PlatinumGames
CompanyJapan
5 documents in the library are about PlatinumGames, from writers such as Game World Observer, Game File and Hit Points. Each has a summary and key insights with the page they come from.
Connections
The documents about PlatinumGames on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $844K
- 3 games
- Revenue as developer
- $193.5M
- 18 games
- Units sold
- 8.2M
- as publisher or developer
- Headquarters
- Japan
PlatinumGames’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| NieR:Automata™Developer | 2017 | $112.0M | 3.3M | |
| METAL GEAR RISING: REVENGEANCEDeveloper | 2014 | $52.6M | 2.7M | |
| BayonettaDeveloper | 2017 | $20.5M | 1.6M | |
| VanquishDeveloper | 2017 | $7.2M | 544K | |
| The Wonderful 101: RemasteredDeveloper and Publisher | 2020 | $751K | 27K | |
| BABYLON'S FALLDeveloper | 2022 | $374K | 9,420 | |
| SOL CRESTADeveloper and Publisher | 2022 | $88K | 3,510 | |
| The Wonderful One: After School HeroDeveloper and Publisher | 2023 | $5K | 780 | |
| Incredible Dracula: Witches' CurseDeveloper | 2019 | $4K | 870 | |
| Hermes: Rescue MissionDeveloper | 2019 | $4K | 750 |
Documents about PlatinumGames
Tencent May Sell Its Stake in Several Japanese Studios
Tencent is currently reevaluating its investment portfolio within the Japanese gaming market, with reports indicating a potential divestment from several studios.
- Tencent is in talks to divest from several Japanese studios, including Marvelous, as it evaluates the synergy and revenue performance of its portfolio holdings.
- While potentially exiting some investments, Tencent intends to maintain its stakes in PlatinumGames and FromSoftware and remains committed to a long-term presence in the Japanese market.
- Tencent led an $18 million funding round for W4 Games to accelerate the development of corporate solutions for the Godot engine.
The new Paramount Games: 'We are not looking to chase GTA'
Paramount Games has established an integrated business unit designed to transform the company’s intellectual property into a cornerstone of its broader entertainment strategy.
- Paramount Games has launched an integrated business unit that combines internal studios and a dedicated publishing arm to transition from traditional licensing to a sustainable, high-quality production model.
- The company is pursuing a 'responsible ambition' strategy that prioritizes narrative-driven AAA experiences over the high-risk, massive-budget development models used by industry giants like Rockstar Games.
- Creative authenticity is maintained by pairing specific intellectual properties with developers who have a genuine passion for the source material, exemplified by the partnership with PlatinumGames for 'Teenage Mutant Ninja Turtles: The Last Ronin'.
Inside Paramount's New Gaming Division
Paramount’s newly formed Games Group, created after the 2025 merger with Skydance Media, positions itself as a core content pillar alongside film and television.
- Paramount has established a new Games Group following its 2025 merger with Skydance Media, elevating gaming to a core content pillar alongside film and television.
- The division is prioritizing a conservative growth strategy that focuses on high-potential intellectual properties like Teenage Mutant Ninja Turtles, SpongeBob Squarepants, Star Trek, and Avatar: The Last Airbender rather than rapid studio expansion.
- PlatinumGames is developing 'TMNT: The Last Ronin,' a third-person action-adventure title overseen by former Tekken producer Yohei Shimbori.
Come and Get Me
The gaming industry is currently experiencing a significant shift in sentiment regarding corporate independence, driven largely by the high-profile acquisition of Activision Blizzard by Microsoft.
- Ubisoft CEO Yves Guillemot has signaled openness to acquisition offers, marking a significant shift from his previous strategy of defending the company against hostile takeovers.
- PlatinumGames CEO Atsushi Inaba stated that the studio would not dismiss acquisition offers, provided that the company's creative freedom is respected.
- The ongoing industry consolidation trend has continued with Nacon’s $60 million acquisition of German developer Daedalic Entertainment.
Square Enix Denies Bloomberg Report That It Considered Selling Company
This summary addresses two distinct reports regarding mergers and acquisitions within the Japanese gaming industry.
- Tencent is currently in talks to divest from several Japanese gaming studios to optimize its portfolio, with Marvelous identified as a primary target for potential sale.
- Tencent acquired a 20% stake in Marvelous in 2020 for $65 million and is reportedly willing to sell shares back to management even at a financial loss.
- While divesting from some assets, Tencent intends to retain its existing stakes in Japanese developers PlatinumGames and FromSoftware.