Wiz
Company
5 documents in the library are about Wiz, from writers such as COLOPL, Extra Credits and GFR Fund. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Wiz, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
Key figures from the reports
M&A activity hit a record with 12 billion-dollar exits, including the largest private VC-backed exit of all time: Google’s $33 billion acquisition of Wiz.
GFR Fund, 2025 · Q1 2025 VC Markets: AI Dominance, Mega Deals, and Record-Breaking Exits
The company’s performance was negatively impacted by the softening of core titles 'White Cat Project' and 'Quiz RPG: The World of Mystic Wiz', alongside ¥2.018 billion in impairment losses.
COLOPL, 2018 · COLOPL Annual Report 2018, p. 22
Documents about Wiz
Q1 2025 VC Markets: AI Dominance, Mega Deals, and Record-Breaking Exits
The venture capital landscape in the first quarter of 2025 was defined by a significant concentration of capital into fewer, high-conviction investments, primarily driven by the artificial intelligence sector.
- Global venture capital funding reached $120.9 billion in Q1 2025, the highest quarterly total since Q2 2022, despite deal volume falling to a five-year low of 5,846 deals.
- Mega-rounds of $100 million or more dominated the market, accounting for 70% of all funding with $84.4 billion deployed across 145 deals.
- AI companies captured 20% of all venture deals in Q1 2025, marking a record high for the sector and signaling its status as the primary focus of startup investment.
COLOPL Annual Report 2018
Marking its tenth anniversary in 2018, COLOPL entered a pivotal transition phase necessitated by the maturation of the smartphone gaming market and a subsequent decline in financial performance.
- COLOPL experienced a significant financial downturn in fiscal year 2018, with net sales falling 12.4% to ¥45,776 million and operating profit dropping 46.2% to ¥6,952 million.
- The company’s performance was negatively impacted by the softening of core titles 'White Cat Project' and 'Quiz RPG: The World of Mystic Wiz', alongside ¥2.018 billion in impairment losses.
- Despite fiscal declines, the company maintains a strong liquidity position with ¥60,400 million in cash and cash equivalents as of September 30, 2018.
Games You Might Not Have Tried: Digital Collectable Games - Find New Games - Extra Credits
This overview explores the landscape of digital collectible games on mobile and tablet platforms, focusing on titles that demonstrate innovative ways to integrate collectibility into various gameplay genres.
- Digital collectible games are successfully evolving beyond traditional card-based mechanics by integrating collectibility into diverse genres including tower defense, match-three puzzles, trivia, and real-time strategy.
- Developers are leveraging digital-only platforms to create combat structures and mechanics, such as those seen in Tyrant Unleashed, that would be physically impractical or impossible to replicate in a traditional trading card game format.
- Hybrid gameplay models are becoming a standard design strategy, exemplified by titles like Puzzle & Dragons and Puzzle Trooper, which utilize collectible monster systems to drive engagement in match-three puzzle loops.
COLOPL 4Q FY Sep. 2013 Operating Results
COLOPL’s operating results for the fourth quarter of the fiscal year ending September 2013 demonstrate significant financial growth, characterized by a transition toward a high-margin, native smartphone application business model.
- COLOPL's FY Sep. 2013 sales reached 16.7 billion yen, up 230.6% year over year, while operating profit rose 283.4% to 5.7 billion yen, driven by a shift to high-margin native smartphone applications.
- "Quiz RPG: The World of Mystic Wiz" was the key growth driver among native smartphone apps, helped by a strategic move into television advertising.
- COLOPL runs a portfolio strategy that pairs "Kuma the Bear" light apps, used for user acquisition, with high-revenue online apps; 51 Kuma the Bear titles had been released by fiscal year-end.
COLOPL Business Report 2014
COLOPL achieved exceptional financial performance during the fiscal year ending September 30, 2014, characterized by a more than threefold increase in net sales and a fourfold surge in operating income.
- For the fiscal year ending September 30, 2014, COLOPL's net sales rose more than threefold and operating income roughly fourfold.
- Growth was driven mainly by the launch of six new smartphone titles, led by White Cat Project, alongside the established Quiz RPG: The World of Mystic Wiz.
- Data-driven operational improvements and a focus on high-functionality game development helped COLOPL consolidate its position as a dominant player in Japanese mobile gaming.