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Quest

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Cover of Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits
5 min
Extra Credits5 min

Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits

Modern massively multiplayer online (MMO) games frequently rely on a repetitive cycle of five core quest types: kill, fetch, FedEx, collect, and escort.

  • Modern MMO quest design relies on a repetitive cycle of five core tasks—kill, fetch, FedEx, collect, and escort—which function primarily as navigational tools rather than engaging experiences.
  • The current industry standard, popularized by World of Warcraft, prioritizes efficiency and standardized UI markers over the discovery-based exploration found in earlier titles like EverQuest.
  • By treating quests as mechanical conduits for leveling and rewards, developers often reduce the player journey to a repetitive treadmill that lacks intrinsic enjoyment.
Extra CreditsFeb 2014
Cover of Games You Might Not Have Tried: Digital Collectable Games - Find New Games - Extra Credits
6 min
Extra Credits6 min

Games You Might Not Have Tried: Digital Collectable Games - Find New Games - Extra Credits

This overview explores the landscape of digital collectible games on mobile and tablet platforms, focusing on titles that demonstrate innovative ways to integrate collectibility into various gameplay genres.

  • Digital collectible games are successfully evolving beyond traditional card-based mechanics by integrating collectibility into diverse genres including tower defense, match-three puzzles, trivia, and real-time strategy.
  • Developers are leveraging digital-only platforms to create combat structures and mechanics, such as those seen in Tyrant Unleashed, that would be physically impractical or impossible to replicate in a traditional trading card game format.
  • Hybrid gameplay models are becoming a standard design strategy, exemplified by titles like Puzzle & Dragons and Puzzle Trooper, which utilize collectible monster systems to drive engagement in match-three puzzle loops.
Extra CreditsJan 2014
Cover of Combining Genres - How to Pick the Right Design Mechanics For Your Game - Extra Credits
5 min
Extra Credits5 min

Combining Genres - How to Pick the Right Design Mechanics For Your Game - Extra Credits

Successful genre integration in game design requires a disciplined focus on the core player experience rather than the arbitrary combination of disparate mechanics.

  • Successful genre blending must be driven by a clear, core emotional or aesthetic goal rather than personal preference or market trends.
  • Designers should use secondary genres to fill functional gaps or address specific deficiencies within the primary gameplay loop.
  • Every borrowed mechanic must be evaluated for its ability to reinforce the game's central purpose; otherwise, it risks creating a disjointed experience.
Extra CreditsDec 2012