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Documents about Moonton

Cover of Mobile Legends: Bang Bang: Moonton’s Controversial MOBA
Article

Mobile Legends: Bang Bang: Moonton’s Controversial MOBA

Mobile Legends: Bang Bang has solidified its position as a dominant force in the global mobile multiplayer online battle arena (MOBA) market, achieving $851 million in lifetime revenue and surpassing 511 million downloads by the end of 2022.

  • Mobile Legends: Bang Bang (MLBB) has achieved significant scale, generating $851 million in revenue and over 511 million downloads by the end of 2022, with total downloads exceeding 1 billion when including third-party Chinese app stores.
  • MLBB maintains high user engagement with an average of 90.93 sessions per user per month, more than double the 39.36 sessions recorded for League of Legends: Wild Rift.
  • Moonton Games secured a dominant market position in Southeast Asia and emerging markets by prioritizing accessibility, supporting devices running Android 4.2 and higher to ensure compatibility with low-end hardware.
NaavikFeb 2023
Cover of Moonton Apologizes to PBESI for Hosting MPL Indonesia Without Permission
Article

Moonton Apologizes to PBESI for Hosting MPL Indonesia Without Permission

Moonton, the Chinese developer and tournament organizer behind the Mobile Legends: Bang Bang Professional League (MPL), issued a formal apology to the Pengurus Besar Esports Indonesia (PBESI) in early 2023.

  • Moonton issued a formal apology to the Indonesian government’s esports body, PBESI, for hosting the Mobile Legends: Bang Bang Professional League (MPL) Indonesia Season 10 without proper permission or recommendation.
  • Moonton publicly acknowledged PBESI as the sole government-recognized 'Esports Parent Organization' in Indonesia, committing to full compliance with all future PBESI rules and policies.
  • The violation specifically concerned the MPL Indonesia Season 10, which concluded on October 23, 2022, though the M4 World Championship held in Jakarta was not included in the breach.
The Esports AdvocateFeb 2023
Cover of Mobile Legends: Bang Bang 4 World Championship Viewership Reaches 4.2M Peak Concurrent Users
Article

Mobile Legends: Bang Bang 4 World Championship Viewership Reaches 4.2M Peak Concurrent Users

The Mobile Legends: Bang Bang (MLBB) M4 World Championship, held in Jakarta, achieved a significant milestone in mobile esports viewership by reaching 4.2 million peak concurrent users (PCU).

  • The Mobile Legends: Bang Bang (M4) World Championship reached 4.2 million peak concurrent users, ranking it among the top three esports competitions tracked by Esports Charts.
  • Viewership data for the M4 World Championship excludes Mainland China, which is the world's largest esports market.
  • Moonton Games announced that the M5 World Championship will be hosted in the Philippines in 2023.
The Esports AdvocateJan 2023
Article

Is TikTok's Game Over?: Staring Down a Nationwide Ban

The primary focus of this analysis is the potential impact of a United States nationwide ban on TikTok and its parent company, ByteDance, within the interactive entertainment sector.

  • A potential U.S. ban on TikTok would likely have a negligible impact on gaming industry revenue models, as the platform is not considered strategically indispensable to major publishers.
  • Major gaming brands maintain a surprisingly small footprint on TikTok; for example, Activision Blizzard and Electronic Arts each have fewer than 10,000 followers.
  • While high-profile franchises like Fortnite and Xbox have stronger engagement with 9.7 million and 5.6 million followers respectively, these figures remain modest relative to the platform's total scale.
SuperJoostAug 2022
Article

TikTok’s ByteDance Generates $1 Billion From Mobile Games

ByteDance has successfully diversified its business model by establishing a significant presence in the mobile gaming industry, generating over $1 billion in global player spending between June 2021 and June 2022.

  • ByteDance generated over $1 billion in global mobile game revenue across the App Store and Google Play between June 21, 2021, and June 20, 2022.
  • The company’s mobile game portfolio recorded approximately 139 million installs during this one-year period.
  • Mobile Legends: Bang Bang is the company's top-performing title, contributing $317.7 million in revenue and 78 million downloads, representing 32% of total revenue and 56% of total installs.
Sensor TowerJun 2022
Cover of TikTok to Boost Its Gaming Ambitions: Vietnam Tests
Article

TikTok to Boost Its Gaming Ambitions: Vietnam Tests

ByteDance is actively expanding its gaming footprint by integrating interactive entertainment directly into the TikTok platform.

  • ByteDance is actively integrating mobile gaming into the TikTok platform to transition from a social media-focused model to a broader digital ecosystem.
  • The company is currently exploring a potential divestment of Moonton Studio, the developer of Mobile Legends: Bang Bang, and is in preliminary discussions with Savvy Games Group regarding an acquisition.
  • TikTok began testing lightweight HTML5 gaming integrations in Vietnam in mid-2022, with plans to expand these features into additional Southeast Asian markets.
Game World ObserverMay 2022
Cover of Moonton's Mobile Legends: Bang Bang Secrets to Success! With Chief Designer Skyhook
9 min
GameMakers9 min

Moonton's Mobile Legends: Bang Bang Secrets to Success! With Chief Designer Skyhook

The success of Mobile Legends: Bang Bang is rooted in a design philosophy that balances the high-stakes strategy of Real-Time Strategy (RTS) games with the immediate, visceral satisfaction of action-oriented gameplay.

