Moonton
Company39 documents
Documents about Moonton
Financial report21 pages
Gaming Deals Activity Report H1 2021
The first half of 2021 marked a period of unprecedented financial activity in the global video game industry, characterized by a fourfold increase in deal value compared to the same period in 2020.
- The global video game industry saw a fourfold increase in deal value during H1 2021, reaching a total cumulative value of $50.2 billion across 471 transactions.
- Mergers and acquisitions served as the primary growth engine at $22.4 billion, already surpassing the total M&A value recorded for the entire year of 2020.
- Public offerings reached an all-time high of $17.1 billion, driven by major market entries from companies including Roblox, AppLovin, and Playtika.
InvestGameJan 2021
Article
Top 30 Chinese Mobile Games by Downloads: October 2018
The October 2018 analysis of Chinese-developed mobile games in overseas markets highlights a significant shift in consumer preference toward hyper-casual titles.
- Fastone’s new puzzle game 'Hello Cats' topped the October 2018 overseas download chart for Chinese mobile games, achieving 24.73 million global downloads with 79% originating from Google Play.
- Worzzle’s 'Words Story' reached the fifth spot on the download chart within 25 days of its October launch, driven by popularity in India (26% of downloads) and the U.S. (22%).
- Tencent’s 'PUBG MOBILE' maintained its position as the third most-downloaded Chinese game abroad in October, despite facing increased competition from hyper-casual titles.
Sensor TowerNov 2018
Report20 pages
Global Gaming Report Q1 2026
The global gaming industry experienced a complex start to 2026, characterized by a sharp divergence between high-level strategic consolidation and broader market volatility.
- M&A activity reached a 15-month peak in Q1 2026 with 51 transactions totaling over $100 billion, headlined by the Paramount acquisition of Warner Bros. Discovery and Savvy Games Group's purchase of Moonton.
- Private financing remained steady with $785 million raised across 106 deals, showing a clear investor preference for AR/XR hardware and infrastructure over traditional software.
- The Drake Star Gaming Index declined by 1.8 percent, driven by market weakness in Western regions and the mobile gaming sector.
Drake Star Partners