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Sandfall Interactive

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Documents about Sandfall Interactive

Cover of Clair Obscur Expedition 33: Small Team, Massive Game | Technical Secrets Behind Making Hit RPG
60 min
Game Developers Conference60 min

Clair Obscur Expedition 33: Small Team, Massive Game | Technical Secrets Behind Making Hit RPG

Sandfall Interactive achieves the ambitious scope of the role-playing game Clair Obscur: Expedition 33 by utilizing a lean, four-person programming team that prioritizes a vanilla-first development philosophy.

  • Sandfall Interactive developed the 30+ hour RPG 'Clair Obscur: Expedition 33' using a core programming team of only four people by offloading 95% of gameplay logic to Unreal Engine Blueprints.
  • The studio utilized a build farm to optimize development efficiency, reducing the total game packaging time from 2.5 hours to 50 minutes.
  • To empower designers, the programming team created a comprehensive Blueprint API that allows non-programmers to access complex systems like quest status, inventory, and battle logic without writing C++ code.
Game Developers ConferenceAug 2026
Cover of 26th Annual Game Developers Choice Awards
114 min
Game Developers Conference114 min

26th Annual Game Developers Choice Awards

The 26th Annual Game Developers Choice Awards served as both a celebration of creative excellence and a critical forum for addressing the current instability within the global gaming industry.

  • Death Stranding 2 won the Game of the Year award at the 2026 Game Developers Choice Awards.
  • Nominees for the 2026 Game of the Year included Donkey Kong Bonanza (Nintendo EPD), Claire Obscure: Expedition 33 (Sandfall Interactive), Ghost of Yote (Sucker Punch Productions), and Split Fiction (Hazelight Studios).
  • The Innovation Award nominees featured Baby Steps (Devolver Digital), Ball Pit (Devolver Digital), Blueprints (Raw Fury), Panic Dispatch (Ad Hoc Studio), Ghost of Yote (Sony Interactive Entertainment), and Split Fiction (Electronic Arts).
Game Developers ConferenceMar 2026
Cover of Expedition 33 publisher: “Oblivion didn’t seem to harm us at all”
51 min
The Game Business51 min

Expedition 33 publisher: “Oblivion didn’t seem to harm us at all”

Clair Obscur: Expedition 33 has emerged as a significant success for Kepler Interactive and Sandfall Interactive, selling over one million units within its first three days and reaching 1.7 million players during its opening week.

  • Clair Obscur: Expedition 33 achieved 1.7 million players in its opening week, including over one million units sold within the first three days.
  • Data indicates that 55 percent of Xbox players engaged with both Expedition 33 and The Elder Scrolls IV: Oblivion simultaneously, suggesting that subscription services like Game Pass foster audience sampling rather than direct title cannibalization.
  • The success of Expedition 33 validates the double-A market segment, proving that focused, high-quality new intellectual properties can achieve significant reach through strategic platform support.
The Game BusinessMay 2025