MY.GAMES
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Documents about MY.GAMES
Games and Numbers: October 7 — October 20, 2026
This bi-weekly industry update provides a summary of key performance milestones for various PC, console, and mobile titles between October 7 and October 20, 2026.
- EA Sports FC 27 is the top-grossing premium release of 2026, generating $714.1 million in revenue and selling 7.9 million copies, with over half of sales occurring during the early access period.
- Remedy Entertainment’s Control Resonant sold 1 million copies in three weeks, becoming the studio's fastest-selling title and requiring 3–4 million units to fully recoup development costs.
- Indie fishing simulator How to Fish by Dazed Games reached 10 million copies sold in less than two months following its August 20, 2026, launch.
Games and Numbers: September 22 – October 6, 2026
This bi-weekly industry update provides a snapshot of performance milestones achieved by various titles across the PC, console, and mobile gaming sectors between September 22 and October 6, 2026.
- The Witcher 3: Wild Hunt remaster achieved a new all-time peak of 137,724 concurrent players on Steam, with a daily audience across all platforms reaching 2.38 million users.
- The tactical shooter Wardogs sold over 3 million copies in its first 16 days of Early Access, reaching its first million within 24 hours of its September 10 launch.
- The Metro series surpassed 50 million total copies sold over its 16-year history, prompting a free next-gen update for Redux titles scheduled for late October 2026.
War Robots Tops $750 Million in Lifetime Revenue
The mobile mech shooter War Robots has surpassed $750 million in lifetime revenue since its initial launch in April 2014.
- The mobile mech shooter War Robots has surpassed $750 million in lifetime revenue since its April 2014 launch.
- The game added over 30 million new players in the year leading up to April 2023, marking a 40% year-over-year growth rate.
- War Robots currently holds a total registered user base of over 200 million, including a core group of 6 million players active for at least two years.
Nikkolai Petrossian Leaves CEO Role at ESforce
Nikkolai Petrossian has departed his position as CEO of ESforce Holding, a prominent Russian esports operator, after serving in various leadership capacities for over four years.
- Nikkolai Petrossian has stepped down as CEO of ESforce Holding after serving in multiple leadership roles, including media director, for over four years.
- ESforce is transitioning to a management committee structure to ensure closer operational integration with its parent company, VK Play.
- ESforce is a major regional esports operator that owns assets including the CYBERSPORT.RU media outlet, the RUHUB content studio, the EPICENTER tournament brand, and the Yota Arena.
VK to Potentially Sell Its Gaming Subsidiary MY.GAMES
The gaming industry landscape surrounding MY.GAMES underwent a significant transformation between 2022 and 2025, marked by a shift in ownership and corporate strategy.
- In September 2022, VK sold its gaming subsidiary MY.GAMES to an undisclosed buyer for $642 million, following earlier reports of pressure from international sanctions.
- MY.GAMES, which is now headquartered in Amsterdam, previously accounted for approximately one-third of VK’s total annual revenue, reporting $528 million in 2021.
- The CRPG Pathfinder: Kingmaker has surpassed 2 million copies sold globally, a milestone reached roughly six and a half years after its initial release.
MY.GAMES Q1 2021 Financial Results
The first quarter of 2021 financial results for MY.GAMES demonstrate significant growth and a strong international presence for the Russian gaming brand.
- MY.GAMES reported Q1 2021 revenue of approximately $147 million (₽11 billion), representing a 42.2% year-over-year increase and accounting for 39% of parent company Mail.ru Group’s total revenue.
- Mobile games served as the primary revenue driver, contributing 78% of the company's total quarterly earnings.
- International markets are critical to the company's performance, with 79% of revenue generated outside of Russia and the CIS, led by the US, Germany, and the UK.
MY.GAMES Revenue 2020: Mobile Games Performance
The Russian publisher MY.GAMES demonstrated significant financial growth in 2020, reporting total revenue of $562 million, a 30% increase compared to the previous year.
- In 2020, MY.GAMES generated $562 million in total revenue, marking a 30% year-over-year increase and accounting for 38% of Mail.ru Group’s consolidated revenue.
- Mobile gaming was the primary growth driver for MY.GAMES in 2020, contributing 73% of total revenue, with 90% of earnings derived from the company's own intellectual properties.
- MY.GAMES maintains a strong international presence, with 75% of its 2020 earnings originating from markets outside of Russia, specifically the US, Germany, and Japan.