about Wiz, from writers such as COLOPL, Extra Credits and GFR Fund. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside Wiz, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Key figures from the reports

Documents about Wiz

Cover of Q1 2025 VC Markets: AI Dominance, Mega Deals, and Record-Breaking Exits
Article

Q1 2025 VC Markets: AI Dominance, Mega Deals, and Record-Breaking Exits

The venture capital landscape in the first quarter of 2025 was defined by a significant concentration of capital into fewer, high-conviction investments, primarily driven by the artificial intelligence sector.

  • Global venture capital funding reached $120.9 billion in Q1 2025, the highest quarterly total since Q2 2022, despite deal volume falling to a five-year low of 5,846 deals.
  • Mega-rounds of $100 million or more dominated the market, accounting for 70% of all funding with $84.4 billion deployed across 145 deals.
  • AI companies captured 20% of all venture deals in Q1 2025, marking a record high for the sector and signaling its status as the primary focus of startup investment.
GFR FundApr 2025
Cover of COLOPL Annual Report 2018
Financial report38 pages

COLOPL Annual Report 2018

Marking its tenth anniversary in 2018, COLOPL entered a pivotal transition phase necessitated by the maturation of the smartphone gaming market and a subsequent decline in financial performance.

  • COLOPL experienced a significant financial downturn in fiscal year 2018, with net sales falling 12.4% to ¥45,776 million and operating profit dropping 46.2% to ¥6,952 million.
  • The company’s performance was negatively impacted by the softening of core titles 'White Cat Project' and 'Quiz RPG: The World of Mystic Wiz', alongside ¥2.018 billion in impairment losses.
  • Despite fiscal declines, the company maintains a strong liquidity position with ¥60,400 million in cash and cash equivalents as of September 30, 2018.
COLOPLOct 2018
Cover of Games You Might Not Have Tried: Digital Collectable Games - Find New Games - Extra Credits
6 min
Extra Credits6 min

Games You Might Not Have Tried: Digital Collectable Games - Find New Games - Extra Credits

This overview explores the landscape of digital collectible games on mobile and tablet platforms, focusing on titles that demonstrate innovative ways to integrate collectibility into various gameplay genres.

  • Digital collectible games are successfully evolving beyond traditional card-based mechanics by integrating collectibility into diverse genres including tower defense, match-three puzzles, trivia, and real-time strategy.
  • Developers are leveraging digital-only platforms to create combat structures and mechanics, such as those seen in Tyrant Unleashed, that would be physically impractical or impossible to replicate in a traditional trading card game format.
  • Hybrid gameplay models are becoming a standard design strategy, exemplified by titles like Puzzle & Dragons and Puzzle Trooper, which utilize collectible monster systems to drive engagement in match-three puzzle loops.
Extra CreditsJan 2014
Cover of COLOPL 4Q FY Sep. 2013 Operating Results
Financial report31 pages

COLOPL 4Q FY Sep. 2013 Operating Results

COLOPL’s operating results for the fourth quarter of the fiscal year ending September 2013 demonstrate significant financial growth, characterized by a transition toward a high-margin, native smartphone application business model.

  • COLOPL's FY Sep. 2013 sales reached 16.7 billion yen, up 230.6% year over year, while operating profit rose 283.4% to 5.7 billion yen, driven by a shift to high-margin native smartphone applications.
  • "Quiz RPG: The World of Mystic Wiz" was the key growth driver among native smartphone apps, helped by a strategic move into television advertising.
  • COLOPL runs a portfolio strategy that pairs "Kuma the Bear" light apps, used for user acquisition, with high-revenue online apps; 51 Kuma the Bear titles had been released by fiscal year-end.
COLOPLNov 2013
Cover of COLOPL Business Report 2014
Financial report14 pages

COLOPL Business Report 2014

COLOPL achieved exceptional financial performance during the fiscal year ending September 30, 2014, characterized by a more than threefold increase in net sales and a fourfold surge in operating income.

  • For the fiscal year ending September 30, 2014, COLOPL's net sales rose more than threefold and operating income roughly fourfold.
  • Growth was driven mainly by the launch of six new smartphone titles, led by White Cat Project, alongside the established Quiz RPG: The World of Mystic Wiz.
  • Data-driven operational improvements and a focus on high-functionality game development helped COLOPL consolidate its position as a dominant player in Japanese mobile gaming.
COLOPL