  • Mobile Legends: Bang Bang achieved success by distilling complex PC-based MOBA mechanics into a mobile-first experience that lowers the barrier to entry while maintaining a high skill ceiling.
  • The development team prioritized accessibility by removing high-friction mechanics like last-hit requirements and implementing screen locking to simplify operational complexity.
  • Core gameplay design focuses on a hybrid model where visceral action mechanics provide immediate engagement, while deep strategic layers ensure long-term player retention.
GameMakersSep 2021
Cover of TWIG 125: Mr. Beast Night Media VC Fund, Ironsource SPAC, NY Times Gaming, Discord for $10B?
66 min
GameMakers66 min

TWIG 125: Mr. Beast Night Media VC Fund, Ironsource SPAC, NY Times Gaming, Discord for $10B?

The gaming industry is currently defined by a rapid acceleration of consolidation, strategic shifts toward the creator economy, and a complex interplay between privacy regulations and valuation models.

  • Tech giants are aggressively pursuing platform and IP consolidation, exemplified by ByteDance’s acquisition of Moonton and Microsoft’s potential $10 billion purchase of Discord.
  • Discord faces significant investor skepticism regarding its long-term viability due to high burn rates and the absence of a clear, sustainable monetization strategy.
  • Ad-tech firms like ironSource and AppLovin are rebranding as high-margin software platforms to maintain aggressive valuation multiples following the deprecation of IDFA and the implementation of App Tracking Transparency.
GameMakersMar 2021
Cover of Global Gaming Industry Update: March 2021
Report12 pages

Global Gaming Industry Update: March 2021

The global gaming industry experienced significant financial activity throughout March 2021, characterized by robust deal flow across mergers and acquisitions, private placements, and public market entries.

  • The gaming industry saw 22 M&A deals in March 2021 totaling $4.6 billion, anchored by ByteDance’s $4 billion acquisition of Moonton Technology.
  • Roblox entered the public market via direct listing at a $29.5 billion valuation, while companies like tinyBuild and Nazara completed successful IPOs.
  • Private placement activity remained robust with 44 deals raising $734 million, highlighted by Dapper Labs securing $305 million at a $2.6 billion valuation.
Drake Star PartnersMar 2021
Cover of Deals Report Q1 2021
Report22 pages

Deals Report Q1 2021

The first quarter of 2021 marked a record-breaking period for the global gaming industry, characterized by an unprecedented surge in financial activity across private investments, public offerings, and mergers and acquisitions.

  • The global gaming industry saw a record-breaking Q1 2021 with $25 billion in closed transactions across 249 deals, a twofold increase compared to the first half of 2020.
  • Mergers and acquisitions were the primary growth driver, accounting for 57% of total deal value at $14.3 billion, a nearly sixfold year-over-year increase fueled by major acquisitions like Microsoft’s $7.5 billion purchase of ZeniMax Media.
  • Public offerings reached $8.3 billion across 36 deals, bolstered by high market valuations and prominent listings from companies including Roblox, Playtika, and Huuuge Games.
InvestGameMar 2021
Cover of Global Video Game Deals Report Q1 2021
Financial report22 pages

Global Video Game Deals Report Q1 2021

The first quarter of 2021 marked a historic surge in global video game industry investment, with 249 closed transactions totaling $25 billion.

  • The global video game industry saw a historic Q1 2021 with $25 billion in closed transactions, a figure that rises to $39 billion when including announced deals.
  • Mergers and acquisitions dominated the landscape with $14.3 billion in value, representing 5.9x year-over-year growth driven by major acquisitions like Microsoft’s $7.5 billion purchase of ZeniMax.
  • Public offerings reached $8.3 billion across 36 deals, a 29x increase over the previous year, bolstered by the $41.9 billion direct listing of Roblox and IPOs from Playtika, Huuuge Games, and tinyBuild.
InvestGameMar 2021
Cover of Gaming Deals Activity Report Q1-Q3’2021
Report21 pages

Gaming Deals Activity Report Q1-Q3’2021

The global video game industry experienced unprecedented growth in deal activity during the first three quarters of 2021, reaching a total closed deal value of $57.7 billion across 667 transactions.

  • The video game industry saw $57.7 billion in closed deal value across 667 transactions in Q1–Q3 2021, representing a 2.5x increase in value and 46% increase in deal volume compared to 2020.
  • Mergers and acquisitions were the primary growth driver, contributing $27.9 billion (48% of total value), headlined by Microsoft’s $7.5 billion acquisition of ZeniMax Media and ByteDance’s $4 billion purchase of Moonton.
  • Public offerings generated $21.2 billion, led by Krafton’s $3.75 billion IPO, though the market experienced a cooling trend and increased share price volatility during the third quarter.
InvestGameJan 2021

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